Daily Punch 6-28-21 and 6-29-21 Iomedaean Fitness Tracker and Kasatha meditation application technology item for Starfinder

So, I have been thinking lately. I have a fitbit and I do headspace. It helps me stay calm (ok calmer then the rage monster I am). I also know that I do better for weight and health when I get my steps in. Why wouldn’t they have those in the far flung future?

Iomedean Fitness Tracker
Iomedae is the true mark of self perfection. Her followers strive to be the best they can be. This includes those who don’t quite have the self resolve to keep their own fitness regimen. This Fitness tracker links with a personal computer and tracks food intake, activity, and sleep. If you follow this device and the teachings of Iomedae, you to can be a better version of yourself! You must spend one hour a day following this device. If you do, you gain an circumstance bonus to fortitude saving throws for 24 hours. At the end of those 24 hours, you can gain follow the tracker’s program and gain the bonus again.


Iomedean Fitness Tracker , Mk 1
Level 4; Price 1,800; Bulk —
Description +1 circumstance bonus to fortitude saving throws for 24 hours.

Iomedean Fitness Tracker , Mk 2
Level 8; Price 8,400; Bulk —
Description +2 circumstance bonus to fortitude saving throws for 24 hours.

Iomedean Fitness Tracker , Mk 3
Level 12; Price 33,500; Bulk —
Description +3 circumstance bonus to fortitude saving throws for 24 hours.

Kasatha Meditation Application

The Kasatha have traveled far, and have mastered the arts of mastering their own mind. Other races wish to learn these secrets, and some Kasatha have taken to helping others achieve this goal via technology. If you spend an hour in quite meditation each day following this program you download into a personal communicator, you gain an circumstance bonus to fortitude saving throws. This bonus last for 24 hours, but you can meditate again to regain that bonus.


Kasatha Meditation Application , Mk 1
Level 4; Price 1,800; Bulk —
Description +1 circumstance bonus to will saving throws for 24 hours.

Kasatha Meditation Application , Mk 2

Level 8; Price 8,400; Bulk —
Description +2 circumstance bonus to will saving throws for 24 hours.

Kasatha Meditation Application , Mk 3
Level 12; Price 33,500; Bulk —
Description +3 circumstance bonus to will saving throws for 24 hours.

Thoughts? Is the level too low? Does making the device take time make up for the lower level?

Daily Punch 6-22-21 Bacterial Dampeners biotech augmentation for Starfinder

Had this for Shadowrun, so now its time for Shadowrun!

Bacterial Dampeners

A small pill packs a large punch! Once you swallow this pill, bacteria make a colony in your body. These bacteria do not cause any disease but put out proteins when under stress that dampen the pain response.
When you are reduced to 0 SP, you gain temporary hit points based on the level of the augmentation. Once triggered, you must rest for a day and eat to regain the use of this ability.

Bacterial Dampeners, Mk 1

Item Level 4; Price 1,400; System Digestive

When triggered gain 10 temporary hit points.


Bacterial Dampeners, Mk 2

Item Level 8; Price 6,600; System Digestive

When triggered gain 20 temporary hit points.

Bacterial Dampeners, Mk 3

Item Level 12; Price 13,800; System Digestive

When triggered gain 30 temporary hit points.

Bacterial Dampeners, Mk 4

Item Level 16; Price 50,000; System Digestive

When triggered gain 40 temporary hit points.

Thoughts?

Daily Punch 6-21-21 Bacterial Dampeners bioware for Shadowrun 6th Ed.

I just read this paper.

Sometimes the geekery cross pollinates. Here’s todays idea.

Bacterial Dampeners
After swallowing this pill, your body is infused with a harmless bacteria. The bacteria expresses several proteins that are released under stress and damage that block the sensation of pain. Bacterial dampeners provide a bonus equal to its rating on your soak rolls.

BODYWARE RATING ESSENCE AVAILABILITY COST
Bacterial Dampeners 1–3 Rating x 0.2 5 Rating x 15,000¥

Thoughts?

Daily Punch 6-16-21 Elfshot spell for Pathfinder 2nd ed

Elfshot Spell 5

Disease Evil Enchantment
Traditions occult
Bloodline nymph
Cast

Two Actions

somatic, verbal, material
Range 200 feet; Targets 1 creature


Make a spell attack. If you hit, the target is afflicted elfshot, which eats away at the targets body. The arrow leaves no hole on the body, but if the body is cut open an arrow hole can clearly be seen in the organs and heart. Unless the caster is seen casting this spell, the target is unaware that they have been afflicted with this spell. The target does not make a Fortitude save when hit. Instead, each night at moonrise, the target must make a Fortitude save.

Elfshot (disease); Level 11. Saving Throw DC 24 Fortitude; Onset 1 day; The target can’t recover from the drained or dying condition from elfshot until the disease is cured. Unlike with regular dying, you are not unconscious when you have the dying condition from this disease until you reach dying 4 where you die.  The only way to completely cure the disease completely is with a treat disease action using the plants feverfew, red nettles and waybread as components in the treatment as even a critical save will not completely remove the disease. .

Stage 1 unaffected but infected Stage 2 drained 1 (1 day); Stage 3 drained 2 (1 day), Stage 4 drained 3 (1 day); Stage 5 drained 3 and dying 1 (1 day), Stage 6  drained 3 and dying 2 (1 day) ; Stage 7  drained 3 and dying 3 (1 day) , Stage 8  drained 3 and dying 4 .

Thoughts?

