I want more sudden healing in my games!
Sudden Healing[FREE-ACTION] FEAT 8
Concentrate Metamagic Cleric
Frequency once per day
The power of the gods snaps through you like lightning from heaven. If your next action is to cast heal using your divine font ability, reduce the number of actions to cast it by 1 (minimum 1 action).
Working on a project, and I came up with a spell I could not put in it.
School enchantment (compulsion); Level bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Target one creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
When you lay your hands upon a target, you fill the target with a second chances. When the target fails a check during the duration of the spell, they may immediately reroll the check taking the second result.
How about another feat for the druids out there?
Bestial Fury (Combat)
When you change you unleash the beast for a moment before you gain control.
Prerequisite: Wild Shape.
Benefit: For the first round when you enter your wild shape, you gain a bonus to attacks rolls and damage equal to your Wisdom modifier.
Something my wife loves to do whenever anything bad happens with her druids-SCREW THIS I’M OUT!
Rapid Transformation (Combat)
Prerequisite: Wild Shape ability.
Benefit: When you are the subject of an attack or spell you can use your wild shape as a immediate action. The attack targets and is resisted by the statistics of the animal you changed into.
Pathfinder fun from my home game for this final one for the week.
Benefit: You may make an intimidate check in place of a diplomacy check, but if you fail, the foes attitude instantly moves one step worse.
Normal: You may not use an intimidate skill in place of diplomacy and you only worsen someone attitude by one step if you fail by five or more.
Now for Pathfinder!
School illusion [language-dependent]; Level cleric/oracle 4, inquisitor 4, medium 3, psychic 4, shaman 4, spiritualist 4, witch 3; Domain trickery 3, evil 3
Casting Time 10 minutes
Components V, S, DF
Range 10 ft.
Target one dead creature
Duration 1 min./level
Saving Throw Will negates; see text; Spell Resistance no
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Why not lay on the damage when you can?
If they are not looking right at you, twist the knife harder!.
Benefit: When you attack an enemy that is flatfooted or an enemy you are flanking, you can add you strength modifier to damage in addition to your normal damage bonuses from strength for using a melee weapon.
I have players fighting a dragon now. Some of them want this ability…
You can shake off the hardest frights in a moment.
Benefit: When you are subject to a Fear effect or the frightened or shaken condition because you failed a saving throw, you can reroll that saving throw. You must use the second result, even if it is lower. If you fail the second saving throw, you cannot use this feat for 24 hours. If you succeed, you may continue to use this feat until you fail a saving throw.
I had a few friends playing pathfinder, and this came up. Let’s see what you think.
You cast your healing spells on the wind to your allies.
Prerequisite: Spell Focus (conjuration).
Benefit: When you cast a spell that has the school and subschool of conjuration(healing), the range of the spell can be the normal spell or up to 30 feet.
Quick feat for Today!
You’re quick on the draw when it come to drinking!
Benefits:. When you take an action to use a consumable items, you can use two items in the same action. These need not be the same item, and they do not need to be used just on yourself.