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Originally posted atwww.throatpunchgames.com, a new idea everyday!
Product– Pathfinder Ruins of Azlant Dice Set
TL; DR-I got free dice that my wife loves so much I’m going to buy more! 93%
Basics-Long forgotten lore is appearing across Golarion and you need a nice dice set to face it! Q-Workshop bring you a new set of dice tailor made for your next Pathfinder game. Let’s take a look at what I think.
Quality-Q-Workshop knows how to make some higher end dice! These are not a top of the line $50 dice set, but let’s be honest, almost no dice are worth that much unless they are blessed by Gygax himself! What is here is an amazingly well produced dice set. They feel good to roll, are about the right size, and are a decent cost for what you get. These will cost you a bit more, since they are custom made for the Ruins of Azlant adventure path, but a standard dice set costs $8-$9, and this set retails for about $13. I would like these dice to be a bit larger as well. I like a bit more heft to my dice, but this isn’t a major problem. Overall, these are a well produced dice set. 4/5
Readability– Ed’s getting old, and if I can’t read a dice face from across the table, that dice goes away in the Royal Crown bags in the depths of my basement. These faces pop! It’s a nice blue base with a bright yellow color to the faces. I can see what I rolled from three feet away, and that makes me happy! 5/5
Style– The dice faces have more on them than the simple numbers. I really like the little extra bits and the symbol on the high dice face of each die. It all looks beautiful and makes me want to use these dice. You’re paying for a bit more for some pretty art, and it does feel like it comes out in the designs. 5/5
Summary-We all start with a simple set of dice. Basic numbers on a set that get the job done. Those dice are fine. But, there is NEVER enough dice, and when you can play an adventure path with dice made for that adventure path, it feels amazing! This is a great set of dice that looks awesome, feels great at the table, and won’t be an eye strain. If you want to be the best looking roller at your Azlant game, this is the place to start. 93%
Extra items- Q-Workshop sent along a few other goodies for me to look over. One of them is my personal favorite. They sent me a dice that show off all their different designs on d6s. THIS IS AMAZING! All the different faces look cool, and if you see your new favorite dice design, check out Q-Workshops page and different designs. Q-Workshop if you are listening, this may be a great thing to consider selling….
They also sent me my wife’s favorite thing-they catalog of dice! They produce dice for many different systems. What’s awesome here is the sheer variety of different dice and systems they support. Want to bling out your Arkham Horror game with bless and curse dice? They have them! I don’t know what Polaris is, but I know I’m buying a set and going to get a copy of the game to read about it! My wife loved the different Pathfinder dice and was picking out new dice as I wrote this review. If you want to check out all the different Q-Workshop dice they sell you can go directly to https://q-workshop.com/en/ I know I’m going to be spending a bit more money to get a few different dice sets. And bonus, all the things I said above that I can read the dice from far away, they look pretty, and they are a great value look like they apply to all the different dice they sell on the site as well!
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product– Close Encounters: Hyperspace Fiends
Producer– Fat Goblin Games
Price– $6.95 here http://www.drivethrurpg.com/product/222888/Close-Encounters-Hyperspace-Fiends?affiliate_id=658618
TL; DR-Horrors from the low planes in the upper skies! 98%
Basics-Where we’re going, you don’t need eyes to see! Close Encounters: Hypersapce Fiends is a new book in a series bringing old fiendish monsters and things from Pathfinder into space with Starfinder. This book bring demons and devils into space, TOGETHER! Turns out hell and the abyss collapsed into one horrible thing and now they’ve joined a tag team battle against the universe, if they can stop knifing themselves in the back!
Theme or Fluff– The base Starfinder game is devil and demon poor, but this book brings all your classics back, and their stats feel like they should. There are even some crazy fiendish effects on magic, some ships that are stated out, and some environments traps that can affect your players should they enter the lower plane. There is also story to backup why these two age old enemies are working together to kill everyone. Overall, I like what I’m seeing here as it’s a great way to bring back some fun Pathfinder elements to your Starfinder game. 5/5
Mechanics or Crunch– All the crunch is right. The CR are good and the monsters hit the places they did in Pathfinder with basic updates of the mechanics to fit the slight changes between the systems. I love what’s here, and it’s going to fit mechanically well into any game where the GM would like to put a Technomancer in Hell. 5/5
Execution– Is this available in PDF since its past 2015? Check. Is it hyperlinked even though its less than 40 pages? Check. Ok we’ve hit all the basics to make me happy. Now the extras! This book has lots a art with the creatures looking like the demons you’re used to but with a Starfinder art twist. There are demon/devil ships, but I would like a few more and some close up art of them. The art for the ships isn’t bad but its only one picture of the two new ships. The book even includes the rough seeds on an adventure from levels 1 to 20. Also, my favorite devils the low level lemure isn’t in the book, so that makes me a little sad. Finally the price is a tad high as its about $7 for a 30 page PDF. These are by no means going to keep me away, but it’s something to note. 4.75/5
Summary-Fat Goblin was one of the first on the scene making Starfinder Compatible products and they have really demonstrated what you can do as a third party publisher. Its some fantastic material. I love putting demons and devils in my game and now I can easily do so. This is only GM book. It’s fun, but honestly players need not apply as there are no player specific material here. GMs get fun new toys and things to inflict on their players. It’s not perfect with a few minor things like price and some minor monsters being left out, but in total, this is a great resources if you want to put some horrible demons and devils into your game. 98%
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Product– Alien Evolution: Cosmic Race Guide
Producer– Fat Goblin Games
TL; DR-Jack Kirby does Starfinder! 96%
Basics-Tired of just the core races already? Need some more classic 70’s ancient aliens artwork? Then I’ve got a book for you! The Cosmic Race Guide has an impressive amount of new species to plop into any Starfinder game.
