time to help others!
Divine Boon Feat 4
Prerequisites healing font
The god’s bless those who you bless. When you cast heal, any ally targeted by this spell can choose gain a +1 status bonus to AC or a +1 status bonus to attack until the end of their next round.
The Gods provide!
The gods care for any you bestow a blessing upon.
Prerequisites: Mystic, Mysticism 5 ranks.
Benefit: When you cast a Mystic spell that targets an ally, that ally can choose to gain a +1 divine bonus to AC or a +1 divine bonus to attacks till the end of its next turn.
How about a punch to heal!
Delay Heal Spell 1
Healing Necromancy Positive
Cast 1 action
Range touch; Targets 1 willing living creature
Duration 1 minute
You channel positive energy to prepare a target for the damage it will take. At the completion of the casting, the target is surrounded by a halo of light. If the target takes damage before the duration of the spell is done, the target instantly heals 1d4 hit points and the halo is discharged. If the target is reduced to zero hit points, the target heals damage and does not gain the dying or wounded conditions, nor does it fall down.
Heightened (+1) The amount of healing or damage increases by 1d4.
Let’s get those heroes moving!
You get moving fast to get the help to those in need.
Prerequisites: Healing channel connection power
Benefit: When you use your healing channel as a full action, you can move up to the your speed before your heal the ally.
I want my biohacker to heal. Let’s work on that!
With enough stimulants, we can make anything possible.
Booster: You push enough chemical into the target to make it’s body things its ready for anything. The target spends a resolve point and the target gains Stamina Points equal to half its total. After 10 minutes, the target becomes fatigued for 1 hour due to the chemical effects on the body. If this booster is used multiple times, extend the fatigued time by one hour for each use.
Inhibitor: You deliver an agent that simples overworks the body to exhaustion with none of the bonues. The target becomes fatigued for one hour if it fails a Fortitude saving throw.
You can use the following ability when you achieve the breakthrough for this field of study.
Chemical Deadening: As a standard action, you create and deliver a formula packed with enough chemicals to prevent the creature from feeling the effects of anything that happens to it for one minute. The target ignores any negative effects or conditions on it for one minute that don’t physically prevent from moving. After this minute, the target is fatigued for one hour. You can’t use the effects of Chemical Deadening to prevent this fatigued state from occurring.
I’ve been reading a bit about old school Christian magic and some of the old amulets to heal.
Amulet of Healing Item 3+
Healing Necromancy Positive Magical
This small holy symbol is full of folded divine scripture invoking the mercy of a god.
Activate envision, Interact; Frequency once per day; Effect You grip the amulet and ask for the god’s help. You gain the effect of casting heal at 1st level using two actions. This can only be used to heal you, not harm an undead.
Armory Bracelet (Minor)Item 3
Price 50 gp
Amulet of Healing (Lesser)Item 5
Price 150 gp
The heal spell is cast at 2nd level.
Amulet of Healing (Moderate)Item 8
Price 450 gp
The heal spell is cast at 3rd level.
Amulet of Healing (Greater)Item 11
Price 1,350 gp
The heal spell is cast at 4th level.
Amulet of Healing (Major)Item 15
Price 6,000 gp
The heal spell is cast at 5th level.
Best laid plans….
Set Ambush Feat 6
Prerequisites expert in Stealth
Let’s set an ambush! When you spend at least one minute preparing to set an ambush, you can roll stealth twice for initiative and take the better result.
My wife is a ranged solarian. Let’s help with this.
Sun Lightning (Su) level 1
When you’re fully photon-attuned, as a standard action, you can shoot a straight line of solar lightning and deal 1d6 electric damage plus 1d6 additional electric damage per solarian level to all creatures within a 20 foot line from you. A creature that succeeds at a Reflex save takes half damage. At 9th level, you can increase the distance to 40 feet, and at 17th level, you can increase the radius to 60 feet. After you use this revelation, you immediately become unattuned. Sun Lightning functions as a zenith revelation for the purposes of abilities that reference them.
My poor brother can’t hit. Let’s help him.
Increasing Advantage Feat 1
FINE! I’LL HIT YOU NEXT TIME! Every turn you make at least one attack roll and you fail to hit with any attack that turn, you gain an increasing +1 circumstance bonus to your next attacks the next turn. This bonus can increase up to your proficiency bonus used in the attack roll. When you hit, this bonus is lost instantly.
Why not focus on hurting!?
Damage Focus Feat 7
Let’s hurt someone! Choose a damage type. When you deal damage to a creature of the chosen damage type, deal additional damage equal to your proficiency modifier of your weapon attack roll or magic attack proficiency modifier depending on if this a weapon attack or a spell.