I like rerolls, but I also like Eberron’s hero points. let’s see if we can merge these two…
Heroic Bonus Feat 1
You know how to be a big damn hero! When you spend a hero point, you can choose to reroll the die or can you choose to roll a d6 and add that amount to the total you rolled previously.
How about a quick general feat for Pathfinder 2nd ed.?
Pack Mule Feat 1
Prerequisites Strength 14
You’re a beast! You can carry up to your Strength modifier plus 7 bulk before you take any penalties, and you can carry up to 14 plus your Strength modifier bulk.
How about some love for Pathfinder 2nd ed?
Heroic Feat 7
When you spend a hero point, you add 1d4 to the rerolled value.
Some of you loved it, and some of you hated it. I still like the idea of more reaction spells. Let’s put an option out there for a cantrip. Fighters get to swing, why can you?
Zap Cantrip 1
Cantrip Evocation Electricity
Traditions arcane, primal
Range 20 feet; Targets 1 creature that enters the range
Saving Throw Reflex
With a quick flick of the wrist, you shoot a small dart of energy at a creature as it enters within range. The target attempts a basic Reflex saving throw and on a failure is deals electricity damage equal to 1/2 your character level.
How about some healing in a reaction? I wonder can we play with the reaction action?
Rapid Healing SPELL 1
Healing Necromancy Positive
Traditions divine, primal
Range 30 feet; Targets 1 willing living creature
You channel positive energy to heal a living creature when it starts it turn or it takes damage. You restore 1d4 Hit Points to the creature.
Heightened (+1) The amount of healing or damage increases by 1d4.
How about hiding your pet in Pathfinder 2nd ed?
Conceal Beast SPELL 1
Cast [two-actions] somatic, verbal
Range touch; Targets 1 creature you control; Duration 1 day
The target transforms into a baby form. Its stats still remain the same except for its weight and size which become normal for a baby of that species. With an action or reaction you can end conceal beast. The spell also ends if the target takes damage or attack another target.
Lots of alchemy toys in Pathfinder 2nd ed as well. Let’s bring the idea of deflecting those back at the thrower to old school fantasy!
Return to Sender [REACTION]FEAT 6
Trigger An item is thrown at you are an ally within your melee reach.
Requirements You are wielding a melee weapon.
You may make a melee attack against the ranged attack result of the item. If your attack roll equals or exceeds the ranged attack, you hit the item back at the enemy and the enemy is subject to the item instead.