Daily Punch 9-18-20 Arrow of Animal Summoning wondrous item for Dnd 5e

The Wife had an awesome idea, so I am stealing it!

Arrow of Animal Summoning

Wondrous item, uncommon

This arrow is made from the antlers of a stag and carved with runes. When a creature fires this arrow, they may whisper the name of an animal that can be summoned by conjure animals. If the arrow strikes a creature, the animal is summoned as per the spell and attacks the target. The summoned animal stays summoned until it is killed, the spell is dispelled by a spell, or the target is killed. The spell is not ended otherwise. The arrow becomes a regular arrow after the spell ends.

Thoughts?

Daily Punch 9-16-20 Earthglass magic item for Pathfinder 2nd Ed.

Can’t stop won’t stop with items in different systems!

Earthglass Item 5

Magical Divination
Usage held in 1 hand


This dark glass orb can allow the user to steal items from other rooms.

Activate 3 actions Interact; Frequency once per day; Trigger You place the item against a wall of up to five feet of earth, one foot of stone, or 1 inch of metal; Effect You can look into the other room as the orb comes translucent and you can see into the other room up to 50 feet distance. You can select an unattended item of up to 50 pounds and slowly pull the item toward the wall you are against at a rate of 5 feet per round. If the item reaches the wall you are against, it is teleported to your space and you can grab it.

Thoughts?

Daily Punch 9-15-20 EARTHGLASS.EXE technological item for Starfinder

I like the earthglass idea, so let’s hit the other systems as well.

Name/modelLevelPriceHandsBulkCapacityUsage
Earthglass.exe530001L1/day

Earthglass.exe

This sleek black tablet had a series of metal, concentric rings on the back. Upon tapping the tablet and hitting the digital on button, the device will prompt the user to put it against a wall of up to five feet of ground, 1 foot of earth, or 2 inches of metal, the device will use sound waves to give a 3D picture of an area of up to 50 feet by 50 feet by 50 feet on the opposite side on the other side of the wall. A user can tap an unattended item on display and use gravity waves to pull the item toward the wall at the rate of 1 foot a round. The item will be phase shifted through the wall and will appear in front of the tablet once the item reaches the wall on the other side of the tablet.

Thoughts?

Daily Punch 9-14-20 Earth Glass Wondrous Item for DnD 5e

Saw the Lore Podcast and this stuck with me.

EarthGlass

Wondrous item, very rare

This cloudy glass orb is a size of a head. When placed on up to five feat of ground, 1 food to stone, or 1 inch of metal, the glass becomes instantly clear and you see through it into through the material. Then, you focus on an object in the room and summon it to you. It move at a rate of 1 foot per round floating to you. While you are silent, making no noise, it continues to float to you and will float through the wall. The moment you make a noise the object falls and the earthglass goes back to cloudy. You can use this item once per day.

Thoughts?

Daily Punch 9-10 and 9-11-20 Ghost in the Machine and Sufficiently Advanced Technology feat for Starfinder

I’ve been experimenting with using skills for other skills expecially technology and religion. Let’s play in Starfinder too.

SUFFICIENTLY ADVANCED TECHNOLOGY

You’ve learned enough about technology to really see how magical it is.

Prerequisites: Computers 5 ranks or Engineering,5 ranks.

Benefit: You can use Computer or Engineering as if it was Mysticism for skill checks.

GHOST IN THE MACHINE

Computer and Machines might have souls and you can speak to them.

Prerequisites: Mysticism 5 ranks

Benefit: Choose Computers or Engineering. You can use Mysticism as if it was the chosen skill.

Thoughts?

Ring Side Report-RPG Review of Trail of Cthulhu

Product– Trail of Cthulhu

System- Gumshoe

Producer– Pelgrane Press

Price– $24.99 here https://www.drivethrurpg.com/product/55567/Trail-of-Cthulhu?affiliate_id=658618

TL; DR– Do you think Call of Cthulhu has too much Crunch?  88%

Basics– Should the story stop when the players just suck at rolling?  Trail of Cthulhu believes that story trumps mechanics as story should drive the game.  Let’s look at the pieces.

Overview-Trail of Cthulhu is a skill system like Call of Cthulhu, but unlike Call of Cthulhu you have two types of skills: investigative and general.  General covers any contested rolls and investigative covers learning the horrors of the mystery.  Let’s break that down.

