Daily Punch 10-27-23 Corpse Salt item for Starfinder

It’s enough to keep the dead out!

Corpse Salt

A simple salt made from condensed starlight prevent the passage of the undead into or out of an area. As an action you can scatter the salt around yourself or around a single creature of large size or smaller or across a threshold of large or smaller size. The salt prevents the passage of material or insubstantial undead creatures unless it makes a Will save. The DC of the check is equal to 10 + half the item’s level. An undead can not themselves disturb the salt, nor can any summoned creatures, but any other creature can disturb the salt. The salt last for one hour or until it is disturbed.

Corpse Salt, Mk 1

Level 1; Price 50
Hands 1; Bulk L


Corpse Salt, Mk 2

Level 3; Price 230
Hands 1; Bulk L

Corpse Salt, Mk 3

Level 6; Price 615
Hands 1; Bulk L

Corpse Salt, Mk 4

Level 10; Price 2,600
Hands 1; Bulk L

Corpse Salt, Mk 5

Level 14; Price 9,800
Hands 1; Bulk L

Daily Punch 10-26-23 Witch Salt magic item for Starfinder

Time to keep the witches at bay!

Witch Salt

This simple salt may not look like much, but it is a very is a very useful tool to keep magic at bay. As an action, a character can scatter the salt around themselves or a creature up to large size. The salt lasts for up to 1 hour or until the circle is disturbed as an action. If any spell or ability used by a witchwarper, mystic, or fiend that targets or includes a creature inside the salt, the caster must make a caster check or the spell fails. The DC of the check is equal to 10 + the grenade’s item level. A witchwarper, mystic, or fiend can not themselves disturb the salt, nor can any summoned creatures, but any other creature can disturb the salt.

Witch Salt, Mk 1

Level 1; Price 50
Hands 1; Bulk L


Witch Salt, Mk 2

Level 3; Price 230
Hands 1; Bulk L

Witch Salt, Mk 3

Level 6; Price 615
Hands 1; Bulk L

Witch Salt, Mk 4

Level 10; Price 2,600
Hands 1; Bulk L

Witch Salt, Mk 5

Level 14; Price 9,800
Hands 1; Bulk L

Daily Punch 10-24-23 Threshold M6/W6 spell for Starfinder

YOU SHALL NOT PASS!

Threshold

Classes Mystic 6, Witchwarper 6
School enchantment
Casting Time 1 standard action
Range Touch
Area one 60-ft. cube/level (S) up to the walls of the building
Effect An invisible wall of force protects one domicile
Duration 24 hours
Saving Throw none; Spell Resistance no

Description

An immobile, invisible wall of force protects one building. the building must have clearly delineated walls and doors. At the time of casting the caster can specify either those admitted specifically, those specifically excluded, or creature types specifically excluded from the building. Those creatures can not harm the walls of the building directly or indirectly nor enter the via teleportation or planar travel. Damage from those creatures does not register. However, anyone inside the building can invite any creature in. If a creature that was excluded from the spell is welcomed in knowingly, then the spell immediately ends.

Thoughts?

Daily Punch 10-23-23 Witch Salts alchemical item for Pathfinder 2nd Ed.

what a clever little witch!

Witch Salts Item 1+

Alchemical Consumable

Usage sprinkled on ground; Bulk L
Activate [one-action] Interact


Witch salts may be a simple salt, but it protects you from the occult. As an action, you can spread the salt around yourself or one large creature in a circle. Any witch or spell on the occult spell list cast at the target in the circle is automictically cancelled unless the caster succeeds at a counteract check. Witches or any creature casting occult spells cannot itself remove the salt nor can they enter the salt. The salt lasts until it is removed or the creature voluntarily leaves the circle.

Witch Salts (Lesser)Item 1

Price 3 gp
Bulk L
The DC for counteract check is 15.

Witch Salts (Moderate)Item 6

Price 35 gp
Bulk L
The DC for counteract check is 20.

Witch Salts (Greater)Item 10

Price 160 gp
Bulk L
The DC for counteract check is 26.

