How about a trait in pathfinder?
Child of the Temple
You spend your youth being trained in a temple full of marital artist monks. While they respected your wish to leave, your years of training have aided you in your quests
You gain a +1 bonus to jump checks as well as tumble checks.
How about a nice feat in dnd next?
Benefit:you may take disadvantage on an attack action to gain a number of extra weapon damage dice equal to your attack bonus.
Loving Neverwinter, thought maybe some of its ideas should make their way into tabletop RPGs…
Requires: item creation feat
Benefit: You have the services of a person who can create any item you can create. He/she requires only 75% of the normal amount needed to create any item you could create. This person still requires all the time you would need to make the item and may not help in any way to adventure. The GM may involve this person in adventures however.
I like the new idea of weapon mastery in DnD Next…let’s expand on that…
Benefit: You use a reroll of a die give to you by your weapon mastery power and roll the same number on both dice rolls, consider the rolled value equal to the maximum of the die type.
How about a monster feat for pathfinder? No love for the swimming monsters?
This creature can make an attack before and after it moves while swimming and does so gracefully.
Prerequisite: swim speed.
Benefit: When swimming the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack. The creature does not provoke an attack of opportunity from the target of the attack.
Excellence in Design-Feat-Requires an Item Creation Feat-Items you now create only require a quarter less materials and are crafted in half the time