Daily Punch 1-9-24 Divine Discipline M0 mystic spell for Starfinder

Just a quick hit from the divine!

Divine Discipline

Classes Mystic 0
School evocation
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes

Description

When you cast this spell, choose positive or negative; the spell gains that descriptor. You ask your god to punish the guilty as you choose a target. The target must make a Will save. On a failure, the target takes 1d3 damage of the chosen energy type.

Daily Punch 1-4-24 Expanded Connection feat for Starfinder

Learn more of that old time religion!

Expanded Connection

You expand deeper into the mysteries…

Benefit: Choose two 1-level mystic spells and one 2nd-level mystic spell. You gain one additional casting of each first level spell you know and you can cast the 2nd-level spell once per day for every 6 character levels you have. If you later gain levels in mystic, you lose the benefits of this feat and can replace it with either Spell Focus or Spell Penetration.

Thoughts?

Daily Punch 12-29-23 Spore M1-6 mystic spell for Starfinder

creation and distruction intertwined!

Spore

Classes Mystic 1-6
School conjuration (healing, creation)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one living or undead creature
Duration 1 round/level
Saving Throw Fort ends; Spell Resistance yes

Description

By invoking the twin nature of creation and destruction, you coat a target with fungal spores. These spores burrow in on a failed Fortitude save. If the target is coated with spores, each turn the target takes damage depending on the spell at the start of its turn and you gain that many hit points or stamina. The target can make another Fortitude save at the end of each of its turns to end the effect.

Spore causes damage to your target and restores a number of Hit Points to you depending on the spell’s level.

1st: 1d4
2nd: 3d4
3rd: 5d4
4th: 7d4
5th: 9d4
6th: 11d4

Thoughts?

Daily Punch 12-5-23 Rage Spray technology item for Starfinder

Ed’s been angry lately, so let’s get angry with a purpose!

Rage Spray

Rage Spray is a single use can containing a spray nozzle and a mixture of hormones and adrenal compounds.  The spray increased user strength and blocks pain, but prevents higher brain functions for the duration.  While under the effect of rage spray, you can not cast spells nor do any action requiring concentration.  You can use this item as a swift action.  You can resist this effect by making a Fortitude save.

Rage Spray, Mk 1

Level 3; Price 250; Bulk

Description- You gain a +1 circumstance bonus to melee attacks, DR 1/-, and an extra 3 temporary hit points until the end of your next turn.  DC 14 to resist the effect.

Rage Spray, Mk 2

Level 6; Price 650; Bulk

Description You gain a +1 circumstance bonus to melee attacks, DR 2/-, and an extra 6 temporary hit points for three turns.  DC 17 to resist the effect. 

Rage Spray, Mk 3

Level 9; Price 2,000; Bulk

Description You gain a +2 circumstance bonus to melee attacks, DR 3/-, and an extra 9 temporary hit points for three turns.  DC 20 to resist the effect. 

Rage Spray, Mk 4

Level 12; Price 5,000; Bulk

Description You gain a +2 circumstance bonus to melee attacks, DR 4/-, and an extra 12 temporary hit points for three turns.  DC 23 to resist the effect. 

Rage Spray, Mk 5

Level 15; Price 16,000; Bulk

Description You gain a +3 circumstance bonus to melee attacks, DR 5/-, and an extra 15 temporary hit points for three turns.  DC 25 to resist the effect. 

Rage Spray, Mk 6

Level 18; Price 49,000; Bulk —Description You gain a +3 circumstance bonus to melee attacks, DR 6/-, and an extra 18 temporary hit points for three turns.  DC 28 to resist the effect.

Thoughts?

Daily Punch 11-30-23 Enrage, Lesser M1 mystic spell for Starfinder

DON’T MAKE ME ANGRY!

Enrage, Lesser

Classes Mystic 1, Precog 1, Witchwarper 1
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This spell causes a single creature to become enraged for one round. It will spend that round attacking with melee or ranged weapons with a full attack if possible at a random target it can see. It will not use any consumable weapons save ammunition, nor will it cast spells except if a cantrip is the best option for attacking based on attack bonus.

Thoughts?