And now starfinder!
Price 52,000 Bulk L
This heavy cold iron spike contains some of the oldest necromancy in existence. As a standard action,, you may make a melee attack with the spike against an undead creature that is adjacent to a surface, either vertical or horizontal. On a hit against an undead creature, the target must make a DC 20 Fortitude save. On a failure, the creature is impaled against the surface. The creature cannot remove the spike if it failed the original save nor can it use magic or abilities to cause another creature to remove the spike via mind control. A creature may willingly removed the spike ending the effect against the original target. On a successful save, the creature just takes 1d6 piercing damage with no other effect.
Thoughts? Not a lot of changes between 5e and Starfinder.
How about some angry creatures in Starfinder?
Enrage Monster M1
School enchantment (mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 minute/level
Saving Throw Will negates; Spell Resistance yes
This enchantment makes a humanoid creature regard all as an enemy. If the creature is currently being threatened or attacked by you or your allies, however, it receives a -5 bonus to its saving throw.
The spell does not enable you to control the affected creature as if it were an automaton. The creature becomes hostile to all creatures it sees for the duration of the spell attacking or fleeing as it would regard as the best decision.
How about we expend on an operative exploit?
Expanded ARCHIVE (EX)
Prerequisite: Alien Archive, 6th level
Your vast experience makes identifying new creatures easier for you. Roll twice on skill checks when identifying a creature and its abilities.
If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature. This bonus stacks with your bonus from Alien Archive
How about some help for our droid friends?
Multiple Attachments (Ex)
Your drone is equipped with two robotic arms that can only hold weapons. These arms allow a droid to hold an additional melee or ranged weapon, but no other items or actions can be performed with them. All multi attack and full attack penalties still apply.
How about some love for Starfinder and the Mechanic?
Rapid Reboot (Ex) 1st Level
Your exocortex and you work in kind, and sometimes that dual processing power helps you shake things that work against your better self. When you must make a Will saving throw from an effect, roll twice, once for you and once for your exocortex. If either of you save, you are considered to have made the save. You can choose this instead of Memory Module at first level.
Time for some Starfinder love for the Envoy!
Envoy Aid (Ex)
You can help your friends, you really help your friends. When you succeed on an aid another action on a skill you have ranks in, instead of the normal +2 bonus provided, you use your expertise dice instead.
How about some love for the Operative? I want a medic rogue!
FIELD Medic (EX)
You can take 1 minute to tend to the wounds of a ally. They spend 1 Resolve Point to recover a number of Hit Points equal to two times your operative level.