Daily Punch 11-29-22 Reactive Battery alchemical item for Pathfinder 2nd Ed

My brother plays an inventor and hes machine goes down a bunch. Let’s help him stay in the fight.

Reactive Battery Item 4

Uncommon Alchemical
Price 75 gp
Usage attached; Bulk 1


Designed to revive the fallen, this device provides jolt of electric charge to a construct giving it just enough energy to jump back into the fight.

Activate  reaction; Trigger the construct is reduced to zero hit points;  Frequency once per day Effect After the current creatures turn or reaction, the construct is revived with 1/8 its hit points.

Reactive Battery Item 8

Uncommon Alchemical
Price 415 gp
Usage attached; Bulk 1

As per the level 4, but the construct is revived to 1/4 its hit points.

Reactive Battery Item 12

Uncommon Alchemical
Price 8000 gp
Usage attached; Bulk 1

As per the level 4, but the construct is revived to 1/2 its hit points.

Daily Punch 11-28-22 System Shock optional rule for Starfinder

Ok, time for Starfinder!

How about time for the option in Pathfinder!

System Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50% of its maximum stamina points in damage between the start of its turn to the start of its next turn, it may be knocked unconscious. If the creature only has hit points, use that instead. At the start of the its turn, the creature must make a flat d20 roll (11 DC). On a failure, the creature fall unconscious As an action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up. Creatures immune to unconscious condition can not be subjected to shock. If the damage equals the creature’s maximum stamina points, the DC is 14.

Thoughts?

Daily Punch 11-23-22 Shock optional rule for Pathfinder 2e

How about time for the option in Pathfinder!

Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50% of its maximum hit points in damage between the start of its turn to the start of its next turn, divine the amount of damage takes by its max hit point. Multiply that by 20 and round to the nearest whole number, rounded down. At the start of the its turn, the creature must make a flat d20 roll with the DC equal to the calculated value. On a failure, the creature fall unconscious As an action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up. Creatures immune to unconscious condition can not be subjected to shock.

Thoughts?

Daily Punch 11-22-22 Shock play optional rules for DnD 5e

Playing some DnD, and I had players try to ambush some monsters at a higher level. Let’s build something that might help.

Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50 percent of its maximum hit points in damage between the start of its turn to the start of its next turn, divine the amount of damage takes by its max hit point. Multiply that by 20 and round to the nearest whole number, rounded down. At the start of the its turn, the creature must make a flat d20 roll with a bonus equal to your Constitution bonus with the DC equal to the calculated value. On a failure, the creature fall unconscious As a bonus action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up.

Thoughts?

Daily Punch 11-15-22 Press Advantage feat for DnD 5e

How about the same idea in another game?

Press Advantage

When you hit hard, you hit hard! Gain the following advantages:

  • Increase one ability score by 1, to a maximum of 20. You MUST be able to make an attack that uses this ability score
  • When you score a critical hit, either through a spell or a weapon attack, you may make another attack as a free action. This attack can be a weapon attack or a cantrip that uses a spell attack roll.

Thoughts?

Daily Punch 11-10-22 magical stamina fear for Starfinder

How about we build up stamina in Starfinder a bit?

Magical Stamina

You’ve focused on healing to body to the point you can energize the soul.

Prerequisites: ability to heal hit points magically, base attack bonus +4

Benefit: When you heal hit points on a target using a magical ability, any additional hit points over the target’s maximum are converted to stamina points.

Thoughts?