want to make a Santa patron, so we need some Santa spells!
Santa’s Little Helpers
Range 30 feet
Duration: 1 night
Casting time: 1 turn
The caster brings forth servents of the master to do what must be done!
Roll 1d4: 1-The caster stomps his staff and snow forms into the creatures summoned. 2-the caster flicks his wrist and creatures always there step into view. 3-when the caster claps his hands a blizzard springs forth and the creatures step forth. 4-the caster winks and the creatures appear.
Roll 1d6: 1-4 minor, 5-6 major
Roll 1d4:(1)The caster’s mouth fills with sour taste to the point he gains a -4 attack rolls, saving throws, spell checks, and to initiative; (2) The caster’s bones turn to candy and break easly causing double damage for 1d6 rounds. (3) Everything tasts like candy so the caster tries to eat everythign and everyone for 1d4 rounds. (4)The caster must make a DC 10 Fort save or he turns into a cookie gingerbread man for 1d6 rounds. He can move freely as this cookie, but has a 1 for Strengh, Agiligy, and Stamina until the spell ends.
Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-3) corruption; (4) patron taint (or corruption if no patron); (5+) misfire.
failure, but the spell is not lost.
You summon forth a 1HD elven creature. this creature has a bonus to crafting things, climbing, and hiding equal to 1/4 your spell check result. these creatures follow you commands to the best of their ability. They build anything you want in 1/4 the time it normally takes.
You summon forth 2d4 elven creatures as described below.
You summon forth a 3HD flying reindeer.
You summon forth eight 4HD flying reindeer and a sleigh. the sleigh is large enough to accommodate seven regular humanoids. the sleigh also comes with one elven creature as described below. all follow your commands. While at rhe helm of the sleigh, you see through all darkness and storms, noth magical and mundane.
You summon forth one 16 HD demon. this demon carries a cage and a whip. it is immune to fire and cold. ot can also teleport from darkness to darkness. It gains one step up the dice chain for any action against a creature that has performed an evil act in the last week.
DCC needs a Santa Claus patron. Let’s work on that! First, some spells for that patron.
Duration: 1 round per CL
Casting time: 1 action
The caster crushes a piece of candy and gains powers based on his control of the candy!
Roll 1d4: 1-The caster unraps a piece of candy and eats it; (2)the caster crushes a piece and blows it into the wind; (3) The caster swips into the air and glowing pieces of candy flash before everyone; (4) The caster reaches into the air and from between joined hands pulls a glowing candy cane out and waves it like a wand
Roll 1d4:(1)The caster’s teeth begin to rot with cavities; (2) streaks like candy canes appear on the caster’s body. (3) the caster gains pieces of candy imbedded in their skin. (4)the caster’s food turns into candy corn
Roll 1d4:(1)The caster’s mouth fills with sour taste to the point he gains a -4 attack rolls, saving throws, spell checks, and to initiative; (2) The caster’s bones turn to candy and break easily causing double damage for 1d6 rounds. (3) Everything tastes like candy so the caster tries to eat everything and everyone for 1d4 rounds. (4)The caster must make a DC 10 Fort save or he turns into a cookie gingerbread man for 1d6 rounds. He can move freely as this cookie, but has a 1 for Strength, Agility, and Stamina until the spell ends.
Lost, failure, and worse! Roll 1d6 modified by Luck: (0 or less) corruption + patron taint + misfire; (1-2)corruption; (3+) misfire.
You shot a piece of candy at an enemy doing 1d4 points of damage. No save
You summon forth a sword made of pure candy cane. the sword does 1d6 + intelligence modifier damage upon a hit and counts as magic. Any damaged tissue is turned to candy and can only be healed by magic. You may choose a lower result if you so choose.
Throw three pieces of candy each doing 1d8 points of damage to a target. No save. You may choose a lower result if you so choose.
You or someone of your choosing within 30 feet gain the armor of the candy knight. You gain plate armor with an additional +4 bonus to AC. You may choose a lower result if you so choose.
You target one enemy you can see and they crush from the outside in like the candy between your fingers. The target takes 2d24 crushing damage. This damage my only be healed via magic. If the enemy dies from this damage, it explodes into candy. You may choose a lower result if you so choose.
You or another ally becomes the candy knight. Gain plate armor with a +4 extra bonus as well as the candy sword that does 1d8 damage that can only be healed via magic as the wound turns to candy. You are also immune to any fire damage as you no longer melt in any hand. You can choose a lower result if you so choose.
Choose a target in range with less than 60 HP total. That target instantly explodes into hundreds of pieces of candy
How about some ideas for PF? Let’s get a homing spell into the mix!
Homing Spell [ONE ADDITIONAL-ACTION] FEAT 10
Frequency once per day
You’ve learned to curve magic to make it do your bidding. If you cast a wizard cantrip or a wizard spell that is at least 1 levels lower than the highest-level wizard spell that requires a spell attack, only targets a single creature, and you miss the target, you may spend an action to reroll the attack.
Ok, one more version of this feat for DnD this time!
You spend extra time charging up your strike. Gain the following benefits:
Increase your Dexterity or Strength by 1, to a maximum of 20.
You gain a bonus action that you can use before an attack. If you spend a bonus action before your attack, increase the damage the next strike deals equal to your Strength or Dexterity modifier to the next attack you make this turn.
Build Up You reel back and get ready to decimate your enemies with your strikes. • Cost: 8 Karma • Game Effect: You may spend any number of minor actions before a major action to do a melee attack. For each action spent this way, increase the damage and attack rating by one for each minor action spent.
Been playing LOTS of metroidvania games lately, and I keep looking for that charge up weapon attack ability in them all. How about that in Pathfinder 2nd ed?
Charge Up! FEAT 7
General Manipulate Skill
Prerequisite(s) expert in Athletics or Acrobatics
You build power into a single strike by further pulling the bow back or winding up even further for the strike. Increase the number of actions a single weapon strike uses and increase the damage from the single strike by one step. You may use this with other abilities you have beyond a basic melee or ranged attack.
This black circuit patch magnetically attaches to your armor. When you have this attached to your armor, if you are grabbed or swallowed, the attacker must make a fortitude save based on the level of the item. If the attacker fails, it takes electricity damage depending on the level of the item and must release you. If it succeeds, it takes half damage and can maintain the grab.