Love clinching, but hate not being able to shoot some easily? Lets fix that…
Arm Bar/ Gun to the Head
Some people like to shoot from a mile away. You’ve always been a fan of just putting a gun to the head and pulling the trigger. But people are get uppiey and struggle. You’ve mastered the art of grabbing someone and hurting them up close. When you are in a clinch, you do not take a penalty on using a firearm as long it is not a longarm firearm.
I’m at lunch watching several people beat on their cell phones because of poor receptions. What if it IS technomancers?!
Let’s make that a reality!
Target: Area • Duration: S • FV: L + 3
No one likes to listen to rando’s phone calls around you, so you just shut them all down around you. You concentrate on an area in meat space. Make a Software + Resonance [Level] test. Much like spells you must get at least three hits to target the area with the area being [level] meters in radius. Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].
Someone confused “sneezing powerder” with something else, so here is an idea that came from that!
wonderous item, uncommon
Opening the small bag of this powder and sprinkeling it over your head make you move that much quiter. For one hour, you gain advantage on all Dexterity(stealth) checks for one hour.
We have a spell savants, let’s have the opposite..
Bonus: 5 karma
REQUIREMENT: You must be mage or aspected mage
Not everybody get’s to be a doctor. And other people can’t figure out the self-check out lane. You’re kind of in the latter with magic. When you want to learn a new spell, you must spend 8 karma to do so.
You learn spells by spending 5 karma. Let’s play with that!
Cost: 5 karma
You’re a quick study. Either from a book or from a spirit, you learn quick, not wasting time dallying between runs. When you want to learn a new spell, you only spend 3 karma to do so.
I like disadvantage. Let’s make this happen in Pathfinder
Touching the target with your holy symbol, you ask your god to curse the subject before you. The target must roll two dice on the first attack roll (weapon or spell) it does each round while under the curse. At the end of each of the creature’s turns while affected by this spell, it may attempt a new saving throw to end the effect. This save is a free action. If this save is successful, the effect ends. If not, the curse continues on the creature continues laughing for the entire duration.
How about a healing blast around a healer?
School conjuration (healing); Level alchemist 1, bard 1, cleric/oracle 1, druid 1, inquisitor 1, paladin 1, ranger 2, shaman 1, witch 1; Domain healing 1
Casting Time 1 standard action
Components V, S, DF
Range 10 ft.
Area The caster and all allies within a 10-ft. burst, centered on the caster
Saving Throw none; Spell Resistance yes (harmless)
Holding you holy symbol high, you shoot forth a blast of refreshing light from yourself. All targets including the caster in range heal 1d4 hit points. For every two caster levels beyond 1st, the spell heals an additional 1d4 hits points a maximum of 5d4.