Daily Punch 1-9-18 To the Limit feat for Starfinder

Been reading Starfinder books, so here is a Starfinder Feat!


To the Limit (COMBAT)

You push yourself to succeed, and you push hard!

Prerequisites: Base attack bonus +8.

Benefit: If you miss with a melee or ranged attack, you can spend 1 Resolve Point as a reaction to reroll the attack.  You must accept the second result, even if it lower.


Daily Punch 1-1-18 Hunker feat for Starfinder

Let’s star this year off with a bit of Starfinder.  A quick feat for those who like to get to cover ASAP!


Hunker (COMBAT)

Duck and cover is your life motto!

Benefit:When you take cover, you hid behind it better than most.  When you are under cover, you may choose to upgrade the cover by one level based on the chart below.

partial cover->soft cover->cover->improved cover(+8 AC, +4 Ref Save)-> total cover



Daily Punch 11-28-17 Acrid Touch spell for Starfinder

Here’s a quick one that came up when I was nearly locked out of my house today.


Acrid Touch M1–6

School conjuration

Casting Time 1 standard action

Range touch

Targets one creature or object

Duration instantaneous

Saving Throw none; Spell Resistance yes

You call forth acid to seep from your hands or upper appendages.  If you successfully touch a target, the target takes 3d10 acid damage.  If you touch an object, the object takes that much damage

2nd: When you cast mind thrust as a 2nd-level spell, it deals 5d10 acid damage to the target.

3rd: When you cast mind thrust as a 3rd-level spell, it deals 8d10 acid damage to the target.

4th: When you cast mind thrust as a 4th-level spell, it deals 12d10 acid damage to the target.

5th: When you cast mind thrust as a 5th-level spell, it deals 18d10 acid damage to the target.

6th: When you cast mind thrust as a 6th-level spell, it deals 22d10 acid damage to the target.

Casting this spell doesn’t provoke attacks of opportunity.