Daily Punch 12-18-18 Lord Giveth, Lord Taketh spell for Pathfinder

How about a few spells for Pathfinder?

 

Lord Giveth, lord Taketh, light School necromancyLevel antipaladin 1, cleric/oracle 1, inquisitor 1, shaman 1, witch 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target two creature touched
Duration instantaneous
Saving Throw Will half; Spell Resistance yes

DESCRIPTION

When laying your hand upon a creature, you channel negative energy that deals 1d4 points of damage + 1 point per caster level (maximum +5) to the first creature and heal an equal amount to a second creature.

 

Lord Giveth, lord Taketh, moderate 

School necromancyLevel antipaladin 3, cleric/oracle 2, inquisitor 2, shaman 2, witch 2

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 2d4 points of damage + 1 point per caster level (maximum +10) and heal an equal amount.

 

Lord Giveth, lord Taketh, serious

School necromancyLevel antipaladin 4, cleric/oracle 3, inquisitor 3, shaman 3, witch 4

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 3d4 points of damage + 1 point per caster level (maximum +15) and heal an equal amount.

 

Lord Giveth, lord Taketh, critical

School necromancyLevel cleric/oracle 4, inquisitor 4, shaman 4, witch 5;

DESCRIPTION

This spell functions like lord giveth, lord taketh light, except that you deal 4d4 points of damage + 1 point per caster level (maximum +20) and heal an equal amount.

 

 

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Daily Punch 12-17-18 Lord Giveth, Lord Taketh spell for DnD 5e

And we’re back!  Let’s get started again with a spell for DnD 5e

 

Lord Giveth, Lord Taketh

1st level Evocation

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: instantaneous

You call upon the powers of your god granting you the ability to wield both the powers of life and death.  Choose a target in range.  If that target fails a Wisdom saving throw, it is dealt 1d4 necrotic damage.  Choose a second target in range.  If the first target failed its Wisdom saving throw, the second target is healed the same amount of damage.

  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.