Daily Punch 12-1-22 Jumper augment for Starfinder

I want things you can add to your droids. Let’s make this happen!

Jumper

This battery attaches to a mechanic’s drone main power source and when the drone takes enough damage to stop its function, its instantly regenerates a portion of its hit points to keep it in the fight. The attack that causes enough damage to the drone to zero hit points finishes and then the drone regains hit points as below

ModelLevelPriceHP restored
Mk 142,1201/level
Mk 289,2501/4 maximum
Mk 31233,6001/2 maximum

 Jumper, Mk 1

Item Level 4; Price 2,120; System drone


 Jumper, Mk 2

Item Level 8; Price 9,250; System drone

Jumper, Mk 3

Item Level 8; Price 33,600; System drone

Daily Punch 11-28-22 System Shock optional rule for Starfinder

Ok, time for Starfinder!

How about time for the option in Pathfinder!

System Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50% of its maximum stamina points in damage between the start of its turn to the start of its next turn, it may be knocked unconscious. If the creature only has hit points, use that instead. At the start of the its turn, the creature must make a flat d20 roll (11 DC). On a failure, the creature fall unconscious As an action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up. Creatures immune to unconscious condition can not be subjected to shock. If the damage equals the creature’s maximum stamina points, the DC is 14.

Thoughts?

Daily Punch 11-10-22 magical stamina fear for Starfinder

How about we build up stamina in Starfinder a bit?

Magical Stamina

You’ve focused on healing to body to the point you can energize the soul.

Prerequisites: ability to heal hit points magically, base attack bonus +4

Benefit: When you heal hit points on a target using a magical ability, any additional hit points over the target’s maximum are converted to stamina points.

Thoughts?

Daily Punch 11-8-22 Healing Grenade for Starfinder

I want to help heal a few people in a group. We got 1st level fireballs with grenades. Let’s make 1st level cure as well!

Healing Grenade

Through a combination of magic and shaped charges, healing fluid is throw in an areas. Any targets in the area are affected by the healing spray. This may cause undead damage in the area who may attempt a Reflex save to avoid the damage.


 Healing Grenade, I
Level 1; Price 50
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (1d4 hit points healed, 10 ft.) 

Healing Grenade, II
Level 4; Price 320
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (2d4 hit points healed, 10 ft.)

Healing Grenade, III
Level 8; Price 1,300
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (4d4 hit points healed, 10 ft.) 

Healing Grenade, IV
Level 12; Price 5,100
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical —
Capacity Drawn
Bulk L; Special Explode (6d4 hit points healed, 10 ft.)

Daily Punch 10-5-22 Auto Injector cybernetic augmentation for Starfinder

How about a potion device for starfinder?

Auto Injector

Item Level 5; Price 2,750; System one arm
You have a custom built device into your arm that you can pour a potion, serum, or any consumable liquid as an action. Once done, you can set the device to deliver the liquid based on a specific situation like a readied action or you can use a swift action to cause the liquid to be delivered into your system.

Thoughts?

Daily Punch Astro Attendant robot for Starfinder

I want a robot to carry my crap and pick up stuff! Let’s do this in Starfinder!

Astro Attendant
New from Abadarcorp, the Astro attendant will happily carry all your burdens into battle and will help tidy up for dinner! Using the latest and greatest voice recognition technology, you can command the Astro attendant to follow, carry, clean, or any other simple command! Astro Attendant will not attack under any circumstances, so don’t fear a hack that might strike you in the back!

Astro Attendant uses the rules for unseen servant with the exception of time, AC, and hit points as indicated. One battery can keep a astro attendant going at the cost of one charge per day.

 Astro Attendant
Level 3; Price 1,000
Bulk 10
EAC 20 KAC 20 HP 12

Astro Attendant, Gold Package
Level 6; Price 3,600
Bulk 10
EAC
23 KAC 23 HP 20

Astro Attendant, Platinum Package
Level 14; Price 60,000
Bulk 10
EAC
32 KAC 32 HP 40

Daily Punch 9-20-22 Confusion Grenade for Starfinder

Let’s make crazy grenades!

Confusion Grenade

Confusion grenades are specialized bombs that throw purple inhaled powder into an area. Those that are in the area and breath in the powder must make a Will saving throw instead of a Reflex saving throw. Any creatures that do not breath or are using contained breathing apparatuses are immune

 Confusion Grenade, Mk 1

Level 6; Price 600
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode ( confusion as per the spell 1 round; 10 ft.)


 Confusion Grenade, Mk 2

Level 10; Price 2,350
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 2 rounds; 15 ft.)

Confusion Grenade, Mk 3

Level 14; Price 9,400
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 3 rounds; 20 ft.)

 Confusion Grenade, Mk 4

Level 18; Price 54,100
Hands 1; Proficiency Grenade
Damage 0; Range 20 ft.; Critical —
Capacity drawn
Bulk L; Special explode (confusion as per the spell 4 rounds; 20 ft.)

Thoughts?

Daily Punch 9-7-22 Hostility M1 W1 spell for Starfinder

 Hostility

Classes Mystic 1, Witchwarper 1
School enchantment (mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one humanoid creature
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes

Description

You fill a target with rage and cloud it judgment. Upon failing its save, the target immediately becomes hostile to all creatures around it regardless of what it felt the moment before as all past issues come to the surface. The target will attack any target it can see for the duration of the spell. After the first target is attacked, each round after the first it is entitled a new Will saving throw to end the effect.

Thoughts?