Let’s play with Alchemy some more!
Prerequisite: Healing Bomb, Directed Bomb
Benefit: When an alchemist uses the healing bomb power, the bomb can heal all creatures in a 15-foot cone instead. This heals all targets including enemies.
Saw a alchemist playing with cure, let’s make that player get some bonuses!
Long Distance Healing
Prerequisites: Throw Anything
Benefit: When you use a potion you use a potion of cure light wounds, cure moderate wounds, or cure serious wounds, you can throw the potion at a target with a range of 20 feet. You must hit AC 10 to hit the target. Alchemists can use this for any potion they brew that normally has a range of touch.
More Savage Rifts! How about some love for Juicers!
Half Full/Half Empty
Requirements: novice, Juicer
Why not burn at both ends to burn twice as bright! Your Burn die becomes a d12. But this is also the same die you roll each game session to see if you Burn each game session.
Let’s keep going with Savage Worlds/Rifts!
Requirements: Heroic, PSI-Shield
In addition to bonus armor for the PSI-Shield, the PSI-Shield also provides +2 M.D.C. Armor, which stacks with any other armor the character wears.
Well I’ve been doing the deep dive into Savage worlds, so now it’s time to start in where I think things can get better!
Requirements: Veteran, PSI-Shield
The Cyber-Knight’s PSI-Shield no longer counts as a second PSI-Blade active, so Cyber-Knight no longer has a penalty to AP for having both a PSI-Blade and PSI-Shield active.
How about some quick ways to gain power. Nothing bad ever happened from that! Here’s another spell for Call of Cthulhu, 7th ed.
Cost: 10 magic points; 2D10 Sanity points
Casting time: 1 hour
This spell opens the gate in your mind wide to the cosmos. You begin to see all in front of you. That which you ask for, and that which man was not to know. For every 2 whole points of sanity lost in this spell, you increase your Cthulhu Mythos skill by 1. May the gods have mercy on your soul.
Alternative names: The Dark Tutor, Peering Through the Keyhole, The Madman’s Path
Finally got to play some more Cthulhu, so let’s build on what went down!
Ululation to The High Priest
Cost: 10 magic points; 1D6 Sanity points.
Casting time: 30 minutes
As you finish screaming the words of this spell, you open a small gate to the high priest of the dark gods himself where he offers you the gift of his own knowledge. Spending 10 magic points give you a bonus die on one Cthulhu mythos roll.
Alternative names: Dark Blessing of Cthulhu, The Expensive Tutor, The Harsh Mastery