How is this not a thing?
You’ve heard the call of the gods, but not quite that strongly.
Prerequisites: Wisdom 15, character level 5th, no levels in mystic.
Benefit: Choose two 0-level mystic spells and one 1st-level mystic spell. You can cast the 0-level spells at will and the 1st-level spell once per day for every 3 character levels you have. Your caster level is equal to your character level, and the key ability core for these spells is Wisdom. If you later gain levels in mystic, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.
How about a bonus for our space paladins out there in Starfinder today?
Constant Defender (Combat)
You’ve gotten used to hurting yourself to protect others..
Prerequisites: Bodyguard, In Harm’s Way.
Benefit: When you take dame from In Harms way, reduce the damage by half, and gain a +2 bonus to any saving throw against effects caused by the attack..
Let’s keep rolling with Starfinder!
Close Combat Mage (COMBAT)
You’ve specialized in delivering magic up close and personal.
Prerequisites: Ability to cast 4th-level Spells, Combat Casting
Benefit: You gain a +4 bonus to your Armor Class and saving throws against attacks of opportunity you provoked by casting a Spell and against readied actions triggered by your Spellcasting. This bonus stacks with the bonus from Combat Casting.
Well…Pathfinder 2.0! Wow! It’s going to be a lot like Starfinder, so let’s focus our efforts on playing with the Starfinder rules…
You’ve picked up even more as you play with the electronics of magic.
Prerequisites: Intelligence 15, character level 10th, no levels in technomancer, Technomancer Dabbler.
Benefit: Choose two more 1-level technomancer Spells and one 2nd-level technomancer Spell. You can cast the 1st-level Spells once per day for every 3 character levels you have and the 2nd-level spell once per day for every 6 character levels you have. Your caster level is equal to your character level, and the key ability score for these Spells is Intelligence. If you later gain levels in technomancer, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.
Been reading Starfinder books, so here is a Starfinder Feat!
To the Limit (COMBAT)
You push yourself to succeed, and you push hard!
Prerequisites: Base attack bonus +8.
Benefit: If you miss with a melee or ranged attack, you can spend 1 Resolve Point as a reaction to reroll the attack. You must accept the second result, even if it lower.
Let’s star this year off with a bit of Starfinder. A quick feat for those who like to get to cover ASAP!
Duck and cover is your life motto!
Benefit:When you take cover, you hid behind it better than most. When you are under cover, you may choose to upgrade the cover by one level based on the chart below.
partial cover->soft cover->cover->improved cover(+8 AC, +4 Ref Save)-> total cover
Been playing Lots of FPSs lately, so lets bring some ideas into the game!
RUN! RUN! RUN! SERPENTINE! SERPENTINE!
you take a move action and move at least two spaces diagonally, you are considered to be under partial cover till the start of your next turn.