Daily Punch 10-19-21 Dominate Undead spell for Pathfinder 2nd Ed.

How about taking over some undead in Pathfinder 2nd Ed?

Dominate Undead Spell 2

Traditions arcane, occult
Bloodlines undead

Two Actions

somatic, verbal
Range touch; Targets 1 mindless undead
Saving Throw Will; Duration varies

With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.

Success The target is unaffected.

Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .

Heightened (8th) You can

Daily Punch 8-24-21 Target cantrip for Pathfinder 2nd Ed

Let’s revisit the idea of causing penalties to targets based on who they attack.

Target Cantrip 1

Emotion Enchantment Mental
Traditionsarcane, primal

Two Actions

somatic, verbal
Range 30 feetTargets 1 creature
Saving Throw 
WillDuration 1 round

 You entice a target to attack a target it was considering attacking.

Success The target is unaffected by your spell.
Failure The target is forced to attack an a creature of your choosing that the target was already hostile toward for its first attack in the round. If it makes an attack against a different target instead, it has a -2 penalty to the first attack it makes. If the target attacks the chosen creature with its first attack, it has no penalty for any attacks this round. If an attack from that target targets multiple enemies, but includes the chosen creature, there it no penalty as well.

Heightened (3rd) The penalty to the first attack increases to -4.
Heightened (5th)  The penalty to the first attack increases to -6.
Heightened (7th)  The penalty to the first attack increases to -8.


Daily Punch 8-17-21 Protective fighter feat for Pathfinder 2nd Ed.

I miss drawing aggro like in 4th Ed DnD. I know I may be the only one who misses 4th ed, BUT IT’S REAL TO ME!

Let’s bring back some of the better things from that edition.

Protective Single ActionFeat 1

Fighter Stance
With a keen eye, you assess the situation and prepare to protect you friends. Choose an enemy within your reach. If that enemy makes an attack that does not include you, you can use your reaction to give that creature a penalty to its attack equal to your prophecy bonus with the weapon you are wielding.

Daily Punch 8-10-21 Fist of Force cantrip for Pathfinder 2nd Ed

How about I CAST FIST!

Fist of Force Cantrip 1

Evocation Force
Traditions arcane, occult
Bloodline imperial
Deity Nethys


Two Actions

somatic, verbal
Range touch; Targets 1 creature or target

You focus your energy into your fist and unleash the full furry of your power into the target. Make a spell attack roll. You deal 1d6 + your spellcasting ability modifier force damage to the target.

Critical Success The target takes double damage and is pushed 10 feet.

Success The target takes normal damage..

Heightened (+1) The damage increases by 1d6.


Daily Punch 7-27-21 Rescue spell for Pathfinder 2nd Ed.

I have players who keep dropping. Let’s help those players!

Rescue Spell 1

Healing Necromancy
Traditions divine, occult

Two Actions

somatic, verbal
Range touch; Targets 1 willing creature
Duration 1 hour

A creature you touch is protected from death. When the creature could be reduced to zero hit points, the target is not completely destroyed, and the source of that damage finishes, that target regains 1d4 hit points.

Instantaneous duration damaging spells cause this spell to instantly occur once the damage completes and prevents the target from gaining the wounded condition, but spells that do continuous damage like ice storm or environmental conditions or effects like crushing rocks will cause this spell to only heal the target once the effect is removed if removed before the end of the spell but the target still gains the wounded condition but regains the hit points. Once the spell is triggered, the spell ends.

Heightened (+1) The number of targets increases by 1.


Daily Punch 7-22-21 Wand of Minor Healing wand for Pathfinder 2nd Ed

How about some minor healing in Pathfinder as well? If you can’t overcast, but could cast every four hours would you use it?

Wand of Minor Healing Item 5

Healing Necromancy Magical Wand

Usage held in 1 hand; Bulk L

Price 160 gp

This wand a simple clear gem cut into the shape of a cross that glows when the item can be activated.

Activate 2 actions; Frequency once every four hours. This wand can not be overcharged; Effect The target heals hit points equal to 1/2 its level.

Craft Requirements Supply a casting of heal.

Daily Punch 7-14-21 Throwing Gloves worn magic item for Pathfinder 2nd Ed.

I always hated magic thrown weapons. Unless you have a returning weapon, its gonna be rough. Let’s help with this

Throwing Gloves Item 8+

Evocation Magical
Usage worn gloves; Bulk L

These leather gloves show signs of ware and tare, but never break. When you throw weapon or item that does not have a rune, the weapon gains the striking and potency properties based on the level of the gloves.

Throwing Gloves Item 8

Price 500 gp
Bulk L

The throw weapon or item gains the striking and +1 weapon potency properties.

Throwing Gloves (Greater) Item 13

Price 3000 gp
Bulk L
The throw weapon or item gains the striking (greater) and +2 weapon potency properties.

Throwing Gloves (Major) Item 20

Price 70000 gp
The throw weapon or item gains the striking (major) and +3 weapon potency properties.

Daily Punch 7-6-21 Situational Awareness fighter feat for Pathfinder 2nd Ed.

Let’s help those pathfinder fighters hop into fights quick when you try to attack them!

Situational Awareness ReactionFeat 18

Trigger An enemy you are aware of within the distance of one stride targets you with a ranged attack.
You keep tabs on the world around you and react before your enemies get the best of you. Stride up to the triggering enemy and make a melee Strike against that enemy.

Thoughts? Level too high or too low?

Daily Punch 6-16-21 Elfshot spell for Pathfinder 2nd ed

Elfshot Spell 5

Disease Evil Enchantment
Traditions occult
Bloodline nymph

Two Actions

somatic, verbal, material
Range 200 feet; Targets 1 creature

Make a spell attack. If you hit, the target is afflicted elfshot, which eats away at the targets body. The arrow leaves no hole on the body, but if the body is cut open an arrow hole can clearly be seen in the organs and heart. Unless the caster is seen casting this spell, the target is unaware that they have been afflicted with this spell. The target does not make a Fortitude save when hit. Instead, each night at moonrise, the target must make a Fortitude save.

Elfshot (disease); Level 11. Saving Throw DC 24 Fortitude; Onset 1 day; The target can’t recover from the drained or dying condition from elfshot until the disease is cured. Unlike with regular dying, you are not unconscious when you have the dying condition from this disease until you reach dying 4 where you die.  The only way to completely cure the disease completely is with a treat disease action using the plants feverfew, red nettles and waybread as components in the treatment as even a critical save will not completely remove the disease. .

Stage 1 unaffected but infected Stage 2 drained 1 (1 day); Stage 3 drained 2 (1 day), Stage 4 drained 3 (1 day); Stage 5 drained 3 and dying 1 (1 day), Stage 6  drained 3 and dying 2 (1 day) ; Stage 7  drained 3 and dying 3 (1 day) , Stage 8  drained 3 and dying 4 .


Daily Punch 6-14-21 Emerald Tablet alchemist feat for Pathfinder 2nd Ed

Been reading about religion again, so time for some crazy stuff!

Emerald Tablet Feat 20


You have found the lost tablet of the Thrice Blessed Alchemist learning the true secret-there is no difference between God, Magic, Man, and Molecules. You gain the ability to copy spells up to fifth level of any tradition into your formula book. You can cast these spells using a use of your infused reagents. You have to copy down those spells are normal, and the spells take the normal actions to cast. Your total level counts as the level for casting any spells.