Investigative Skills-  You enter a room, ask to search the library for secret books, and you find all secret books.  If you have ranks in the appropriate skills, you find all the books.  That’s it.  If you couldn’t find the books, the story might stop.  Trail of Cthulhu focuses more on you learning the mystery and less on you flubbing rolls to learn the mystery.  You build these skills with points like ranks, but those points are spent to learn more, not just enough.  Characters with even one rank would find all the books, then can spend points to learn more, like find the right places in the hidden books to skip something horrible or learn more secrets beyond the base mystery.

General Skills-  Punch a guy, out run a monster, and hide from the cultists are all opposed rolls where the story isn’t the issue, so they become general skills.  This system uses ONE d6.  That’s it.  You want to to a thing? Roll a d6 and aim for a 4.  Before you roll, you can spend points from the pool to add to the roll.  Some skills give you more damage or more hit points or sanity, but for the most part opposed rolls happen with skills or trying to do a thing that isn’t dependent on the story happening at all.

Honestly, that’s it.  There is sanity and HP, but for the most part the two types of rolls define the system.  Let’s see my thoughts.

Mechanics or Crunch-I like crunch (heck I build point based Shadowrun characters for fun!), but for the most part, this is a quick, light system.  My more roll-happy friends freak out when we play as they NEED to roll to search, but the option to make story happen as the goal is a good one.  If you just want a game that happens fast without a ton of hassle because you didn’t spec into the right build at level 4 to cast the one spell to put the deepone to sleep, but you will want a horror game then this is the crunch for you.    4.5/5

Theme or Fluff– This game is put out by the premier Lovecraft people in the industry.  They know their stuff.  It feels right, but it also feels like Indiana Jones as they build Pulp and straight Lovecraft versions of the rules into it.  If you want to punch the ghoul, then this can be your game, or if you want to go mad at the sight of a corpse, then this can also be your game.  The book builds out a full world in a quick way to help new GMs get running right away.  5/5

Execution–  PDF?  YEP!  Hyperlinked?  YES!  I have the two big things I want, but why am I not happy?  Well… RPG books can be built one of two ways: mechanics first or theme first.  This goes character build first.  I don’t know what ANY of the math means until WAY far into this book.  When I googled it it made perfect sense, and then 20 pages later I saw the explanation.  That is not good.  I like the world that is built with the book, but it’s a pain to read; a three column design isn’t great. This book is modern, but some of the design decisions are just a bit off.  3.75/5

Summary– Slick and simple.  This game is a fun one regardless of the book design.  I like the game this makes.  The solid focus on story first is nice.  I would like a bit more crunch, but  simple is fun sometimes.  The story and theme of the book are top notch.  The execution isn’t.  If you want a game that starts quick and plays quick but still has great Lovecraftian horror, then Trail of Cthulhu is worth checking out. 88%

Daily Punch 9-9-20 Theory and Practice for DnD 5e

Had an idea last night for Pathfinder, and think it might fit as well into DnD 5e as a feat.

Theory and Practice

Prerequisite: proficiency in arcana, nature, or religion
Isn’t magic all the same thing, really? Gain the following benefits:

  • Increase your Wisdom or Intelligence by 1, to a maximum of 20.
  • You can use Intelligence(arcana), Intelligence(nature), or Intelligence(religion) in place of Intelligence(arcana), Intelligence(nature), or Intelligence(religion) for skill checks.

Thoughts?

Daily punch 9-8-20 Theory and Practice feat for Pathfinder 2e

Had a game this weekend where my players were stumped when it came to a religion check in a haunt. All wizards! So let’s help with that.

THEORY AND PRACTICE FEAT 1

General Skill

Prerequisite(s) trained in Arcana, Occultism, or Religion

Through study of one art, you have learned how to use similar skills to answers similar problems. During a haunt you can use a Arcana, Occultism, or Religion skill in place of Arcana, Occultism, or Religion skill.

Thoughts? It’s situational, but it will help you in a pinch!

Daily Punch 9-7-20 Damage Augment gun augment for Starfinder

How about some love for weapons. You can augment your body, so why not your gun?

NameLevelPriceSystem
Damage Augment76500Gun 

This small disk is placed along the barrel of has a small dial. As an action, you can change the damage type of the weapon of the weapon to acid, electric, fire, cold, or sonic damage instead of the weapons normal type for the weapon. This lasts until the damage type is changed again.

Thoughts?