Trigger You use Quick Alchemy to craft an alchemical bomb
You quickly add additional impact to an alchemical bomb just before you throw it. You can spend 1 additional batch of infused reagents, and the damage, splash, and effect are multiplied by 1 and 1/2, rounded down. This does not affect conditions imposed by effects.
Got to play some shadowrun this weekend, and idea came to mind.
To the Limit (1 to 3) You know how to push your toys to their very limits. • Cost: 12 Karma per level • Game Effect: You can increase your dice pool for matrix actions by +1 dice for each rank of this quality, but you take one additional box of damage when you take matrix damage. You can turn this quality on and off with a minor action.
Through a combination of sight, sound, and magic, you strike up an epic performance around your self and any band you play with. This provides a +2 status bonus to any Performance checks you have to make for the duration of the spell.
Heightened (3rd) The status bonus is +4 and the duration increases by 10 minutes. Heightened (5th) The status bonus is +6 and the duration increases to 1 hour. Heightened (7th) The status bonus is +8 and the duration increases to five hours.
Heightened (9th) The status bonus is +10 and the duration increases to 1 day.
Game Time! Here are your events for the next few months for Gameplay in Jackson, MI! New people are always welcome, some come on down! Happy to teach you the rules to any game on our list! Find a new favorite or play an old one! Games are happening online and in person! Talk to us here or on discord at https://discord.gg/vUgCN3x
By spending charges of a battery, you directly infuse energy into your heart. This provides temporary hit points and a bonus to Fortitude saves for an hour while the power is running through your system. You must spend a a full battery charge.
Swing once hit two enemies… how about swing twice and hit once?
Focused Barrage 2 actions Feat 4
Barbarian Fighter Flourish
You continuously swing at an enemy until you hit its unprotected areas. Make two melee Strikes at your current multiple attack penalty and compare the best attack roll result to the ACs of the target. Roll damage only once and apply it to the creature if you hit. Focused Barrage counts as two attacks for your multiple attack penalty.