How about something for the bugs among us?
Alien mind
The shierrens still have some of the alien mind of their bug ancestors.
Prerequisites: shierren
Benefit: You gain a +2 to saves vs. mind-affecting effects and resist psychic 5.
Thoughts?
How about something for the bugs among us?
Alien mind
The shierrens still have some of the alien mind of their bug ancestors.
Prerequisites: shierren
Benefit: You gain a +2 to saves vs. mind-affecting effects and resist psychic 5.
Thoughts?
More race feats for starfinder now the Lashuntas!
True Dimorph
Why choose?
Prerequisites: Lashunta
Benefit: Before every full nights rest, you may choose to change your genetics to be either a Korasha or a Damaya when you awaken.
Thoughts?
More starfinder race feats! Time for the Kasathas.
Kasathas Training
You have four hands and you’re learned how to use them!
Prerequisites: Kasathas
Benefit: When you take a full attack action, you only take a -3 penalty to both attacks.
Thoughts?
Let’s make some race specific feats for Starfinder. First up, android.
Android Resistance
Your more machine than man, and you use that to your advantage.
Prerequisites: Android
Benefit: You gain a +2 to saves vs. poison and resist cold 5.
Thoughts?
Starfinder time!
Grenadier(Combat)
Bullets have a name on them, but you specialize in really getting a message out.
Prerequisites: Character level 7th
Benefit: When you attack an area with a grenade, you add half your character level to the damage all targets take from the grenade.
Thoughts?
Time for a DnD feat.
Mental Flexibility
Why choose when you can be everything? Gain the following:
Thoughts?
Product– DDAL-ELW00-What’s Past is Prologue
System– DnD 5e
Producer– DMs Guild
Price– $4.99 here https://www.dmsguild.com/product/248589/DDALELW00-Whats-Past-is-Prologue?affiliate_id=658618
TL; DR-I can get my DCC RPG in DnD now! 92%%
Basics-A get rich quick job in Eberron? That CAN’T FAIL! The players take the roll of level zero characters as they attempt to earn a ton of money on a simple pick up and deliver job. Along they way they get a ton of thing to sell for millions of GP, but how will they do it?
Theme or Fluff-The story of What’s Past is Prologue is a pretty simple one, but it’s done well. The players get pregenerated characters that they will meet later in the Eberron adventurers league adventures. This story tells how the characters got together, how they get a ship, and how they are amazing wealthy. That part of the story is fun and really tells a great Eberron based story while giving me the GM a jumping on point to dump the Eberron goodness on my Forgotten Realms/old school fantasy only players. The only real problem with a prologue based story, is players always do things they are not supposed to do! The adventure gives some guidelines for this, but honestly, my players could not ditch the skyship fast enough! It might have been easier to instead of having a Sharn based section where the players can go off the script have some other story of how the characters fix their newly acquired ship. It’s not game ending, but be ready for this eventuality! 4.5 /5
Mechanics or Crunch-This adventure features something new in DnD-level zero characters! I love level zero character in Shadow of the Demon Lord and DCC/MCCRPG, so this was great for me! My players had to adjust to this, but they dealt well. Aside from that, the encounters are balanced with the limited power of the players. Running DCC style funnels in DnD 5e is a valid way to build characters now! 5/5
Execution-This is a solid modules that is spaces nice, reads quick, and provides most of what I want in an adventure. Its a PDF, so that makes me happy! But, it doesn’t have hyperlinks between the parts so I can quick navigate. Also, this modules again doesn’t have much if any box text. BOX TEXT IS SUPER IMPORTANT! It lays the scene for the GM to get in the right headspace on the fly as well as making sure the author lays out what information the PC have right away without the GM having to take notes on what’s in the scene. The first paragraph of each section is like box text, but I as a GM have to read that, chop out my parts, and give a good scene starter to the players. Another issue is the number of pregens. You can have seven characters at a DnD Al table, but this adventure only comes with six. If you want to run seven, you have two of the same character, and that’s not as much fun. Aside from those issues, the book is laid out gorgeously. The layout uses lots of old Eberron artwork. For a non-WOTC product on the DMs Guild, this is the exact reason the Guild was made-get non-WOTC people to make great product using art assets that usually only WOTC could reprint. This book has some obvious flaws, but it’s still a solidly produced book. 4.25 /5
Summary-The best and worst part of a DnD story are the players. In a homebrew game, where the players can completely 180 degree their characters because they want to, free choice is amazing. In a prologue adventure, that freedom hurts the story a bit as the PCs behave in ways the regular characters would not. That said, the story here is a great one and I can’t wait for the next part of the story and how players own characters will interact with their prologue selves. The new mechanics here work well, are simple to implement, and easy to understand. That’s the trifecta of new bits on an RPG system, so good job! The execution is a bit off, but not in a way the will destroy the product. GIVE ME HYPERLINKS AND BOX TEXT! We’re exploring a ship, so having a ready to go box text will rapid fire my players through the exploration and get me in the rooms mood. But, the book look AMAZING! I love the layout, text, spacing, and all the wordy bits that some modules forget are an important part of the human reading process. If you want to jump on the Eberron Adventurers League season, then this is an excellent way to start. 92%
Todays spell for the wizard!
Eurytus’ bow
1st-level conjuration
Casting Time: bonus action
Range: Self
Components: V, S, M (a shard of pottery)
Duration: 1 minute
This spell creates a floating wooden bow or crossbow that moves with you and stays within 5 feet of you. The bow operates as normal, requiring an action to use, but the bow will conjure an arrow as part of the action to fire the weapon. The action that fires the weapon does not require you to use your hands, and you use your spellcasting attack modifier for the attack. The weapon does damage as a non-magic bow. The bow can be attack as normal and for all purposes is a normal wooden bow for targeting, hit points, AC, and damage.
Thoughts?
Ok, this needs to happen.
Here is a fighter style for the 5e DnD fighter.
When you use a one or two handed crossbow, you remove the loading property from the weapon.
Thoughts?
Ok ok, one more version of this spell!
SPELL 5
Illusion Casting 10 minutes (Material, Somatic, Verbal)
Range 10 feet; Targets all targets in range
Duration 10 minutes
You cast a spell that appears to be talking corpse in all forms except you control what the corpse says. Casting this spell prevents any future casting of talking corpse with this corpse. Any attempt to determine a false spell can be detected with a successful Religion, Occult, or Arcana check and a successful perception check. For each target, the effects of lying corpse are based on the target’s Will saving throw.
Success The target does not believe you cast the spell correctly and does not believe the corpse’s responses.
Critical Success The target knows you cast lying corpse and disbelieves the result of the spell.
Failure The target believe anything the corpse says as per the spell talking corpse.
Critical Failure Per failure, but the target’s is immediately subjected to the failed result of the suggestion spell.