We distance acid spells, why not a melee one!
Type: P Duration: I Damage: P
Range: T Damage: p Drain: F – 6
This spell channels powerful acid onto your hands, but doesn’t burn yourself. However, it does deal acid damage to anything you touch mimiking the effects of mimiming the effects of acid wave and toxic stream.
Love clinching, but hate not being able to shoot some easily? Lets fix that…
Arm Bar/ Gun to the Head
Some people like to shoot from a mile away. You’ve always been a fan of just putting a gun to the head and pulling the trigger. But people are get uppiey and struggle. You’ve mastered the art of grabbing someone and hurting them up close. When you are in a clinch, you do not take a penalty on using a firearm as long it is not a longarm firearm.
I’m at lunch watching several people beat on their cell phones because of poor receptions. What if it IS technomancers?!
Let’s make that a reality!
Target: Area • Duration: S • FV: L + 3
No one likes to listen to rando’s phone calls around you, so you just shut them all down around you. You concentrate on an area in meat space. Make a Software + Resonance [Level] test. Much like spells you must get at least three hits to target the area with the area being [level] meters in radius. Any net hits cause noise equal to level + hits over three to any device that enters the area that fails a Logic + Data Processing test vs the [level].
We have a spell savants, let’s have the opposite..
Bonus: 5 karma
REQUIREMENT: You must be mage or aspected mage
Not everybody get’s to be a doctor. And other people can’t figure out the self-check out lane. You’re kind of in the latter with magic. When you want to learn a new spell, you must spend 8 karma to do so.
You learn spells by spending 5 karma. Let’s play with that!
Cost: 5 karma
You’re a quick study. Either from a book or from a spirit, you learn quick, not wasting time dallying between runs. When you want to learn a new spell, you only spend 3 karma to do so.
Who else rolls paychecks to stay off the Streets? Let’s do that for Shadowrun.
Peter and Paul
Cost: 10 karma
Sometimes you have to rob Peter to pay Paul. When you’re on the streets, this might be literal, but sometimes it’s from your future self. When you switch from hot/cold Sim to AR or the otherway, or you switch from Astral to physical or from physical to Astral, you may do so as a simple action. If you do so decrease you initiative by 10.
Ok, one more quick Shadowrun idea for today.
Not everyone on the net is a L337 hacker, but you’e lucky. A character can spend a point of Edge to remove up to 4 points worth of penalties from a Hack on the Fly or Brute Force hacking attempt.