I was running Numenera last night, and a friend wanted to play a lizardman. So, I custom’ed up one on the fly!
Lizardman (descriptor)
Your people walked the earth as mighty dinosaurs long ago, you are the spawn of magic, or you might be the child of dragons and man. In either case, you are a large lizard person. You are covered in scales, claws, and now stride the Earth walking your own path.
You gain the following Benefits:
Muscular: +2 to your Might Pool.
Armored: You are always considered to be wearing light armor that does not encumber you. You only apply the largest armor you are wearing.
Claws: You’re always considered to have light weapons due to your claws.
Skills:You’re trained in all actions that involve balance due to you tail.
Skills:You’re trained in all action that require swimming and water or you can be trained in enduring desert environments. Once this choice is made, you may not change it later.
Skills:You’re trained in all actions that require tracking due to your enhanced sense of smell.
Inability: You’re have trouble interacting with other races due to your abstract nature.
Initial Link to the Starting Adventure: From the following list of options, choose how you become involved in the first adventure.
- Your draconic parent sent you to investigate some trouble involving another of the PCs.
- You have been taken in by another PC who saw you mistreated as a child.
- You feel compelled to join this task because it might explain why you are different from the others.
- The task was one of the first you came upon as you emerged from your vast underground land where the others of your kind wait.