Daily Punch 10-3-14 Tome of Knowledge for Pathfinder

My players are a bit flustered in Pathfinder Society.  They hate always having the wrong still on the wrong day.  Let’s see if we can fix that.

 

Tome of Knowledge

Aura medium transmutation; CL 10th; Weight 1 lb.
Slot none; Price 3000 gp

Once per day, by reading this book  the reader can change known knowledge skill to one other knowledge skill.  If the new skill is not a class skill for any of the characters classes, that character does not get the training bonus associated with having ranks in that skill.  This effect last for eight hours.

Craft Wondrous Item, Barrow Skill; Cost 1500gp

Daily Punch 9-22-14 Family History trait for the Iron Gods Campaign for Pathfinder

How about a new campaign trait for the Iron Gods path?

 

 

Family History: Your parents, and your parents’ parents, and all the way back to the first smiths on Torch worked the Torch forging objects of skymetal.  You know how to work metal and you know it well.  However, with the Torch out, you no longer have a job.  Without the Torch, you can work, and your family will starve.  You’ve volunteered because the professional adventurers have failed, so now its time for the regulars craftspeople to save the town.  You’ve not an adventurer, but when the going gets tough, you setup!  You gain a +1 to a craft skill of your choice and knowledge(engineering) and these are both considered class skills for you.

 

 

Thoughts?

Daily Punch 9-17-14 Fluid Compulsion drawback for Pathfinder

I really like the random fluid table for the Iron Gods AP for Pathfinder.  How about a flaw that plays into it.

 

 

Fluid Compulsion

You tried the random fluids of the wastes long ago, and now you are an addict.  You’ve tried to stop, but you can’t.  Now, when you see it, you have to have it.

Effect: When you see a Numeria fluid, you must attempt to drink it.  If you try to avoid drinking, you must make a will save DC 10+ level.

 

 

Thoughts?

 

Daily Punch 9-4-14 Superior Shield of Fortification spell for Pathfinder

This is a spell I made up on the fly for the final of my Pathfinder Game.  I had a crit happy gunslinger, and I had to find a way to keep my big bad in the fight for more then five seconds.  This is the result

 

Shield of Fortification, Superior

School abjuration; Level cleric 7, inquisitor 6, paladin 6

DESCRIPTION

This spell functions as shield of fortification, except there is a 75% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%.

 

Thoughts?

Daily Punch 8-27-14 Tracer Understanding feat for Pathfinder

Reading stuff for the Iron Gods Adventure Path, and I though of this for androids

 

Tracer Understanding

Be it being better built or a better understanding of your biology, you know how to use the tracing built in your body.

Prerequisites: Android

Benefit: You can illuminate with dim light an area of 10 feat around you.  In addition, can use your tracing to change your appearance to gain a +4 inherent bonus to disguise checks to mimic a humanoid of your size.

 

 

Thoughts?

Daily Punch 8-11-14 Death From Above feat for Pathfinder

How about a feat for Pathfinder? Who doesn’t love playing Mario with their enemies…

Death From Above

When you strike from above, you hit with devastating results

When you jump down on an enemy from a height of equal to or greater than twice the enemy’s height, increase your critical attack range by two. You can do this effect by jumping at the opponent instead of falling, but you must succeed on a jump check that results in you at least being twice as high as your opponent.

Thoughts?

Daily Punch 8-8-14 From the Hip feat for Pathfinder

I’ve been thinking about the heroes I love to read about, mostly the sneaky bastards…this one goes out to them!

 

From the Hip

Wen you draw down for a fight, you move so fast you strike with the weapons hilt before then with your blade before you opponents know what hit them.

Prerequisite: Quick Draw

Benefit: When you draw a weapon for the first time in a combat and use the quick draw feat, you gain an extra attack that uses your highest attack bonus and the weapons normal damage dice with the exception that this attack deals bludgeoning damage.

 

 

Thoughts?