You whisper into your fist and punch into a creatures head a mind. Make a melee spell attack. If you hit, you deal 1d4 mental damage . On a critical success, the target is stupefied 1.
Heightened (3rd) The initial damage increases to 1d4 + your spellcasting ability modifier and the target is stupefied 1. On a critical success, the target is stunned 1.
Heightened (5th) The initial damage increases to 2d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 1. On a critical success, the target is stupefied 2 instead.
Heightened (7th) The initial damage increases to 3d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 2. On a critical success, the target is stunned 2 and stupefied 2 instead.
Heightened (9th) The initial damage increases to 4d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 2. On a critical success, the target is instead stunned 2 and stupefied 3.
General The General if a battle field leader, leading from the front and using tactics to guide his warriors instead of brute force. General magicians tend to be distance but do celebrate with their soldiers. They play chess with men’s lives, but they play to win!
Advantages All: Edge Boosts cost 1 less for small unit tactics tests Magician: Edge Boosts cost 1 less for spells, preparations, and rituals in the illusion category Adept: 2 free levels of Attribute Boost (Logic) Disadvantages You must succeed in a Willpower + Charisma (3) test to turn down a challenge of any kind. Similar Archetypes: leader, mastermind
How about some love for Shadowrun? Time to dig deeper into Firing Squad
Military Precision You and your friends may have spent time either in the backwoods running drills or you spent time running drills in a military In either case, when you set up a team to move properly, the move properly! • Cost: 10 Karma • Game Effect: You gain an Edge on Small Unit Tactics tests to do a combat maneuver as a team.
The Wife had an awesome idea, so I am stealing it!
Arrow of Animal Summoning
Wondrous item, uncommon
This arrow is made from the antlers of a stag and carved with runes. When a creature fires this arrow, they may whisper the name of an animal that can be summoned by conjure animals. If the arrow strikes a creature, the animal is summoned as per the spell and attacks the target. The summoned animal stays summoned until it is killed, the spell is dispelled by a spell, or the target is killed. The spell is not ended otherwise. The arrow becomes a regular arrow after the spell ends.
Can’t stop won’t stop with items in different systems!
Earthglass Item 5
Magical Divination Usage held in 1 hand
This dark glass orb can allow the user to steal items from other rooms.
Activate 3 actions Interact; Frequency once per day; Trigger You place the item against a wall of up to five feet of earth, one foot of stone, or 1 inch of metal; Effect You can look into the other room as the orb comes translucent and you can see into the other room up to 50 feet distance. You can select an unattended item of up to 50 pounds and slowly pull the item toward the wall you are against at a rate of 5 feet per round. If the item reaches the wall you are against, it is teleported to your space and you can grab it.
I like the earthglass idea, so let’s hit the other systems as well.
This sleek black tablet had a series of metal, concentric rings on the back. Upon tapping the tablet and hitting the digital on button, the device will prompt the user to put it against a wall of up to five feet of ground, 1 foot of earth, or 2 inches of metal, the device will use sound waves to give a 3D picture of an area of up to 50 feet by 50 feet by 50 feet on the opposite side on the other side of the wall. A user can tap an unattended item on display and use gravity waves to pull the item toward the wall at the rate of 1 foot a round. The item will be phase shifted through the wall and will appear in front of the tablet once the item reaches the wall on the other side of the tablet.
Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.
THEORY AND PRACTICE FEAT 1
Prerequisite(s) trained in Arcana, Occultism, or Religion
Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.
Thoughts? It’s situational, but it will help you in a pinch!
How about some love for weapons. You can augment your body, so why not your gun?
This small disk is placed along the barrel of has a small dial. As an action, you can change the damage type of the weapon of the weapon to acid, electric, fire, cold, or sonic damage instead of the weapons normal type for the weapon. This lasts until the damage type is changed again.