Daily Punch 6-15-21 Elfshot spell for DnD 5e

Saw Tasting History, so now I have an idea for today!

Elfshot

5th-level enchantment

Casting Time:1 action
Range: 200 feet
Components: V, S, M (arrow head made from a fingernail)
Duration:30 days

You throw the arrowhead at a target in range making a ranged spell attack. On a hit, the target is pierced by the spell. Unless someone directly sees you throw the arrow, the target does not know they are affected. Each day at moonrise, the target must make a Constitution saving throw. On a failure, the target gains one level of exhaustion. This level of exhaustion can not be removed until this curse is lifted or the spell ends. If the target dies from this spell, no wound is found on the surface, but a hole from an arrow will be found inside the target.

The spell can be recognized with a successful Intelligence(arcana) or Wisdom(medicine) check. You can end the spell by making a Wisdom(medicine) check using the plants feverfew, red nettles and waybread as components in the treatment. A remove cursegreater restoration, or wish spell also ends it. In either case to end the spell, you must be aware that the target is affected by this spell.

Thoughts?

Daily Punch 6-14-21 Emerald Tablet alchemist feat for Pathfinder 2nd Ed

Been reading about religion again, so time for some crazy stuff!


Emerald Tablet Feat 20

Alchemist


You have found the lost tablet of the Thrice Blessed Alchemist learning the true secret-there is no difference between God, Magic, Man, and Molecules. You gain the ability to copy spells up to fifth level of any tradition into your formula book. You can cast these spells using a use of your infused reagents. You have to copy down those spells are normal, and the spells take the normal actions to cast. Your total level counts as the level for casting any spells.

Thoughts?

Daily Punch 6-10-21 Speed Learning M1 T1 magic for Starfinder

Time for some Starfinder in the same area as I’ve been playing. Let’s do some learning!

SPEED LEARNING M1 T1

School divination

Casting Time 1 standard action

Range touch

Target one creature

Duration 1 round/level (D)

Saving Throw none; Spell Resistance no

This spell allows you to teach another something you know quickly. For the duration of the spell, the target gains ranks in a skill with which you are trained equal to your to your ranks and that skill is considered a class skill for the target.

Thoughts?

Ring Side Report-RPG Review of Pathfinder Society Scenario #2-02: Mountain of Sea and Sky

Product– Pathfinder Society Scenario #2-02: Mountain of Sea and Sky

System- Pathfinder

Producer– Paizo

Price– $5.99 here https://paizo.com/products/btq024wz?Pathfinder-Society-Scenario-202-Mountain-of-Sea-and-Sky 

TL; DR-A better first scenario! 98%

Basics–  Pathfinder!  The Society calls!  A new lodge is being built and new agents are needed to help with getting the area settled. You won’t be wielding a hammer.  The land needs to be purified and the locals may help or hurt if you make enough friends.  An intro adventure for levels 3 to 6.

Mechanics or Crunch-I love the crunch here.  There are a ton of fights, but none drag on.  Also, there are multiple things like social encounters, exploration, and some solid fights as well.  Heck there is even a hard boss fight, but like all good RPGs, if you play smart and make friends, life is easier.  This feels like a great introduction to the system and world, even better than 2-01.  5/5

Theme or Fluff– Story, combat, exploration, and social-all parts of a solid whole that make a fun adventure.  When I run this I have a blast and so do my players.  Nothing drags; there is always time left but you leave feeling full.  More adventures like this are needed to pull new pathfinders into the fold.  5/5

Execution– PDF? Yes.  Hyperlinked?  Yes.  Good layout, handout, and all the other basics make this a solid adventure.  The only thing I don’t like are the maps that are marked up so I have to buy the other map somewhere else.  That always feels cash grabby, but that is the only bad thing here.  4.75/5

Summary-I love this adventure.  You get new locations, new characters, and solid fights that make a fun adventure.  It’s balanced well with a fun boss fight and great execution that makes running this a blast.  Would like clean maps, but that is my only problem.  If you want some intro to Pathfinder, you won’t go wrong with this one.  98%

Daily Punch 6-9-21 Pedagogy cleric domain for DnD 5e

More ideas for all the knowledge based characters out there!

Pedagogy

Knowledges is power, but power not shared is useless. Knowledge must flow and be told. You and your god specialize in teaching others all the things you know. These insights will help you better understand the world around you and help all you serve better understand themselves and others. Go cleric spread the good words to others!

Cleric LevelSpells
1stcomprehend language, detect mgic
3rddetect thoughts, animal messenger
5thtongues, sending
7thdivination, compulsion
9thlegend lore, modify memory

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency in a number of tools or languages equal to your Wisdom modifier.

Disciple of Knowledge

Also starting at 1st level, your wisdom helps with your knowledge. When you make a Intelligence skill check, add your Wisdom modifier as well..

Channel Divinity: Speed Learning

Starting at 2nd level, you can use your Channel Divinity to deliver a bold of knowledge to another. As an action, you choose one skill or tool you are proficient in and touch a creature. For 10 minutes, the target has proficiency with the chosen skill or tool.

Assistant

Beginning at 6th level, when you do the help action with another character, in addition to advantage, they add your Wisdom modifier to the roll as well.

Mind Strike

At 8th level, you learn how to now directly strike to a foes mind. Gain the eldritch blast cantrip as a cleric spell but instead of force damage it does psychic damage instead.

Fail Forward

Starting at 17th level, when you see someone attempt a skill check with which you are proficient, you can spend a spell slot of the highest you have available so long as its level one, to give the target a reroll on the check. This may only be attempted once per check.