Quick feat for Today!
You’re quick on the draw when it come to drinking!
Benefits:. When you take an action to use a consumable items, you can use two items in the same action. These need not be the same item, and they do not need to be used just on yourself.
Had a call for this last weekend. Let’s make some healing darts!
You shoot a dart at a living creature, you channel positive energy that cures 1d6 points of damage +1 point per two caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a reflex save to take half damage
Played an intro game of Pathfinder, and I saw something the gunslinger needs…
I’m Your Huckleberry(Ex): At 1st level, the gunslinger may double his or her ranks in intimidate for one check while his or her guns are visible by spending one grit point. On a natural 20 for the intimidate check, the gunslinger regains the grit point.
Something new happened in Starfinder, and I really like it. Let’s build on that.
You have some special focus from your background. Choose one skill with which you gain a bonus because of your race. The DC of checks with that skill are five lower for you.
Let’s keep going with theme of intelligence and striking!
When you twist the knife, you really know how to make it hurt.
Benefit:When you make an attack that uses Smart Strike, you can use your intelligence modifiere in place of your Strength or Dexterity modifier for damage.
Am I the only one who likes to use other stats for attacking? Lets find out!
You know where to strike, so its mind over matter for you!
Benefit:When you make a melee attack and you have ranks in the skill governing knowledge on your target, you may use intelligence modifer instead of your strength modifier for the attack roll.
Pathfinder you can do a melee attack with strength or dexterity, so why not throw with strength!
Why have finesse when you can have brute force!
Benefit:When you make a ranged attack with a thrown weapon, you can use strength instead of your dexterity modifier when determining your attack bonus.