Daily Punch 5-9-19 Failure Guard spell for Pathfinder 1st Ed.

Working on a project, and I came up with a spell I could not put in it.

 

 

Failure Guard

School enchantment (compulsion); Level bard 2, cleric 2, inquisitor 2, psychic 2, sorcerer/wizard 2, witch 2

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range touch
Target one creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

When you lay your hands upon a target, you fill the target with a second chances.  When the target fails a check during the duration of the spell, they may immediately reroll the check taking the second result.

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Daily Punch 4-30-19 Bestial Fury feat for Pathfinder

How about another feat for the druids out there?

 

Bestial Fury (Combat)

When you change you unleash the beast for a moment before you gain control.

Prerequisite: Wild Shape.

Benefit: For the first round when you enter your wild shape, you gain a bonus to attacks rolls and damage equal to your Wisdom modifier.

 

 

Thoughts?

Daily Punch 4-29-19 Rapid Transformation feat for Pathfinder

Something my wife loves to do whenever anything bad happens with her druids-SCREW THIS I’M OUT!

 

Rapid Transformation (Combat)

You shift shape to avoid or ready yourself for an attack.

Prerequisite: Wild Shape ability.

Benefit: When you are the subject of an attack or spell you can use your wild shape as a immediate action.  The attack targets and is resisted by the statistics of the animal you changed into.

 

 

Thoughts?

Daily Punch 4-26-19 Hostile Negotaitions feat for Pathfinder

Pathfinder fun from my home game for this final one for the week.

Hosile Negotiations

Benefit: You may make an intimidate check in place of a diplomacy check, but if you fail, the foes attitude instantly moves one step worse.

Normal: You may not use an intimidate skill in place of diplomacy and you only worsen someone attitude by one step if you fail by five or more.

Thoughts?

Daily Punch 1-8-19 Death Ventriloquism spell for Pathfinder

Now for Pathfinder!

Death Ventriloquism

School illusion [language-dependent]; Level cleric/oracle 4, inquisitor 4, medium 3, psychic 4, shaman 4, spiritualist 4, witch 3; Domain trickery 3, evil 3

CASTING

Casting Time 10 minutes
Components V, S, DF

EFFECT

Range 10 ft.
Target one dead creature
Duration 1 min./level
Saving Throw Will negates; see text; Spell Resistance no

DESCRIPTION

You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attemt to determine a false spell can be detected with a successful knowledge(arcana) or knowledge(religion) check and a successful spellcraft check. The DC to determine this effect for all checks is equal to 10 + 1/2 your cleric level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.

Thoughts?

Daily Punch 2-28-18 Redouble Courage feat for Pathfinder

I have players fighting a dragon now.  Some of them want this ability…

 

Redouble Courage

You can shake off the hardest frights in a moment.

Benefit: When you are subject to a Fear effect or the  frightened or shaken condition because you failed a saving throw, you can reroll that saving throw.  You must use the second result, even if it is lower.  If you fail the second saving throw, you cannot use this feat for 24 hours.  If you succeed, you may continue to use this feat until you fail a saving throw.

 

Thoughts?