Let’s keep the Starfinder ideas flowing. Here’s another for dex!
Why force when you can finesse?
Benefit: You may use your dexterity modifier in stead of your strength modifier when adding extra damage to a melee attack to a weapon with the operative quality.
Alright, it’s time for some Starfinder feats that I thought about based on my time at GrandCon!
All in the Wrist(COMBAT)
Some throw hard. You throw with technique
Benefit: You use your dexterity ability modifier instead of your strength modifier when attacking with a thrown weapon.
Let’s start working on different classes in Starfinder. Here’s an improvisation for an Envoy.
Campfire Tales (Ex)
When you spend a Resolve Point to regain Stamina Points after a 10-minute rest and extend this rest an hour, all allies who stay within 60 feet of you throughout the rest can regain 1d6 hit points. At level 6, this becomes 2d6 hit points. At 11, 3d6 hit points and at level 16 this heals 4d6.
Let’s make a feat for Starfinder and something the engineer on a starship can do!
TO THE LIMIT!
You know you’re weapons, and you know how to make them purr! When you choose to divert power to weapons, you can choose to increase the DC by 5. If you do so, you now change the result of a 1 or 2 to a 3 on any dice rolled for damage.
New week, new posts!
Assisted Aiming (Ex)
Your drone has a number of sensors that feed data to you to improve your aim. Gain a +1 bonus to attacks you make when your done has line of sight on the target. At 11th level, you can choose this mod a second time as an advanced mod.
Ok we have drones (YAAAYY!), so now let’s build onto them. Here is a Mod for a drone.
Targeting Array (Ex)
- Your drone has a number of small cameras mounted that better feed it targeting data for attacking. Gain a +1 bonus to attacks with the done. At 11th level, you can choose this mod a second time as an advanced mod.
Ok, a couple quick ones for Starfinder while I’m out at the GenCon.
You are armored beyond even the hardiest of your brethren.
Benefit: Gain +2 to your KAC and +1 to your EAC. This stacks with other effects that do the same.