Witch Salts (Major)Item 14

Price 675 gp
Bulk L
The DC for counteract check is 33.

Daily Punch 10-20-23 Break a Leg skeleton ability for DCC RPG

I want to swing an ulna!

Break a Leg
Type: actionRange: N/ADuration: 1 day or until you put the weapon back as an actionSave: none
GeneralYou break off a bone and can use it as a weapon
Manifestationroll 1d4: (1) You snap off a limb (2) You full off a rib to use as a dagger (3) grab your tibbia to use as a club (4) You pull off your jaw to use as a scythe.
1Failure, ability may not be used againt that day and you fall down requiring your next action to stand up
2-11Lost. Failure
12-13You break off a bone that you can use as a 1d4 weapon for 1 day. You can put the bone back and roll again as an action.
14-17You break off a bone that you can use as a 1d6 weapon for 1 day. You can put the bone back and roll again as an action.
18-19You break off a bone that you can use as a 1d8 weapon for 1 day. You can put the bone back and roll again as an action.
20-23You break off a bone that you can use as a 1d10 weapon for 1 day. You can put the bone back and roll again as an action.
24-27You break off a bone that you can use as a 1d12 weapon for 1 day. You can put the bone back and roll again as an action.
28-29You break off a bone that you can use as a 3d4 weapon for 1 day. You can put the bone back and roll again as an action.
30-31You break off a bone that you can use as a 3d6 weapon for 1 day. You can put the bone back and roll again as an action.
32+You break off a bone that you can use as a 3d8 weapon for 1 day. You can put the bone back and roll again as an action.

Daily Punch 10-18-23 Quite of the Grave skeleton power for DCC RPG

More ideas for my undead skeleton class!

Quite of the Grave
Type: actionRange: N/ADuration: 1 minuteSave: none
GeneralYou utalize your dead stealth to sneak and harm others.
Manifestationroll 1d4: (1) You become a puff of air (2) You become near translusent as the color fades from your bones (3) You simply stop all those pesky movements your body was trained to do while you wre alive and just nearly become an object (4) You freeze and move so slowly ts hard to detect you.
1Failure, ability may not be used againt that day and anyone attempting to detect you gains a +1d bonus
2-11Lost. Failure
12-13You gain a +1 bonus to sneak silently and +1 bonus to any demamage dealt to targets you are hidden to
14-17You gain a +2 bonus to sneak silently and +2 bonus to any demamage dealt to targets you are hidden to
18-19You gain a +3 bonus to sneak silently and +3 bonus to any demamage dealt to targets you are hidden to
20-23You gain a +5 bonus to sneak silently and +5 bonus to any demamage dealt to targets you are hidden to
24-27You gain a +6 bonus to sneak silently and +6 bonus to any demamage dealt to targets you are hidden to
28-29You gain a +9 bonus to sneak silently and +9 bonus to any demamage dealt to targets you are hidden to
30-31You gain a +10 bonus to sneak silently and +10 bonus to any demamage dealt to targets you are hidden to
32+You gain a +12 bonus to sneak silently and +12 bonus to any demamage dealt to targets you are hidden to

Daily Punch 10-16-23 Dust skeleton power for DCC RPG

Dust
Type: actionRange: N/ADuration: instantaneousSave: none
GeneralYou crumple to dust and blow into a gap
Manifestationroll 1d4: (1) A wind blows and you blow away with it (2) You collapse into a pile of ash and blow along the ground. (3) you grab onto something and you flow as a dust into it (4)You simply fall apart at a molecular level and flow into a hole
1Failure, ability may not be used againt that day and it takes two actions to pull yourself together
2-11Lost. Failure
12-13You blow away and can crawl through anything the size of a dog door
14-17You blow away and can crawl through anything the size of a cat door
18-19You blow away and can crawl through anything the size of a mouse hole
20-23You blow away and can crawl through anything the size of a door jam
24-27You blow away and can crawl through anything the size of a key hole
28-29You blow away and can crawl through anything the size of credit card/keycard
30-31You blow away and can crawl through anything the size of paper’s thickness
32+You can crawl into any sized space even if only a few molecules can fit in