Daily Punch 11-29-23 Touch of the Grave skeleton power for DCC RPG

Let’s unbless some people!

Touch of the Grave
Type: actionRange: touchDuration: 1 round or longerSave: Fort save vs check DC
GeneralYour touch saps a creatures abilities
Manifestationroll 1d4: (1) simply touch the creature (2) Darkness envolpes you and your touch saps a creatures essence (3)Your eyes sockets glow black, and your touch dauses the target’s eyes to become white (4) Your touch causes the target to visabily pale
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13Your taget takes a -1 penalty to their next action die roll
14-17Your taget takes a -1 penalty to all next action die rolls till the start of your next turn
18-19Your taget takes a -1d penalty to all next action die rolls till the start of your next turn
20-23Your taget takes a -1d penalty to all next action die rolls for 1d3+1 turns.
24-27Your taget takes a -1d penalty to all next action die rolls for 1d4+1 turns.
28-29Your taget takes a -2d penalty to all next action die rolls for 1d4+1 turns.
30-31Your taget takes a -2d penalty to all next action die rolls for 1d6+1 turns.
32+Your taget takes a -3d penalty to all next action die rolls for 1d10+1 turns.

Daily Punch 11-28-23 Advantageous Position for Starfinder

Let’s port this to Starfinder!

ADVANTAGEOUS POSITION (COMBAT)

You get the most out of manipulating your enemies.

Prerequisites:base attack bonus +5

Benefit: Foes that have the flat-footed condition relative to you have. -3 penalty to AC instead of the normal -2 penalty . Your allies do not gain this benefit without this feat.

Thoughts?

Daily Punch 11-24-23 Foot in the Grave Skeleton Power for DCC RPG

more skeleton madness!

Foot in the Grave
Type: actionRange: 10 feet per ClDuration: 1 round or longerSave: will save vs check DC
GeneralYou force a creature to see its own death
Manifestationroll 1d4: (1) stare into a creature and both of you see its soul (2) You turn into a sworling mass of bones and terror as you face your target (3)you glow with darkness and fear (4) You radiate the an aura of death
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for one round.
14-17You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d4round.
18-19You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
20-23You target 1d3 cretures in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
24-27You target all cretures of 1HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
28-29You target all cretures of 1d4 HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
30-31You target all cretures of 2d4 HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round.
32+You target all cretures in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. On a critucal failure, they instantly died.

Thoughts?

Daily Punch 11-21-23 More Flies with Honey Leshy Feat for Pathfinder 2nd Ed

Funny story, flies go toward rot for food, and rotting funguses release alcohol. You get more flies with Alcohol then with Honey. Same with people….

More Flies with Honey Feat 1

Leshy


Through a combination of pheromones and general mannerisms, people just like you. You gain the Group Impression  skill feat as a bonus feat. Additionally, you gain a +1 circumstance bonus to Diplomacy checks.

Thoughts?

Daily Punch 11-20-23 Grave Feast skeleton power for DCC RPG

If you can stomach it, all food can provide nourishment….

Grave Feast
Type: actionRange: selfDuration: instantaneousSave: none
GeneralYou eat the dead and heal
Manifestationroll 1d4: (1) You bite into bones and the dust rejoins your body (2) You rip off chunks of dead and push them into yoru body (3) You touch dead bodies and necrotic energy flows into you and heals your form (4) You reach out and a dead body disapears into black energy and you obsorb it.
1Failure, ability may not be used againt that day
2-11Lost. Failure
12-13You regain 1d4 hit points.
14-17You regain 1d6 hit points.
18-19You regain 1d8 hit points.
20-23You regain 1d10 hit points.
24-27You regain 2d6 hit points.
28-29You regain 3d6 hit points.
30-31You regain 4d6 hit points.
32+You regain all hit points.

Daily Punch 11-17-23 Bone Boomerang skeleton power for DCC RPG

Just throw stuff!

Bone boomerang

Type: action Range: 10 feet/CL

Duration: instantaneous Save: none

General You throw your bones but they just wont go away!

Manifestation roll 1d4: (1) You grab one arm with the other and throw it like a boomerang (2) You rip off your jaw and throw it. (3) You throw a rib at an enemy (4) You bowl your skull at an enemy

1Failure, ability may not be used again that day

2-11Lost. Failure

12-13You throw a bone at a foe as a ranged attack. If it hits, it does 1d4 damage on the return.

14-17You throw a bone at up to two foe as a ranged attack. If it hits each target independently, it does 1d4 damage on the return.

18-19You throw a bone at up to two foe as a ranged attack. If it hits each target independently, it does 1d6 damage on the return.

20-23You throw a bone at up to three foes as a ranged attack. If it hits each target independently, it does 1d6 damage on the return.

24-27You throw a bone at up to three foes as a ranged attack. If it hits each target independently, it does 1d8 damage on the return.

28-29You throw a bone at up to four foes as a ranged attack. If it hits each target independently, it does 1d8 damage on the return.

30-31You throw a bone at up to four foes as a ranged attack. If it hits each target independently, it does 1d10 damage on the return.

32+The bones swirl around you in all directions dealing 6d10 damage to all foes within range.

Daily Punch 11-15-23 Tinker feat for Starfinder

Let’s see what this does…

Tinker

Sometimes messing around the cargo bay with your gear yields better options.

Prerequisites: Engineering 5 ranks.

Benefit: choose a weapon or an armor. You can spend 1/5 the items cost and spend a day working on it. If you do, the item gains a +1 circumstances bonus to attack rolls, damage rolls, EAC, or KAC. You can perform this check multiple times on the same item, but you must choose a different thing to give a circumstance bonus too.

Thoughts?