Daily Punch 12-11-15 Underdark Etiquette optional background feature

I haven’t done some 5e stuff in a while, so let’s go back to that with the Out of the Abyss season and an optional background feature.

 

OPTIONAL FEATURE: UNDERDARK ETIQUETTE

You have met the hostile races the call the Underdark home, and while you might not be everyone’s friend, you didn’t end up on their menus.  If you fail a Charisma ability check against an Underdark creature, you may remake the check with disadvantage.  You must accept the results of the second roll.

 

Thoughts?

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Daily Punch 12-10-15 Bombardier Expert Path for Shadow of the Demon Lord

LET’S BURN STUFF!

Bombardier

It was a pleasure to burn!  Bombardiers are the children who liked to spend a little to much time in school, and were the people who liked to watch fireworks a bit to closely.  You’ve seen how the fire ticked, and now you can make it dance to your own tune.

BOMBARDIER STORY DEVELOPMENT

d6 Story Development
1 You’ve spent days upon days reading about the secrets of fire and have learned to master it.
2 A traveling alchemist came to your village and you learned his secrets when he was at the town fair.
3 You liked to take apart your fathers explosive he used for his job.
4 You were burned as a child and learned the secrets of fire.
5 You were apprenticed to a local demolition team.
6 You’ve just know how to mix the powders to make the fire dance.

 LEVEL 3 BOMBARDIER 

Attributes increase two by 1

Characteristics Health +3, Power +1

Languages and Professions You can speak another language and add an academic profession.

Magic You discover a tradition or learn one spell

The Mystery of Fire You have learned and mastered the mysteries of fire powders.  As an action, you can change a spell into a bomb.  This bomb uses all the traits of a bomb from pages 27 of the Demon Lord’s Companion.  For each level of spell sacrificed in this way, you make one bomb.  These bombs will only last for 24 hours at which point they become inert components.

 LEVEL 6 BOMBARDIER 

Characteristics Health +3, Power +1

Magic You discover a tradition or learn one spell

All Your Fingers There are only two kinds of people in your line of work-the good and the dead.  You gain a boon on all rolls to avoid fire and explosive damage from both magic and mundane sources.  In addition, reduce all damage you take from fire and explosive by half.

 LEVEL 9 BOMBARDIER 

Characteristics Health +3, Power +1

Magic You discover a tradition or learn one spell

Ground Zero You’ve learned how to avoid blasts like the best.  When you use a bomb and are in the blast, you no longer take damage from your own bombs.  Furthermore, any mechanical, non-magic device you use that has a change to harm you through a failed roll deal half as much damage as before.  This effect stacks with All Your Fingers.

Thoughts?

 

Ring Side Report- RPG Review ofDemon Lord’s Companion

Product-Demon Lord’s Companion

System– Shadow of the Demon Lord

Producer– Schwalb Entertainment

Price– $ 10 here http://www.drivethrurpg.com/product/168258/Demon-Lords-Companion?src=slider_view&affiliate_id=658618

TL; DR-The best DLC I’ve downloaded all year! 100%

168258.png

Basics-OPTIONS!  Have you already gotten tired of all the options in the core Shadow of the Demon Lord book?  Odds are not, but here is a new book with races, master and expert paths, new items both magical and mundane, magic traditions, and even more rules for parts of the game not covered in the basic book like vehicles.

Mechanics or Crunch-This is an amazing book for what it adds.  Every one of these pages is crunch.  From the new spells to the rules for how to drive in this game, no space is wasted that doesn’t add to the world.  New races are added such as halflings and fauns, new traditions such as alchemy are added, and tons of new items are brought into the world. This might be one of my favorite splat books to a system I’ve read in a long time. 5/5

 

Theme or Fluff-Now I don’t expect much from a splat book in terms of theme, but this one delivers!  Let’s look at two things to drive home this point.  First are story complications.  These are new character additions that provide a detriment and a bonus.  They almost function like zero-level feats.  You get horrific problems for bonuses that directly come from this problem.  An example is you might be ever-so-slightly possessed, but you can also talk to that demon to get bits of lore and knowledge.  That’s pure Demon Lord’s Shadow right there.  Second, let’s look at azeen.  Azeen are foot long worms, that you place in your face or another large orifice and let it crawl/tare inside you.  It gives you a whip that you can spring from your hands as an attack.  Randomly, in the next 20 days you will crap your pants as the worm violently dies and is violently shot from your body.  This is a new forbidden item with strong benefits, horrific complications, and a corrupting influence.  Again, this is mainline Shadows of the Demon Lord with full descriptions of horror building up the mechanics  with solid storytelling.  Absolutely beautiful! 5/5

