Daily Punch 1-26-22 Enchantment Expert feat for DnD 5e

Now to play with some people!

Enchantment Expert

prerequisite: wizard, echantment school

Others are really only good when you can play with them. Gain the following benefits:

  • Your hypnotic gaze  now uses a bonus action after the first turn to maintain.
  • You regain the use of instinctive charm after a short rest.

Thoughts?

Daily Punch 1-25-22 Solar Specialist feat for Starfinder

Back to Starfinder to help the solarian!

Solar Specialist

Time to be more of what you are!

Prerequisites: Character level 6th, solarian

Benefit: Choose a solar attunement. You can only enter that solar attunement from now on, but you gain one additional stellar revelation of that type that you met the requirements for.

Special: You can take this feat multiple times. Its effects don’t stack. Each time you take this feat, you must choose the same solar attunement, but may take new stellar revelation that you meet the requirements for.

Thoughts?

Daily Punch 1-24-22 Solid Conjurations feat for DnD 5e

Let’s make stuff with our minds!

Solid Conjurations

prerequisite: wizard, conjuration school

Anything you can think, you can make. Gain the following benefits:

  • Your minor conjurations now have hit points equal to 1/2 their normal amount and only vanish after an hour or when they are reduced to zero hit points. They have hardness as normal.
  • You can use your benign transportation ability once per short rest.

Thoughts?

Daily Punch 1-18-22 Fiend Favorite feat for DnD 5e

Almost forgot about this warlock!

Fiend Favorite

prerequisite: warlock, the fiend  patron

A mind is a terrible thing to waste. Gain the following benefits:

  • You can use your dark one’s own luck class feature twice before you rest.
  • Your dark one’s blessing provides additional temporary hit points equal to twice your proficiency modifier. Also, this ability heals you first and additional hit points healed in this way become temporary hit points.

Thoughts?

Daily Punch 1-14-22 Devious Devices feat for Starfinder

Now to help the hacker!

Devious Devices

Everything is a toy you can turn off.

Prerequisites: Character level 6th, operative, hacker operative specialization

Benefit: When you succeed at a Computers check to do a trick attack, you may choose a single electric device that is active on the target and turn it off. This may be in a slot in armor or similar. The target must use an action to turn it back on.

Thoughts?

Daily Punch 1-13-22 Ward Wizard feat for DnD 5e

Let’s do some wizard stuff!

Ward Wizard

prerequisite: wizard, abjuration school

Anything worth having is worth protecting. Gain the following benefits:

  • When you use your arcane ward power, the amount protected by your ward is increased by double your proficiency bonus.
  • When you use your ward to protect a creature, and the ward is broken by an attack, the attacking creature or object takes damage equal to your proficiency plus your Intelligence modifier.

Thoughts?