You swing a sword twice in a turn, so why not a spell. Let’s give you a little gift from your old friend your patron….
Prerequisite: level 12
Each turn as a bonus action you cast eldritch blast if you cast eldritch blast as an action.
You don’t add proficiency to damage OR DO YOU?
Prerequisite: sneak attack
Train long enough and you learn how to do a few things. Gain the following:
- Increase your Dexterity by 1, to a maximum of 20.
- Once per turn, when you hit a target and apply sneak attack you can add your proficiency to the damage dealt.
How about two ideas I’ve been kicking around.
The ship moves forward up to three quarters its speed in a straight line and turns twice at the end of that movement.To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1 – 1/2 × your ship’s tier). If you fail this check, your starship moves forward half its speed but doesn’t rotate.
The ship moves forward enough spaces to allow a turn and turns twice. To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1 – 1/2 × your ship’s tier). If you fail this check, your starship moves forward but doesn’t turn.
Lots of alchemy toys in Pathfinder 2nd ed as well. Let’s bring the idea of deflecting those back at the thrower to old school fantasy!
Return to Sender [REACTION]FEAT 6
Trigger An item is thrown at you are an ally within your melee reach.
Requirements You are wielding a melee weapon.
You may make a melee attack against the ranged attack result of the item. If your attack roll equals or exceeds the ranged attack, you hit the item back at the enemy and the enemy is subject to the item instead.
Love grenades in Starfinder. Everybody is a wizard with fireball! How about being able to return that back to whoever sent it your way?
Return to Sender (COMBAT)
If you swing just right, you can send what comes at you right back.
Benefit: As a reaction when a grenade is throw at you, you may make an melee attack. If your attack value equals or exceeds the attack value of the person throwing the grenade, you can return the grenade to the targets square where it explodes.
There is agony, so why not a spell to give you a little boost when you are beaten.
RANGE TYPE DURATION DV
LOS M S 3
This spell makes the subject not feel the pain it’s experiencing. When casting this spell, roll Sorcery + Magic with a threshold of (– total condition modifier). For each hit, temporarily remove one 1 box of Stun, Physical, or Overflow damage per net hit. Injuries can only be affected once by multiple castings of this spell, requiring separate castings and sustaining of this spell. When the spell ends, the target feels the full force of its injuries again.
We have to types of perception so why not let you play with that for passive perception as well.
You’re analytical and methodical paying much mess attention to the wide world but focusing on the little details. Gain the following benefits:
- Increase your Intelligence by 1, to a maximum of 20.
- Your Intelligence(investigation) skill replaces your Wisdom(perception) for passive perception.
- When asked to make a Wisdom(perception) check, you can instead make an Intelligence(investigation) check.