Check out our thoughts on Star Wars Destiny!
Check out our thoughts on Star Wars Destiny!
Here is a fun new Foci for the Cypher System
EXPLORES THE MIND
You find the mind an extraordinary place. It’s a fun place to play! Maybe you talk and work the blackbox from the outside like a therapist, hoping to help your patients. Maybe you work as a psychic, reading the mind in a haze vail stumbling through the hidden world of the soul. Of maybe you are a wizard who directly enters the mind and alters it to how you see fit! In any case, you peek into people and want to know more.
Connection: Choose one of the following.
1. Pick one other PC. That person’s mind is a puzzle, and you’re going to solve it!
2. Pick one other PC. You are the only person who understands that person’s pain, and you’re going to help them!
3. Pick one other PC. That person is the secret origin of why you explore the mind and you want to help that person as way of thanks.
4. Pick one other PC. That is a place where madness lay.
Minor Effect Suggestion: You cause the target to second guess everything causing everything it does to be soon with a one level penalty.
Major Effect Suggestion: You shatter a targets concentration so it does not act for a turn.
Tier 1: Studied Mind . You gain training to read people and training in making people see your point of view, +1 to your Intellect Edge, and 5 additional points to your Intellect Pool. Enabler.
Hesitation(3 Intellect Points) . Your words or abilities carry wait on the mind. If you hit, you cause the target to studder in word and deed, granting all allies an asset to all defence rolls against the target. Action.
Tier 2: Soothe The Mind (3 Intellect points). You use your command of others to inspire people and repair damage done. The target of this ability heals 1d6 +your tier intellect points, and ends any mental negative effect on them. If the target isn’t affected by anything, they instead gain an asset on their next action. If used on an box, any mental effect ends on the target and if its mental state affected my a malady, that ends for scene. It is up to the GM to determine if that effect ends for good or just the scene. Once effected by this ability, the ability can not be used on that target for one day. Action.
Tier 3: Researched Focus. You are specialized in reading emotions and making people see your point of view. Enabler.
Cutting Words (5 Intellect points). Through spell, word, or manipulation, you tinker with a view mind. On a successful attack of a target that you can see, the target of this ability is dealt 4 intellect damage, ignoring armor. If the intellect pool is empty, the damage is applied to speed, then might. Action.
Tier 4: Complete Rewrite (6 Intellect points. Once each day, you can completely rewrite the mind of a target for a time. On a successful attack, the target completely bends to your will. You can completely control the target. The first command you give the target is followed with complete accuracy for one hour. Any second action that is completely out of character may require a second success. The target is under this effect for a minimum of one hour, where you must make anothet success, for up to 24 hours of control. You are not aware of the targets actions, but it will follow your command until the ability ends. Action.
Playing a bit of catchup, so here is a quick trait for Pathfinder
Been getting deeper into Savage Worlds. Let’s put out a a few ideas I’ve had.
Requirement: Veteran, Jack-of-All-Trades
As above in Jack-of-All-Trades but the d4 for unskilled roll for a Smarts based skill is now a d4+2.
Been reading Starfinder books, so here is a Starfinder Feat!
You push yourself to succeed, and you push hard!
Prerequisites: Base attack bonus +8.
Benefit: If you miss with a melee or ranged attack, you can spend 1 Resolve Point as a reaction to reroll the attack. You must accept the second result, even if it lower.
Product– Alien Evolution: Cosmic Race Guide
Producer– Fat Goblin Games
TL; DR-Jack Kirby does Starfinder! 96%
Basics-Tired of just the core races already? Need some more classic 70’s ancient aliens artwork? Then I’ve got a book for you! The Cosmic Race Guide has an impressive amount of new species to plop into any Starfinder game.
Mechanics or Crunch-Starfinder, when it launched, didn’t have a lot of races. None of what was there was bad, but it was a limited picking. This book opens up the floodgates. Nothing here is all that crazy. The races do follow a pretty predictable formula, but its not a bad formula as everything is balanced. I would have liked a few racial feats for each race. But, there are over 10 new races here, so It’s a great place to look for an impressive assortment of new races for any space game. 4.75/5
Theme or Fluff– Here is where the book shines. Every page of this book feels like Jack Kirby wrote it as the art is completely New Gods or crazy space Thor 3 on every page. Everything feels right. You get a full color art picture of each race and its homeworld. The art mixed with the flavor of the races just belongs. Starfinder is already a mix of magic, machine, and the future, so adding the proper amount of crazy Kirby makes me extremely happy. 5/5
Execution– I am really pleased with this book. First and foremost, it’s a hyperlinked PDF. Next, the art is great. I would have liked more, but it’s enough to break up any monotony. The layout isn’t cluttered. My one grip is the price. It’s a tad high, but if you want a ton of new races, this is the book you need. It’s a well put together book that’s fun to thumb through till you find your favorite race and dig in. 4.5/5
Summary-I really like this product. I read this book the week after seeing Thor 3 in theaters, and it feels like an honest extension of the movie. You get Kirby, you get aliens, and you get your magic. Starfinder feels like the 70’s comic vibe will fit better than any serious game play as you have the elements of more space opera than space drama built right in, and this book takes that banner and runs hard with that idea. I wouldn’t consider this the most serious book. This isn’t Lord of the Rings, but it is an amazing romp in the galaxy showing you all the crazy kids at the cantina while giving you the rules to play each of them in turn. Get this book, crank your Flash Gordon soundtrack, and find your next favorite character to play in the galaxy. 96%
Here’s a quick spell for DnD. Here is some love for the bard!
Shout of Encouragement
Casting Time: bonus action or reaction
Range: 60 feet
Duration: see text
You cast this spell with a shout of encouragement at a friend. That friend is surrounded by an aura of ability. That ally can reroll one die within one minute at which point the spell ends. If the spell is not discharged after the minute ,the aura and spell ends.
At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.