Daily Punch 1-15-20 Rocket Jump T0 Technomancer spell for Starfinder

How about some quick love for a technomancer?

ROCKET JUMP T0

School transmutation

Casting Time part of move action

Range personal

Duration instantaneous

You cause your boots to help you run faster and jump higher. You increase your horizontal jump by 10 feet or increase your vertical jump by 5 feet as you cast this spell as part of a move action.

Thoughts?

Daily Punch 1-14-20 Unload! feat for Starfinder

You can double top for extra damage, but how about wailing away with those extra cartrages into the body!

Unload! (COMBAT)

Put more rounds center mass means that center mass hurts more!

Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.

Thoughts

Daily Punch 1-3-20 Full Auto T1 technomancer spell for Starfinder

I’ve been enamored with blast and automatic weapons lately, so WHY NOT MAKE THEM ALL AUTOMATIC!

FULL AUTO T1

School transmutation

Casting Time 1 standard action

Range touch

Targets one weapon

Duration 1 round

Saving Throw none; Spell Resistance no

You supernaturally speed up the operation of a weapon. The weapon gains the automatic property for one round.

Thoughts?

Daily punch 12-31-19 Double Sweep feat for Starfinder

I’m learning to love the full auto and flamethrower weapons. Let’s work with those.

Double Sweep (COMBAT)

You spray enough at a target and eventually it!.

Prerequisites: Base attack bonus +1

Benefit: When you use a ranged weapon and make a blast attack such as a flamethrower or automatic attack, you can forgo hitting multiple targets and instead focus on one target. If you do, you may reroll the attack roll on the target taking the second result.

Thoughts?

Daily Punch 12-26-19 HEROES FEAST M4 mystic spell for Starfinder

How about some holidays in space!

HEROES FEAST M4

School conjuration (creation)

Casting Time 10 minutes

Range close (25 ft. + 5 ft./2 levels)

Targets one creature/level

Duration 1 hour plus 12 hours; see text

Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

You bring forth a great feast, including a magnificent table, chairs, service, and food and drink. The feast takes 1 hour to consume, and the beneficial effects do not set in until this hour is over. Every creature partaking of the feast is cured of all sickness and nausea, receives the benefits remove afliction, and gains 1d8 temporary hit points and stamina points + 1 point per two caster levels (maximum +10) after imbibing the nectar-like beverage that is part of the feast. The ambrosial food grants each creature that partakes a +1 morale bonus on attack rolls and will saves and a +4 morale bonus on saving throws against against poison, radiation, and fear effects for 12 hours.

If the feast is interrupted for any reason, the spell is ruined and all effects of the spell are negated.

Thoughts?