Now let’s move this idea for 5e!
Just get in and get it done! Gain the following benefits:
- Increase your Dexterity or Strength by 1, to a maximum of 20.
- You gain a reaction: make a melee attack against an engaged enemy. If you hit, deal damage equal to your Strength or Dexterity modifier.
Got some feed back on this one and I think it helped this!
Sudden Strike Feat 2
Prerequisites trained in Athletics or Warfare Lore
You snap a quick hit at to an enemy before they strike you.
Trigger A creature within your reach starts it turn or move adjacent to you.
The target must succeed at a Reflex save against your class DC or take damage equal to your Strenght modifier plus 1/4 your level ( Strenght modifier plus 1/2 your level on a critical failure) .
I hate leaving actions on the table, so I think interrupts need more play.
SUDDEN STRIKE FEAT 1
Trigger A creature starts it turn or moves within range of a melee atrack
You quickly strike at the target. Make a melee Strike against the triggering creature with any multiple attack penalty you currently have.
More fun with edge!
Just don’t blow this because if you do, you will REALLY pay!
• Bonus: 10 Karma
• Game Effect: When you glitch on a roll, lose one edge. Critical glitches cost you two edge.
Some fun that came up from my last game.
Good judgment is the result of experience, and experience is the result of bad judgement.
• Cost: 12 Karma
• Game Effect: Choose a skill. When you fail using that skill or earn no net hits, gain a point of edge.
Why not throw one more version up here? Shadowrun doesn’t get enough love!
RANGE TYPE DURATION DV
Touch P Special 6
You touch a target and carve into it’s very well and flesh breaking spirit and spine in the process causing the target to lesson with this curse. The caster decides which attribute or skill to target before casting the spell. The caster rolls a Sorcery + Magic vs. Willpower+targeted attribute or Willpower + targeted skill. They can select how many net hits they actually apply to the target at a rate of 1 point of decrease per 2 net hits for a skill and 1 point decreased per 4 net hits for an attribute; for each net hit applied
beyond the second, the Drain Value of the spell increases by 1. A caster my not target the same attribute or skill but may target other attributes and skills later and other casters may target the same skill if they choose. This spell lasts for 30 days, you end the curse with a thought, or the caster of the spell dies.
Let’s look at this in pathfinder as well.
Curse Necromancy Incapacitation
Traditionsarcane, divine, occult, primal
Cast [three-actions] material, somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Fortitude
You throw raw hate on a creature and choose how to disfigure the creature deciding upon a -2 status penalty to an ability score, a -10 status penalty to movement, a -2 status penalty to AC, a -2 status penalty to attack rolls, or a -2 status penalty to saves as you bend spine and spirit to a broken form. Multiple castings of this spell are possible if you choose different effects of the spell each time.
Critical Success The target is unaffected.
Success The target is affected until its next turn begins.
Failure The target is affected for 30 days.
Critical Failure The target is affected permanently.
This spell can only be removed by a wish or miracle spell, you ending the spell with a thought, or you dying.
Heightened (7th) As 5th level, but the disfigure lasts for up to 1 year on an unwilling creature.
Heightened (9th) As 5th level, but the disfigure lasts for a duration you choose (even unlimited) on an unwilling creature.
I’ve been thinking of some spells I’ve seen in movies where the villain curses the hero, and the hero is disfigured. Can we do something like that?
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: 30 days
You throw raw hate at a target in range. The target must make a Constitution saving throw. If the target fails, you inflect a horrible curse upon the target bending its physical form to break spirit and spine. The target has a -2 penalty to saves and checks with one ability, a -10 feet penalty to its speed, or a -1 penalty to all attacks for the duration of the spell. A target can be affected by multiple castings of this spell, but each casting must cause a different effect.
A wish spell is the only spell can can end this effect early, you may end this spell with a thought at any time, or your death ends the curse as well.
At Higher Levels: When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by a wish spell.
Time for some more Castles and Crusades
Caustic Pop , Level 2 wizard
CT Special R 30 feet D 1 rd./2 lvl.
SV special SR yes Comp V, S
The caster flings a bit of slug slime at a target in range. The caster must succeed with a
ranged touch attack to hit the target. If the target is hit, glob deals 1d4
points of acid damage and then blog splashes at all targets within 30 feet. All targets that fails a Dexterity saving throw are covered in the acid and are dealt 1d4 points of acid damage. For every two caster levels the acid, unless somehow neutralized, lasts an additional round and deals another 1d4 points each round.
The material component for this spell is a ball of slug slime.
Ah persistent damage! My new favorite toy to drop PCs. Let’s help them survive!
Saving Grace FEAT 1
You just keep finding ways to get out of trouble. Gain a +2 bonus to your flat checks to end persistent damage.