Daily Punch 11-22-19 Elemental Savant metamagic for DnD 5e

This come hot on the heels of the last spell.  Lot’s of these spells specify one type of element, but why would a sorcerer play by those rules?

 

Elemental Savant

When you cast a spell that has an elemental damage type of acid, cold, fire, or lightning, you can spend 2 sorcery points to change the damage to another elemental damage type of acid, cold, fire, or lightning.  All other parts of the spell remain the same, but continual damage is changed to the new damage type if you so choose.

 

 

Thoughts?

Daily Punch 11-21-19 Fist of Flame spell for DnD 5e

Been on a kick lately hitting all the majors with each spell I make, so we have to do DnD 5e!

 

Fist of Flame

1st-level evocation

Casting Time: 1 bonus action
Range: touch
Components: V, S, M (piece of coal)
Duration: Concentration, up to 1 hour

You wreath the targets hands and feet in fire. Unarmed melee attacks from the target do an additional 1d6 fire damage on a successful hit.  The fire provides light up to 30 feet.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for every two slot levels above 1st.

 

Thoughts?

Daily Punch 11-20-19 Fist of Flame spell for Pathfinder 2nd Ed

How about some love for the up close wizards?  How about some love for the Monk Wizard?

 

FIST OF FLAME

FIST OF FLAME SPELL 1

Transmutation

Traditions arcane, divine, primal

Cast [two-actions] somatic, verbal

Range touchTargets 1 willing allyDuration 1 minute


The target’s hand and feet become wreathed in flame. You cause all the target’s melee unarmed attacks to deal an extra 2d4 fire damage on a hit.  The target’s hands and feet shine like a torch out to 30 feet.  These melee attacks will set flammable, unattended items on fire.

Heightened (+2) The fire damage increases by 1d4.

 

 

Thoughts?

Daily Punch 11-19-20 Arms of the Goddess spell for Pathfinder 2nd ed

Here is one last version of this spell.

Arms of the Goddess

Arms of the Goddess SPELL 1

Abjuration

Traditions divine, primal, occult

Cast [two-actions] somatic, verbal; Duration 1 hour


Translucent arms of force appear behind you. These arms can carry weapons or shields and can be used to cast spells. You can reduce the number of actions one spell can be cast by by one somatic action each turn. You can reduce your multi attack penalty by 1 for one attack each round.


Heightened (4th) you reduce your multi attack penalty by one for each attack you make in a round.

Heightened (6th) all somatic actions can be performed by the hands to a minimum of one action for a spell.

Thoughts?

Daily Punch 11-18-19 Arms of the Goddess M1 spell for Starfinder

Why not?  Let’s hit the last two systems I’ve been playing a lot lately.  Now Arms of the Goddess for Starfinder!

 

 

ARMS OF THE GODDESS M1

School abjuration (force)

Casting Time 1 standard action

Range personal

Duration 10 minutes/level

You create shimmering arms of force that appear behind you.  These arms can hold weapons or shields and cast spells for you.  While you have these arms, you can take the full attack action and only receive a -3 to each attach, but you must make the attack with a second weapon.  Alternatively, as a full action you can make one attack at a -3 and cast a level 0 spell with any spell requiring an attack roll to be made at a -3.

 

 

Thoughts?