Daily Punch 9-27-13 Diplomat background in DnD Next

Here is a new background for your DnD Next Characters-the diplomat

 

Diplomat

________________________

You have spent your time working in the middle of two groups in conflict.  You spent your time either on the front of war or in business negotiations.  You serve either for the good of those involved or for your own pocketbook.

trait-Between Two Groups

You are deft at standing between two worlds.  Your work proceeds you, and when you offer your services people know who you are.  When you work as a go between for two groups, you will be payed for your services, and if things do not go well, you will not be targeted by either group unless you attack first

 

Proficiencies

Skills:    Persuasion, Insight, History

Tools: Mounts (land), Vehicles(land)

 

Languages

Three of your choice

Equipment

Traveler’s Clothes, fine clothing, backpack, ink, ink pen, paper (ten sheets), merchant’s scales, signet ring, sealing wax, 133 gp, 4 sp, 8 cp

Daily Punch 9-25-13 Gaining more item proficiencies in DnD Next

How about a feat to gain some extra item proficiencies in DnD Next?

 

 

Extra Tool Training

You gain the following bonuses:

  • gain a proficiency with a tool
  • gain a +1 bonus (to a maximum of 20) on an ability associated with using that tool.  If no ability is listed with that tool, then you choose the ability to increase.

Thoughts?

Ring Side Report- A review of Pathfinder Roleplaying Game Core Rulebook (OGL)

Publisher-Paizo

Price – ~$50

Pages-576

 

TL;DR-This is the basic rule book for the amazingly popular Pathfinder role-playing game.  It’s an phenomenal book that is well executed.  I have a few problems, but nothing that isn’t easy to overlook. 5/5

 

Art-The art style in this book sets the pace for all the other books in the Pathfinder RPG.  Its a nice style that always looks heroic and fits well with the world they created.  Damn fine stuff.

 

Mechanics-The mechanics of pathfinder are basically DnD 3.5.  Nothing too risky here.  If you liked 3.5, then you will like this game.  Any problems in 3.5 show up here.  That’s part of the good and bad with building of an established OGL system.  However, Pathfinder is worth the price of admission alone for simplifying the grapple rules.  That right there makes the game worth it.  HANDS DOWN!

 

Execution- The book is well organized with nice tables of contents and indexes to help you find what you need.  It describes the mechanics well, but as before, some of the minor problems from 3.5 creep into the execution of the book.  These are smaller issues, but they will end up making you go to the Paizo forums to get help.  Another problem I have is the lack of a bestiary in this book.  Most books at the $50 price typically include a small bestiary.  I know that many more will follow, but why include the GM guide and the Players guide together if you don’t include a smaller bestiary too?  Again, it’s a minor problem, but some food for thought.

 

Book Quality-  This book is well done.  Its heavy, and it should be for the price.  You feel like you get your value for the price.  The paper quality is high, so no smudging!

 

Final Thoughts-This is a good book.  The problems I have are nit-picking.  Good value for the money.  If you like 3.5, you will love this!

Ring Side Report- GrandCon Day 3

This was the last day of the con.  The whole con just came off the high of day two, and it was a much lower key day.  I was scheduled to help run demos at the Passport press booth, but due to how slow it was I wasn’t needed.  Seeing as I had a free day at a con, I made the most of it.

 

First Game-Qin by R and R games-Qin is an area control game.  Each player has a number of pagodas that they play on the board when you connect at least two tiles of the same color.  Each turn you place a tile, see if you get to place a pagoda, and then see if you connected a larger area then your opponent and thus steal his land.  Connect five areas of the same color and you get to put a double pagoda that lets you keep an area permanently. When a player plays his last pagoda, he wins.  It’s a pretty simple game.  I won, but it wasn’t a runaway victory.  I had some fun and we played a three player game in less than 30 minutes.  Good simple design.  I may pick this one up.

 

I then checked the dealer room if I was needed, saw I wasn’t, and then proceeded to buy a crap ton of stuff.  The winner of this con has to be Passport games for me.  There were some amazing deals at this con.  From Passport games, I bought Castaways (based on my play the night before) and Trajen (which was a steal at $40 bucks!).  Then, from AEG, I picked up Trains (last copy for $10 off), and Guild Hall.  The last purchase was the Conquest of Kumanjaro from Mage Wars.  Honestly, if there was more Mage Wars, I would buy more stuff.  I think I will make it my goal to get this game rolling in Jackson.  I love the format of a non-random CCG.  Then the wife and I moved to our last game before heading home.

 

Last game of the Con-Guild Hall by AEG-It seems stupid to buy a game before you play, but I had played this before with some friends and my wife hadn’t.  The game is very simple but deep!  Each player places two cards each turn.  These cards give up special abilities that are based on the number of same card you have in your guild hall.  Get a full color set and you get to trade them in for points.  First to 20 wins.  What makes this game deep is the number of combos you can build based on a simple deck of cards.  I lost this one, but it’s still a great game that I can’t wait to play some more.

 

Final thoughts on GrandCon-First things first, this con can NOT be at the same place next year.  And that has nothing to do with the place!  The expected Saturday numbers were ~250.  Actual Saturday numbers?  1200-1500!  That is amazing for a first time con.  Then again, Ed Greenwood way playing charity Lords of Waterdeep all day, the Hickman’s (Is the plural of Hickman Hickmen?) were doing panels and signing autographs all the time.  It looked like the entire Pathfinder army was out in force.  The GenCon Game library was in town.  There was NEVER a chance to not do anything.  For three whole days I gamed!  That is amazing!  This is a win.  Now this might not be GenCon or Origins, but man I had fun.  Great venders with amazing deals.  Got to see a bunch of my friends from the major cons.  My wife was a little big traumatized by the sheer number of people, but that’s just because there were WAY too many people in the small area of the con.  That said, I can’t wait till next year. I’m going.  I may try to get there earlier to join the Mage Wars Tournament and game a whole lot more.  My regret this year was I didn’t play that many RPGs or do any demos.  Next, year I will fix this!  See you guys next year at GrandCon!

The strange was I didn’t see a DnD presence at all.  There was a few scattered 4e and 3.5 games, but no DnD Next.  Maybe it’s me, but this should be at cons like to keep the interest up.  Food for though.

Daily Punch 9-24-13 Expertise for all in DnD Next?

More fun with DnD Next.  How about a feat to give other classes a bit of expertise?

 

Practiced Focus  or  Skill Focus

You’ve spent time honing your abilities to a razors edge

You gain a +3 bonus on all skills with which you are proficient.  This bonus stacks with you proficiency bonus, but does not stack with the rogue’s expertise ability.

Daily Punch 9-23-13 Fighter Styles in other classes? in DnD Next

Ok, I’ve been reading a lot of the DnD Next playtest.  Let’s keep writing some more feats for it!

 Time in the Yard

You spent some of your youth training in the yard with the other men at arms, and its stuck with you.

When you take this feat, choose a fighter style.  You gain the benefits of the fighter style.