Daily Punch 12-4-17 Caustic Bomb spell for DnD 5e

Let’s keep the 7th level DnD spells rolling with a Wizard spell!

Caustic Bomb

7th-level conjuration

Casting Time 1 action
Range: 150 feet
Components: V, S
Duration: Instantaneous

With a deafening plop a ball of acid explods in range coating everything in 30 feet in acid. All envviroments are covered dealing 12d6 acid damage to the ground,wallss,andd unattended objects. Creatures may attempt a Dexterity saving throw for half damage and to not be covered. If a creature is covered in acid, it will take additional damage at the start of each of it turns. Each turns after being covered, it takes damage equal to half the damage it took from the spell last turn. Each time it takes damage it may attempt another Dexterity saving throw to end the effect after taking damage. this effect continues until the amount of damage equals zero. In addition, an affected creature may scrap the acid of as an action to end the effect.

Thoughts?

Daily Punch 11-30-17 Song of Triumph spell for DnD 5e

I’m working a few different 5e level 7 spells, so here is an idea for the bard.

Song of Triumph

7th-level enchantment

Casting Time: 1 action
Range: Self
Components: V
Duration: Concentration, up to 1 minute

You begin a song that fills your allies with all the hope you can muster.  All allies you choose within 60 feet of you are affected by the song.  Every ally is allowed an immediate saving throw to end any fear, compulsion, charm, or any effect that affects the mind, even if the effect that not normally allow an additional saving throw.  At the start of each of the ally’s turns, it may make another saving throw to end the effect as well.  In addition, while you maintain the song, you may not give allies your bardic inspiration, however every ally gains an immediate use of your bardic inspiration that does not count against your daily limit.  This free bardic inspiration must be used before you end concentration on the spell or it is lost.  Finally, while you concentrate on this spell, every ally affected by this spell heals 1d8 hit points at the start of their turn while this spell is in effect.