Daily Punch 5-29-23 Contingency Jewelry magic item for Pathfinder 2nd Ed

I want some Jeweler that holds some spells?


Contingency Jewelry, minor Item 14

Consumable Magical Abjuration
Price 900 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


This device is custom built to look like regular jewelry, but it also contains a matrix to hold a spell. Any spell caster can cast any spell of 4th level or lower into the device and specify the conditions that will result in the spell being cast and if they spell will affect the wearer or if it just centered on the wearer. Upon being dispelled, the jewelry falls apart and disintegrates into dust. This spell can prevent things like death if this spell would heal the target.

Contingency Jewelry Item 16

Consumable Magical Abjuration
Price 2,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 6th.

Contingency Jewelry, major Item 18

Consumable Magical Abjuration
Price 5,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 7th.

Contingency Jewelry, epic Item 20

Consumable Magical Abjuration
Price 14,000 gp
Usage wear as jewelry
Activate  envision; Trigger An action occurs that you specify; 


As contingency Jewelry minor, but the spell can be up to level 8th.

Thoughts?

Daily Punch 5-24-23 Trigger Spell spell for Pathfinder 2nd Ed

I want to be covered in so many spells that when I get hurt its a NUKE!

Trigger Spell Spell 1

Enchantment
Traditions arcane, divine
Cast somatic, verbal
Range touch; Targets one willing target
Duration 1 hour or until used


You channel magical energy from a second spell into this spell. This means you will cast this spell and a second spell using two spell slots at once. the second spell can be cast at any level, and that will determine the effects of the second spell. If one spell has a longer casting time, then the total spell casting length is the longer one. When you cast this spell, choose a condition for the second chosen spell to be cast such as damage to the target or hitting with a melee weapon. When the chosen spell goes off, any attacks or saves are made using your attack or save value. You can also choose if the spell affects the target this is cast onto.


Heightened (level 3) The duration increases to 1 day.

Heightened (level 5) The duration increases to 1 week.

Heightened (level 7) The duration increases to 1 month.

Heightened (level 8) The duration increases to 1 year.

Thoughts?

Daily Punch 5-18-23 Alchemy Storing Weapon Rune for Pathfinder 2nd Ed

Let’s hide some stuff!

Alchemy Storing (Weapon Rune) Item 13

Transmutation Magical
Price 3000 gp
Usage etched onto a melee weapon


When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain any alchemical item. Stowing or retrieving an item in the space requires an Interact action, except when using the rune’s activation.

Activate  reaction, command; Trigger You hit a foe with the rune etched weapon. Effect You choose to have the alchemical item to spray onto you or your foe. If you choose you, you are subject to the alchemical items effect and it does not affect any other targets. If you choose to affect the enemy, the alchemical item affects the target as if it was hit by the object including any critical effects if weapon attack was a critical as well. Any splash effects do not effect you and instead become a cone of equal length to the space radius instead with all effects and saves as before.

Thoughts?

Daily Punch 5-16-23 Explosive weapon rune for Pathfinder 2e

Still want my exploding weapon from God of War!

Explosive Item 5+

Evocation Magical
Usage etched onto a weapon that throws projectiles


When you etch this rune onto a weapon that shoots a projectile, the projectile is surrounded in energy that explodes on contact. This does additional 1d8 damage of the same type as the weapon.

Explosive Item 7

Price 360 gp
Craft Requirements You are an expert in Crafting.

Explosive Item 14

Price 4300 gp
The projectile does an additional 2d8 damage of the same type as the weapon.
Craft Requirements You are a master in Crafting.

Explosive Item 20

Price 70,000 gp
The projectile does an additional 3d8 damage of the same type as the weapon.
Craft Requirements You are legendary in Crafting.

Thoughts?

Daily Punch 5-5-23 Grab and Ride barbarian and fighter feat for Pathfinder 2nd Ed

Been playing God of War again, so here is an idea that comes right from there!

Grab and Ride 2 actions Feat 6

Barbarian Fighter


You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.

Thoughts?

Daily Punch 5-4-23 Close Quarter Fighter barbarian, fighter, and ranger feat for Pathfinder 2nd Ed

I want to get in close, stay close, and hurt people!


Close Quarter Fighter Feat 4

Barbarian Fighter Ranger
You are very good at fighting people when they are holding you close. When you are grabbed, you do not count as flat-footed and you automatically succeed at the manipulate check while grabbed. This feat does not affect the restrained condition.

Thoughts?

Daily Punch 5-1-23 DemonHide material for Pathfinder 2nd Ed

Have a player asked to skin a demon in the last game. Here we go!

Demonhide Item 8+

Uncommon Precious


The hide of a demon can be used to Craft any item normally made of ordinary leather or hide. Demon hide provides resistances to acid, cold, fire, and poison, but you also gain vulnerability to cold iron and good.

Demonhide Items

Dragonhide ItemsHardnessHPBT
Thin Items
Standard-grade4168
High-grade83216
Items
Standard-grade72814
High-grade114422

Demonhide Object (Standard-Grade)Item 8

Price 350 gp (per Bulk)

Your gain resistance 5 to acid, cold, fire, and poison, but you also gain vulnerability 5 to cold iron and good.

Demonhide Object (High-Grade)Item 16

Price 6,000 gp (per Bulk)

Your gain resistance 10 to acid, cold, fire, and poison, but you also gain vulnerability 10 to cold iron and good.

Daily Punch 4-28-23 Elemental Attachment weapon property rune for Pathfinder 2nd Ed

Time to finish my runes to make Ghostrider!

Frost Item 4+

Conjuration Magical
Usage etched onto a weapon


This rune allows the user to channel the power of the elemental planes into the weapon, even if to a limited degree. Activate  1 action; Frequency once per day;  Duration 1 hour; Effect Choose an elemental damage type. For the duration, the weapon does 2 extra damage of the chosen elemental type.

Elemental Attachment Item 4

Price 70 gp
Usage etched onto a weapon

Elemental Attachment (Greater) Item 8

Price 500 gp

The weapon does 4 damage of the chosen elemental type.

Elemental Attachment (Major )Item 12

Price 2,000 gp
The weapon does 6 damage of the chosen elemental damage type