Mechanics or Crunch-Starfinder, when it launched, didn’t have a lot of races. None of what was there was bad, but it was a limited picking. This book opens up the floodgates. Nothing here is all that crazy. The races do follow a pretty predictable formula, but its not a bad formula as everything is balanced. I would have liked a few racial feats for each race. But, there are over 10 new races here, so It’s a great place to look for an impressive assortment of new races for any space game. 4.75/5
Theme or Fluff– Here is where the book shines. Every page of this book feels like Jack Kirby wrote it as the art is completely New Gods or crazy space Thor 3 on every page. Everything feels right. You get a full color art picture of each race and its homeworld. The art mixed with the flavor of the races just belongs. Starfinder is already a mix of magic, machine, and the future, so adding the proper amount of crazy Kirby makes me extremely happy. 5/5
Execution– I am really pleased with this book. First and foremost, it’s a hyperlinked PDF. Next, the art is great. I would have liked more, but it’s enough to break up any monotony. The layout isn’t cluttered. My one grip is the price. It’s a tad high, but if you want a ton of new races, this is the book you need. It’s a well put together book that’s fun to thumb through till you find your favorite race and dig in. 4.5/5
Summary-I really like this product. I read this book the week after seeing Thor 3 in theaters, and it feels like an honest extension of the movie. You get Kirby, you get aliens, and you get your magic. Starfinder feels like the 70’s comic vibe will fit better than any serious game play as you have the elements of more space opera than space drama built right in, and this book takes that banner and runs hard with that idea. I wouldn’t consider this the most serious book. This isn’t Lord of the Rings, but it is an amazing romp in the galaxy showing you all the crazy kids at the cantina while giving you the rules to play each of them in turn. Get this book, crank your Flash Gordon soundtrack, and find your next favorite character to play in the galaxy. 96%
Product– Finders Keepers
System-Dungeons and Dragons 5th Ed.
Producer– Janek Sielicki
Price– $3.95 here http://www.dmsguild.com/product/215482/Finders-Keepers
TL; DR-The Great and the Mixed of the DMs Guild 93%
Basics-Need a 20th level adventure in a hurry? Here you go! Finders Keepers is a 20th level adventure set in the Forgotten Realms, but easily ported to any place. Players start in town, but soon enough a rampaging dragon attacks the land. Players then have to save the town, and perusing the dragons leads down a rabbit hole of dead gods, hidden powers, and words that can literally destroy the world!
Mechanics or Crunch-This book is fine, completely fine, but that’s the one problem with the book the author can’t fix. The monsters are all directly from the Monster Manual, the items from the DMG, and traps come from there as well. That all works well, but if things are just exactly what you’ve seen before, it’s a tad bland. But, the way the DMs Guild and the AL runs, writers can’t change that fact. That little bit hurts the book a bit, but honestly as constrained by the rules as this book is, the mechanics work. What’s here is good and runs well, but I would like the author to do a bit more, even though I know he can’t. 4.25/5
Theme or Fluff– This is an awesome story! We get dead gods, demons, devils, entering alternative worlds, and a goal off saving everything. The author can’t write new mechanics, but he CAN write a crazy new story! I love what’s here! It might not be completely the most original as I’ve seen tiny bits of other things, but I’m happy to see all the pieces come back together in a great new way. 4.75/5
Execution– Hay, this book made me change my opinion of how books are put together. This is one guy at a computer putting out fantastic materials. There is art to break up text, there is the standard template to break up text, and there is formatting that works welo. What I have here that puts it over the top is hyperlinking to pages, maps that the GM can copy/past into any software, and a new art that is made just for this material and handouts. This caught me off guard. WHY ARE OTHER BOOKS NOT DOING THIS? This is a less than 100 page adventure, and honestly, it doesn’t need hyperlinking, but the addition makes my life a little bit easier. Also, not many groups make it to 20, so this book comes with pre-generated characters with and without items to make the plug and play that much easier for any group. More books need to do that, and adding this and other little parts makes me honestly love what’s here. 5/5
Summary– This is a fantastic adventure constrained slightly by the DMs Guild. The book itself is put together amazingly well! As I read more and more books on my tablets and phones, simple things like hyperlinking make my life that much more simple! The store is great. It’s got a few elements that you may have seen before but it’s not a ripoff of any story, and it’s told well. The mechanics are the low point, but that’s a bit harsh. It’s far from bad in any way, but it’s limiting for the author as you can’t build new material as often. Overall, I found this to be a solid adventure that you can plug and play into any FR game with ease that is well put together. 93%