Daily Punch 10-28-13 Contingency Spell in Arcanis


How about a trait to make contingency spells in Arcanis?


Spell Stitched Body [Arcanum, Limited]

Through your faith, dealings, or abilities, you have placed spells into your very body.

Benefit: Your body is stitched with a spell.  The abilities granted by this spell vary by the spell. This spell will go off when conditions imposed by the spell are met or if you lose all wounds.




Daily Punch 5-13-13

Played some Arcanis this weekend, maybe its time for a some traits for that system


Strong body

Tier 1 -Increase your hit points by 10 and your Fortitude defense by 1.

Tier 2 – Increase your hit points by 10 and your Fortitude defense by 1.  You only receive a wound from damage if it is 1.5x your fortitude defense.

Tier 3- Increase your hit points by 10 and your Fortitude defense by 1.  You only receive a wound from damage if it is 2x your fortitude defense.

Tier 4- Increase your hit points by 10 and your fortitude defense by 1.  You only receive woulds from critical hits, not from damage.



Daily Punch 5-6-13

Loving Neverwinter, thought maybe some of its ideas should make their way into tabletop RPGs…


Trained Help


Requires: item creation feat

Benefit:  You have the services of a person who can create any item you can create.  He/she requires only 75% of the normal amount needed to create any item you could create.  This person still requires all the time you would need to make the item and may not help in any way to adventure.  The GM may involve this person in adventures however.



Daily Punch 4-1-13

Sorry to have been away for the last bit, its been a hectic time lately!  However, I’m back and I have an idea based on the number of fish fries I’ve seen in the last few days…

Religious obligations-Flaw-You are devoted to your religion to the extent it interferes with your work and life-Select a religion and choose holy days for it.  This must include major holidays and weekly obligations.  These obligations must include at least 20% of your time.  You may select a day of the week when you are fasting or some how otherwise unable to perform at your best.  On those days you take a -1 to all checks.  On major religions occasions  you may simple be unable to contribute to your parties abilities or you taken a major penalty of -3 to all checks due to extreme hunger or thirst.

By taking a flaw, you may take an additional feat.  Most flaws are taken at character generation.  However, at DM’s discretion, you may take this flaw after character generation if you character becomes very religions in game.


Daily Punch 2-27-13

Its been a while, but today should be an Arcanis trait

Additional Training [Combat]

While training with your favorite weapon, you work the advanced combinations until they become basic skills

You may take this trait multiple times, when you do, choose a martial technique or weapon trick that is advanced and one tier lower then your current one. This ability is now considered a base ability.


Ring Side report: Winter Fantasy Day 3 and Daily Punch 1-28-12

First the Daily Punch then Winter Fantasy.  I saw the new 5-star DM do this at Winter Fantasy and I thought it was a great idea.  I think this kind of idea should spread across to different games like DnD next and DnD 4e.


Efficient Healing-Feat-When you channel healing power, you instinctively know how to provide the most efficient effects-Whenever you use a healing power, you re-roll the dice based on the type of die involved.  If you are healing a d4 or d6, you re-roll the die if you roll a 1.  On a d8, you re-roll the die on a 1 or 2.


For the Arcanis people out there


Tier 1:  Whenever you use an ability or power the restores stamina, re-roll all dice that restore stamina that result in a 1.

Tier 2: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 2 or 1.

Tier 3: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 3, 2, or 1.

Tier 4: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 4, 3, 2, or 1.


Thoughts gang?


And now Winter Fantasy day 3-last day of the con


Well the last day of the con was a great one.  My wife and I only had one event.

DnD Next:High Level-Well I can’t get into nitty-gritty because of the NDA, but this was a fun one.  I was originally pretty iffy on how this morning was going to go.  I was thinking of leaving for some more pathfinder, but my wife convinced me.  We had a full boat with six players.  And it was awesome.  I had a blast and really enjoyed it.  Some of the new mechanics from the previous playtest at Gen Con were iffy the day before, but today were awesome.  I am ready to try this out more and I really do look forward to the future of this game.  Some things I want to change, but I do look forward to see where it goes from here!


Things I wish I could have done-

BI-Well I did miss the battle interactive.  This is the first Winter Fantasy I did.  I really love the BI at heroic tier, but at paragon you have to specialize so much its not a fun for me since I like the more skill monkey characters who might defend or heal as a side job.  Yes I know that that making my characters more focused would help, but its not what I want for some of them, and that makes the paragon tier not as much fun for me.  Glad to see some crazy stuff went down though

The sequel to Fiasco RPG/LARP-Kind of with I got into this one.  I’ve never tired Fiasco, but it looks strange in a good way.  I mean how weird could it be?

Cards Against Humanity-this is a horrible game in a great way.  I need to play this!


All and all a great con and I love this one.  If you get a chance, see you there in 2014

Daily Punch 1-23-13

I made a feat before (daily punch 1-18-13  http://wp.me/p2Gk5z-6o)  that added to the range you could fail a check without something really bad happening, here is a different idea.  Before I thought about adding a static +3 to the range , may be a better idea would be to add your ability modifier to the range to reflect your innate ability?

Here is a feat for 4th Edition DnD, Arcanis, DnD Next, and Pathfinder:


Careful climber-feat- instead of failing and falling off a wall if you fail by 5 or more, you fail and fall off a wall if you fail by 5 + your strength modifier.  If you fail by less then that amount, you make no progress that round.


Thoughts?  Is this better then the other idea?

Daily Punch 1-18-13

I was thinking about this while fixing my wife’s computer, I think its a nice feat for Pathfinder, 4e, and DnD next.  Maybe even Arcanis…


Four fingered lucky mine defuser-feat-you might not be the most pretty, but you’re lucky!-Add 3 to the range of a missed disable device or equivalent check.  ie the trap will not go off if you miss a disable device check by up to 7 in Pathfinder



Daily Punch 1-17-13

Here is something I thought about while watching the news that applies to as many RPGs as you can think of


Smooth Manipulator-Feat-Whenever you make a social skill check to improve your relationship with another person, you improve your relationship one additional step.