Lots of alchemy toys in Pathfinder 2nd ed as well. Let’s bring the idea of deflecting those back at the thrower to old school fantasy!
Return to Sender [REACTION]FEAT 6
Trigger An item is thrown at you are an ally within your melee reach.
Requirements You are wielding a melee weapon.
You may make a melee attack against the ranged attack result of the item. If your attack roll equals or exceeds the ranged attack, you hit the item back at the enemy and the enemy is subject to the item instead.
One last group of spells that deal with suddenly screwing a foe.
Expedite Curse SPELL 1
Traditions divine, occult
Range 30 feet
Targets 1 creature making at attack
Saving Throw Will;
You fill a foe with dread. If the target that fail their will save, it takes a -1d4 status penalty to the attack roll it is performing. Expiditie curse can counteract bless for this one attack.
Rapid Aid SPELL 1
Traditions divine, occult
Range 30 feet Targets one ally making an attack
You send power to an ally in need
The ally gains a +1d4 status bonus to attack rolls. Rapid Aid can counteract bane for this attack.
Been a bit since I wrote some 2nd ed, but here is an idea that needs to be out in the world. Sometimes you just need a hammer when everyone else looks like a nail!
Traditions arcane, divine, occult, primal
Cast [two-actions] verbal,somatic; Duration 1 minute
You summon a melee weapon made of base materials for the type. You must be proficient in the wapon. The weapon is not made of any special materials and possesses no special qualities aside from those it would normally have. Upon the spell ending or if the weapon gains the broken condition, the weapon disappears.
I like healing tanks, so let’s throw some love to the 2e Pathfinder!
Sudden Mercy [FREE-ACTION] FEAT 8
Concentrate Metamagic Champion
Frequency once per day
You quickly invoke the gods to help you aid your allies. If your next action is to perform lay on hands, you cast the spell without using an action but must still spend a focus point to perform the spell.
Here is one last version of this spell.
Traditions divine, primal, occult
Cast [two-actions] somatic, verbal; Duration 1 hour
Translucent arms of force appear behind you. These arms can carry weapons or shields and can be used to cast spells. You can reduce the number of actions one spell can be cast by by one somatic action each turn. You can reduce your multi attack penalty by 1 for one attack each round.
Heightened (4th) you reduce your multi attack penalty by one for each attack you make in a round.
Heightened (6th) all somatic actions can be performed by the hands to a minimum of one action for a spell.
How about a quick feat for the fighter?
SNAP STRIKE [REACTION] FEAT 1
Trigger An enemy enters an area you threaten.
Requirements You are wielding a light weapon.
You can instantly strike with the light weapon as soon as the creature enters your threatened range. You make this attack at your current multi-attack penalty.