Execution-This book only comes out as a PDF currently.  However, what makes this interestingly is the price, pictures, and writing.  Comparing this book to other splat books, DLC is hands down the best I’ve seen in awhile.  This book is 50+ pages for 10 bucks.  That blows Paizo out of the water!  I get a book full of character options, game rules, and monsters that is layed out properly, reads quickly, and is fun for less than half of some other books. 5/5

Summary– I didn’t ask for more options for Shadows of the Demon Lord, but I have wondered about some specific content.  And this book delivered on all of it.  Want some more steampunk?  Well we’ve got airships and even guns now.  Want more magic?  Well now there is fauns and other magic traditions.  Heck, you want to get some Kung Fu in your Demon’s Shadow?  Now you can. Crouching tiger, hidden demon away!  Everything fits in this book.  It’s all from the very mouth of the Dark Hobo himself.  It’s a great value, full of pictures to inspire, and quick pleasure to read.  This book is well worth your time and money. 100%

Daily Punch 12-9-15 Transfusion spell for Shadow of the Demon Lord

I’ve been thinking about this spell for Shadow of the Demon Lord for a bit. Should it be alchemy or should ti be technology?  How about it being a spell both could take?

 

TRANSFUSION                                        TECHNOLOGY/ALCHEMY  UTILITY 1

Target Two creatures within reach

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You quickly pull a connected series of tubes, needles, and vials from your pockets, jam one needle into one target and then another into the other.  One target loses hit points equal to its healing rate.  The other target gains gains hit points equal to double its healing rate.  Roll a d20.  On a one, instead of one target healing double, it loses hit points equal to its healing rate as the process works incorrectly and that character is racked with pain from a bad reaction.

Daily Punch 12-8-15 Acid Vial spell for Shadow of the Demon Lord

I want to make a new tradition.  We have technology, but what about alchemy?  I’m a biochemist, so let’s make some chemistry in Shadow of the Demon Lord!

 

ACID VIAL                                          ALCHEMY  ATTACK 0

Target One creature within medium range

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You quickly pull a vial of solvent off you belt and throw it at the target.  Make a Intellect attack roll against its Agility.  On a success, the target takes 1d3+1 damage and the target is covered in the acid.  For the next minute, the target will make an Agility challenge roll at the start of each of its turns.  If it fails, the target takes 1d3 damage.  If it succeeds, the target shacks off the acid and no longer needs to make any more challenge rolls from this spell.

 

 

Thoughts?

Daily Punch 12-7-15 Conjure Clockwork Servent spell for Shadow of the Demon Lord

You know what I want in my Shadow of my Demon Lord?  I want some Star Wars!  Let’s make C-3PO!

 

CONJURE CLOCKWORK SERVANT TECHNOLOGY UTILITY 3

Area A cure of space, 1 yard on a side, originating from a point within short range and resting on a solid surface

Duration 1 hour_______________________                  

You  creature a medium mechanical servant within the area.  The servant cannot attack, but it can take its own actions, if directed to do so.   It unerringly obeys all commands, but may do so in its own way or comment as it and the GM feels necessary.  The servant speaks all the languages you know but also know two more then you do.  The servant has the following stats:

CLOCKWORK SERVANT

size 1

Perception 15 (+5); darksight

Defense 15 Health 20

Strength 14(+4) Agility 12 (+2) Intellect 15 (+5) Will 13 (+3)

Speed 10

Immune gaining insanity, blinded, asleep, fatigued, charmed, diseased, frightened, poisoned, stunned

ATTACK OPTION

NONE

Permanence if you spend rare ingredients worth 1gc when you cast this spell, the effect instead lasts until you complete a rest.  If you cast the spell this way each day for one month, one week, and one day, the clockwork servant becomes permanently alive.

Daily Punch 12-4-15 Goggles of Sight spell for Shadow of the Demon Lord

Let’s keep the hits rolling for Shadow of the Demon Lord

 

Extra Hand         TECHNOLOGY UTILITY 2

Duration 1 hour___________                  

With a flick of the wrist, you turn on the goggles.  They burn out quickly, but they do provide some interesting benefits before they do.  These googles give you darksight, and the ability to see just on the other side of some solid objects.  You can see up to 10 feet on the other side of an object, and solid objects you can see through appear to be smokey and hazy.  Two feet of wood, 1 foot of stone, or 1 inch of metal block this enhanced vision.

 

Thoughts?