Daily Punch 3-22-18 Supercharge Armor spell for Starfinder

Let’s bring shield back the Starfinder!

 

SUPERCHARGE ARMOR T1

School abjuration

Casting Time 1 standard action or reaction

Range touch

Targets one piece of armor

Duration see text

Saving Throw none; Spell Resistance no

You supercharge a piece of armor with a protective shield of energy.  If the spell is cast as a standard action, the armor gains a 1d6 armor bonus to EAC and KAC for 1d6 rounds.  If cast as an reaction, the armor gains +6 armor bonus to EAC and KAC for 1 round.  This may be cast as a reaction on any target within reach before an attack hits.

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Daily Punch 3-15-18 Mystic Dabbler feat for Starfinder

 

How is this not a thing?

Mystic Dabbler
You’ve heard the call of the gods, but not quite that strongly.
Prerequisites: Wisdom 15, character level 5th, no levels in mystic.
Benefit: Choose two 0-level mystic spells and one 1st-level mystic spell. You can  cast the 0-level spells at will and the 1st-level spell once per day for every 3 character levels you have. Your caster level is equal to your character level, and the key ability  core for these spells is Wisdom. If you later gain levels in mystic, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.

Daily Punch 3-13-18 Close Combat Mage feat for Starfinder

Let’s keep rolling with Starfinder!

 

Close Combat Mage (COMBAT)

You’ve specialized in delivering magic up close and personal.

Prerequisites: Ability to cast 4th-level Spells, Combat Casting

Benefit: You gain a +4 bonus to your Armor Class and saving throws against attacks of opportunity you provoked by casting a Spell and against readied actions triggered by your Spellcasting.  This bonus stacks with the bonus from Combat Casting.

 

 

Thoughts?

Daily Punch 3-12-18 Technomancer Adept feat for Starfinder

Well…Pathfinder 2.0! Wow!  It’s going to be a lot like Starfinder, so let’s focus our efforts on playing with the Starfinder rules…

TECHNOMANCER ADEPT

You’ve picked up even more as you play with the electronics of magic.

Prerequisites: Intelligence 15, character level 10th, no levels in technomancer, Technomancer Dabbler.

Benefit: Choose two more 1-level technomancer Spells and one 2nd-level technomancer Spell. You can cast the 1st-level Spells once per day for every 3 character levels you have and the 2nd-level spell once per day for every 6 character levels you have. Your caster level is equal to your character level, and the key ability score for these Spells is Intelligence. If you later gain levels in technomancer, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.

 

Thoughts?

Daily Punch 1-1-18 Hunker feat for Starfinder

Let’s star this year off with a bit of Starfinder.  A quick feat for those who like to get to cover ASAP!

 

Hunker (COMBAT)

Duck and cover is your life motto!

Benefit:When you take cover, you hid behind it better than most.  When you are under cover, you may choose to upgrade the cover by one level based on the chart below.

partial cover->soft cover->cover->improved cover(+8 AC, +4 Ref Save)-> total cover

 

Thoughts?