This come hot on the heels of the last spell. Lot’s of these spells specify one type of element, but why would a sorcerer play by those rules?
When you cast a spell that has an elemental damage type of acid, cold, fire, or lightning, you can spend 2 sorcery points to change the damage to another elemental damage type of acid, cold, fire, or lightning. All other parts of the spell remain the same, but continual damage is changed to the new damage type if you so choose.
Been on a kick lately hitting all the majors with each spell I make, so we have to do DnD 5e!
Fist of Flame
Casting Time: 1 bonus action
Components: V, S, M (piece of coal)
Duration: Concentration, up to 1 hour
You wreath the targets hands and feet in fire. Unarmed melee attacks from the target do an additional 1d6 fire damage on a successful hit. The fire provides light up to 30 feet.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for every two slot levels above 1st.
Here is one last version of this spell.
Traditions divine, primal, occult
Cast [two-actions] somatic, verbal; Duration 1 hour
Translucent arms of force appear behind you. These arms can carry weapons or shields and can be used to cast spells. You can reduce the number of actions one spell can be cast by by one somatic action each turn. You can reduce your multi attack penalty by 1 for one attack each round.
Heightened (4th) you reduce your multi attack penalty by one for each attack you make in a round.
Heightened (6th) all somatic actions can be performed by the hands to a minimum of one action for a spell.
Why not? Let’s hit the last two systems I’ve been playing a lot lately. Now Arms of the Goddess for Starfinder!
ARMS OF THE GODDESS M1
School abjuration (force)
Casting Time 1 standard action
Duration 10 minutes/level
You create shimmering arms of force that appear behind you. These arms can hold weapons or shields and cast spells for you. While you have these arms, you can take the full attack action and only receive a -3 to each attach, but you must make the attack with a second weapon. Alternatively, as a full action you can make one attack at a -3 and cast a level 0 spell with any spell requiring an attack roll to be made at a -3.
How about some love for DnD 5e?
Arms of the Goddess
Casting Time: 1 action
Components: V, S
Duration: 1 minute
A pair of transparent arms of force appear behind you. This pair of arms can hold weapons or cast spells for you. As a bonus action each round, you can cast a cantrip with the arms or make an attack.