I want more sudden healing in my games!
Sudden Healing[FREE-ACTION] FEAT 8
Concentrate Metamagic Cleric
Frequency once per day
The power of the gods snaps through you like lightning from heaven. If your next action is to cast heal using your divine font ability, reduce the number of actions to cast it by 1 (minimum 1 action).
Working on a project, and I came up with a spell I could not put in it.
School enchantment (compulsion); Level bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S
Target one creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
When you lay your hands upon a target, you fill the target with a second chances. When the target fails a check during the duration of the spell, they may immediately reroll the check taking the second result.
How about another feat for the druids out there?
Bestial Fury (Combat)
When you change you unleash the beast for a moment before you gain control.
Prerequisite: Wild Shape.
Benefit: For the first round when you enter your wild shape, you gain a bonus to attacks rolls and damage equal to your Wisdom modifier.
Something my wife loves to do whenever anything bad happens with her druids-SCREW THIS I’M OUT!
Rapid Transformation (Combat)
Prerequisite: Wild Shape ability.
Benefit: When you are the subject of an attack or spell you can use your wild shape as a immediate action. The attack targets and is resisted by the statistics of the animal you changed into.
Pathfinder fun from my home game for this final one for the week.
Benefit: You may make an intimidate check in place of a diplomacy check, but if you fail, the foes attitude instantly moves one step worse.
Normal: You may not use an intimidate skill in place of diplomacy and you only worsen someone attitude by one step if you fail by five or more.
Now for Pathfinder!
School illusion [language-dependent]; Level cleric/oracle 4, inquisitor 4, medium 3, psychic 4, shaman 4, spiritualist 4, witch 3; Domain trickery 3, evil 3
Casting Time 10 minutes
Components V, S, DF
Range 10 ft.
Target one dead creature
Duration 1 min./level
Saving Throw Will negates; see text; Spell Resistance no
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Why not lay on the damage when you can?
If they are not looking right at you, twist the knife harder!.
Benefit: When you attack an enemy that is flatfooted or an enemy you are flanking, you can add you strength modifier to damage in addition to your normal damage bonuses from strength for using a melee weapon.