Daily Punch 2-25-20 Burden M0 spell for Starfinder

How about some more love for Starfinder to screw with an  enemy’s rolls?

Burden M0

School Enchantment (compulsion, fear, mind-affecting)
Casting Time 1 standard action
Range 50 ft.
Duration 1 minute or until discharged
Saving Throw Will negates; Spell Resistance yes

An enemies fills with minor doubts. An affected creature take a -1 penalty on its next attack rolls or skill check. Burden counters and negates guidance.


Daily Punch 2-20-20 Guidance M0 spell for Starfinder

No Guidance in starfinder? What? Ok time to fix that….

Guidance M0

School divination

Casting Time 1 standard action

Duration 1 minute or until discharged

Saving Throw Will negates (harmless); Spell Resistance yes

This spell imbues the subject with a touch of divine guidance.

The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.


Daily Punch 2-19-20 Foul Blessing spell for DnD 5e

One last reaction spell for DnD 5e.


Foul Blessing

Casting Time: reaction
Range: 30 feet
Components: V
Duration: instantaneously

A creatures making an ability check that you can see within range must make Charisma saving throws.  If the target fails this saving throw makes, the target must roll a d8 and subtract the number rolled from the check.





Daily Punch 2-11 and 2-12 Skill Cleric spells for DnD 5e

Played DnD last weekend. What does every cleric tell out before every skill check?


Let’s help those helper clerics be a bit more versatile.

Rapid Assistance

Divination cantrip

Casting Time: reaction
Range: Touch
Components: V, S
Duration: next action

You touch one willing creature making an ability check. The target can roll a d2 and add the number rolled to the ability check.

That’s the cantrip. How about a 1st level one?

Additional Help

1st-level Divination

Casting Time: reaction
Range: Touch
Components: S
Duration: the current action

You touch one willing creature making an ability check. The target can roll a d6 and add the number rolled to the ability check.


Daily Punch 2-6-20 Cook feat for DnD 5e

I think hit dice and temp HP don’t get enough love.  Let’s have a nice home cooked meal.



Nothing replaces a nice meal to help you start strong after a rest.  Gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • When you take a short or long rest, you can spend a ration or equivalent amount of food and cook.  You can’t do anything else during the rest, but you still count as resting for other purposes.  Any who eat of your prepared food can spend as many hit dice as they want instead gaining temporary hit points in addition to any hit dice spent to regain hit points as normal.  You can not spend more than half, rounded up, your hit dice to gain temporary hit points in this way.



Daily Punch 2-3 to 2-5 Helping the Warlock Hide with a few tools!

How about a bunch of tools to help a warlock hide as a different spell caster?


First we got to fix the hex problem…



1st level Enchantment

Level: 1
Casting time: 1 Bonus Action
Range: 90 feet
Components: V, S
Duration: 1 minute

You cause a creature in range to feel the full furry of your anger.  Once each round, starting on your turn, and refreshing at the start of each of your turns when the target takes damage, add an additional 1d6 psychic damage tot he target.

A remove curse cast on the target ends this spell early.


So we can replace hex… now we got to fix eldritch blast…. with a eldritch invocation!

Malformed Arcana

Choose a spell you can cast and a spell you can not cast.  The spell you can cast looks to all observers like the spell you cannot cast.  No other parts of the spell are altered, and casting detect magic will reveal the deception as the spell type will not change.  Intelligence(arcana) checks on your spell will still normally show the spell you can normally not cast.


ok we got the bread and butter of a warlock figured out, so now we fit the final pieces together…with a feat!


Deceptive Warlock

prerequisite:  warlock

Some warlocks are open about the pack they made, and others hide it as their masters need deception.  You hide in plain site to further your dark purposes.  Gain the following benefits:

  • Increase your Charisma by 1, to a maximum of 20.
  • Gain two eldritch invocations that must both be malformed arcana.


First level Wizard that just happens to be a warlock behind the scenes is a go!