Daily Punch 1-26-21 Turning Blows Stance For Pathfinder 2e

I like shields take damage and can prevent damage. Let’s play more with that!

Turning Blows Stance (Fighter) Single ActionFeat 6

Fighter Stance

Prerequisites Everstand Stance


You’ve practiced with the shield to the point even splinters will save you in a fight. Further increase the shield’s Hardness by 2 with the Everstsnd stance bonus when using the Shield Block reaction and double the shields hit points. When the stance ends, if the shield has more damage than its maximum hit points would normally, it is then broken, not before.

Thoughts?

Daily Punch 1-25-21 Quick Sleeper feat for Starfinder

Quick one for Starfinder.

Quick Sleeper

You’ve never needed a lot of rest to feel ready to roll.

Prerequisites: Con 13.

Benefit: You count a getting a full nights rest in half the normal time. This effect does stack with other effects that deal with resting, healing, and recovery.

Thoughts?

Ring Side Report-RPG Review of Dungeon Crawl Classics 2020 Holiday Module: The Doom that Came to Christmastown

Product– Dungeon Crawl Classics 2020 Holiday Module: The Doom that Came to Christmastown

System- DCC RPG

Producer– Goodman games

Price– $6.99 here https://www.drivethrurpg.com/product/335600/Dungeon-Crawl-Classics-2020-Holiday-Module-The-Doom-that-Came-to-Christmastown?affiliate_id=658618

TL; DR– Fun, but you will need to provide your own glue for this adventure! 93%

Basics-Who can save Christmas?!  Santa is sick and who can save him?  Gather his friends, find the horrible Grinch, and save Christmas for all the good little boys and girls!

Mechanics or Crunch–  Goodman Games knows how to make a solid adventure!  They wrote the system, so they know how to make the crunch.  Solid monsters, solid puzzles, and solid extra tables for encounters.  This is a well put together adventure.  5/5

Theme or Fluff– This is a fun adventure, but the story is a bit off.  You don’t need to hit all the major NPC to find the horrible grinch.  And the NPCs are the best part!  This adventure will pull at your Frank and Bass Christmas movie memories.  Lots of the old school heroes like Yukon and even Hermey, who becomes a Dentalmancer!, make appearances and serve to build out the story.  I just wish there was more of a reason to meet more of them!  Solid parts here, but the glue holding the scenes together here is a bit lacking.  4/5

Execution–  PDF?  YEP!  Hyperlinked? Not really, but it’s ok.  This is a well executed adventure.  I love this one. There are crazy fun puzzles for the players to work through and there are monsters to fight that feel fun.  I love all the little touches that are put into the adventure.  Heck this adventure even has a new spell for the players to use.  You can buy this from Drive Thru and be playing in five minutes based on the easy to read format and beautiful drawings and maps.  Goodman Games executes another adventure amazingly! 5/5

Summary-Ho ho holy crap this is a fun one.  If you want something fun to plunk down into your DCC/MCC game, this is a solid adventure to run.  Mathematically, it works perfectly, and it’s executed well.  I love all the little pieces here from new spells to the crazy tables built into this game.  I wish the scenes were better connected, but that’s the one flaw to this amazing adventure.  Check this one out if you get a chance!   93%

Daily Punch 1-19-21 Splash Dodge feat for Pathfinder 2e

How about this for a feat to deal with some splash damage?

Splash Dodge Feat 7

General


You get used to dodging the collateral damage of most things. When you are subject to splash damage, you may make a Reflex saving throw to negate the damage. The DC is equal to the original effect or if no save is available, it is equal to the class saving throw of the person causing the effect or 10 + the CR of the creature or item level.

Thoughts?

Daily Punch 1-14-21 Safety Shield magitech for Starfinder

I want more grenade smash in my games. Let’s make that happen!

NameLevelPriceSystem
Safety Shield, Mk 152,750armor
Safety Shield, Mk 21018,000armor
Safety Shield, Mk 315102,000armor
Safety Shield, Mk 420891,000armor

The safety shield is a magical augment that locks to a pieces of armor. The shield provides one directional shield that helps vent explosions around the barer. When the barer uses an explosive device and is inside the area of effect, the shield prevents the barer from damage from the effect as long as the device’s level is equal to or lower than that of the safety shield.

Thoughts?

Daily Punch 1-13-21 Demolitions Expert Alchemist research field for Pathfinder 2e

Let’s make that close-quarters bomber! I want a guy covered in burns who specializes in getting close and just bashing people with bombs.

Demolitions Expert

You specialize in close quarters explosions. You start tainted in medium armor and any alchemist class ability that refers to armor proficiency also include medium armor for you. medium armor proficiency.

You may use any thrown weapon as a melee weapon against a target within five feet.

FIELD DISCOVERY 5TH

You learn a special discovery depending on your field.

Demolitions Expert

Gain proficiency in shields and you can make any alchemy preparations while still holding a shield with one hand and a weapon in another.

PERPETUAL INFUSIONS 7TH

You have learned how to create perpetual alchemical infusions that can provide a near-infinite supply of certain simple items. You gain the ability to create two 1st-level alchemical items using Quick Alchemy without spending a batch of infused reagents. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: Choose two of the following formulas: lesser acid flask, lesser alchemist’s fire, lesser bottled Lightning, lesser liquid ice, lesser thunderstone.

PERPETUAL POTENCY 11TH

Your perpetual infusions improve, allowing you to use Quick Alchemy to create more powerful items with no cost. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: The moderate versions of the bombs you chose for perpetual infusions.

GREATER FIELD DISCOVERY 13TH

You learn an incredible discovery that advances your understanding of your field.

Demolitions Expert: Double the splash damage of any alchemical item you use in a melee attack.

PERPETUAL PERFECTION17TH

You have perfected your perpetual infusions, allowing you to use Quick Alchemy to create even more powerful items at no cost. The items you can select depend on your research field and must be in your formula book.

Demolitions Expert: The greater versions of the bombs you chose for perpetual infusions.