Month: March 2024
Ring Side Report- RPG review of The Hidden Library
Product– The Hidden Library
System- Pathfinder 2nd Ed or DnD 5e
Producer– Beyond the Horizon
TL; DR-Good library fun for free! 95%
Basics– Moonlight library madness! Our heroes are hired to infiltrate a library that only appears at night. Can the heroes get in, get the goods, and get out while nature fights them at every turn?
Mechanics or Crunch– This adventure is well balanced and has several different pieces for the players to play with. There’s combat, social, and a big skill test to find the hidden book. Many of the combats use standard creatures, but there are custom encounters and haunts as part of this adventure. Overall, it’s a well done crunch. 5/5
Theme or Fluff– Beyond the Horizon is building a world adventure by adventure. This adventure builds off other published adventures and characters they introduced, and the continuation is appreciated. And as in the crunch, there are social and skill tests to let different players get into the action. It might need a bit more box text to build into the story, but overall it’s well done. 4.75/5
Execution– I like what’s here, but this needs a bit more to be amazing. I like the text and pictures. I have one minor issue with the layout as I think the background color is a bit strong and partially distracts from the text. I like the fact that the adventure has a separate bestiary with all the different monsters in it. I HATE when a book tell me to go somewhere else when I paid for this book! The one issue that might hurt this book is the lack of maps. Other adventures from Beyond the Horizon have had maps, so that might have helped here. But it’s hyperlinked and reads fast, so my only issue is I want more. 4.5/5
Summary-The Hidden Library is a solid adventure where my real only issue is that I would like more content. The crunch is good, and the company is building a world piece by piece leading to something bigger. I’m enjoying what is coming out. I would like a bit more story and maps, but if you have some generic maps you will be fine. And for the price of FREE get this one ASAP! 95 %
Daily Punch 3-29-24 Speed Shot scientist plan for Everyday Heroes
Just a shot in the arm!
Speed
As an action, you enact this plan and inject yourself or a willing ally with 5 feet of you. the target gains a +1 bonus to all checks for 10 minutes. At the end of that time, the target takes 1d6 damage. At higher levels you can choose to still provide a low bonus and damage.
Level 3: The target gains a +2 bonus to all checks for the duration and takes 2d6 damage at the end.
Level 5: The target gains a +3 bonus to all checks for the duration and takes 3d6 damage at the end.
Level 7: The target gains a +4 bonus to all checks for the duration and takes 4d6 damage at the end.
Level 9: The target gains a +5 bonus to all checks for the duration and takes 5d6 damage at the end.
Thoughts?
Daily Punch 3-28-24 Mind Crush occult spell for Pathfinder 2nd Ed
Hit them in the head!
Mind Crush one-action Spell 6
Manipulate Mental
Traditions Occult
Range 60 feet; Target 1 creature
Defense Fortitude; Duration instantaneous or permanent
You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save.
Critical Success The creature is unaffected.
Success The target takes 4d6 mental damage.
Failure The target takes 8d6 mental damage
Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be
removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.
.
Thoughts?
Daily Punch 3-27-24 Acid Spit adept power for Shadowrun 6e
soo gross!
Acid Spit
Cost: 1 PP
Activation: minor action
Through magic and digestion you can now produce acid spit. As an major action, you can spit acid 30 feet at a single target with DV 5 chemical damage and giving the target the Corroded status with a rating equal to net hits on the attack.
Thoughts?
Daily Punch 3-26-24 Divine Touch divine spell for Pathfinder 2nd Ed
Like mana from heaven.
Divine Touch one-action Spell 6
Manipulate
Traditions divine;
Range touch; Targets 3 willing creatures
Duration 1 minute
You install a bit of divine spark into a target. The target gains a +1 bonus to all attacks, checks, and saves. This is an untyped bonus and stacks with other named bonuses.
Thoughts
Daily Punch 3-21-24 Defensive Stance strong hero talent for Everyday Heroes
Why be crazy?
Reckless Attack (Level 1). At the start of your turn, you can declare you are being defensive. You gain
disadvantage on attack rolls with melee weapons until the end of your turn. Your opponents gain disadvantage on attack rolls against you until the start of your next turn.
Thoughts?
Daily Punch 3-20-24 Force Rain arcane spell for Pathfinder 2nd Ed
Just give me a second!
Force Rain one-action Spell 6
Manipulate Force
Traditions arcane;
Range 100 feet; Area 20-foot radius, 20 feet high column
You call forth a rain of pure force pelting creatures in the area. For each creature in the area, roll 1d4. For a number of times equal to that number, deal that target 1d4 force..
Thoughts?
Daily Punch 3-19-24 Overeducated Asshole negative quality for Shadowrun 6th Ed
Man, just dont be an ass…
Overeducated Asshole
Just because you know things, doesn’t mean your not an ass.
• Bonus: 12 Karma
• Game Effect: You gain a penalty on all Charisma rolls equal to your highest knowledge skill.
Thoughts?
Daily Punch 3-18-24 Sudden Elemental primal spell for Pathfinder 2nd Ed
Fast friends!
Sudden Elemental one-action Spell 5
Manipulate Summon
Traditions primal
Range 30 feet
Duration sustained up to 1 minute
you quickly summon an elemental. You cast the summon elemental spell as a 2nd rank spell..
Heightened As if 1 spell rank higher.
Thoughts?