Daily Punch 3-16-20 Return To Sender combat feat for Starfinder

Love grenades in Starfinder.  Everybody is a wizard with fireball!  How about being able to return that back to whoever sent it your way?

 

Return to Sender (COMBAT)

If you swing just right, you can send what comes at you right back.

Benefit: As a reaction when a grenade is throw at you, you may make an melee attack.  If your attack value equals or exceeds the attack value of the person throwing the grenade, you can return the grenade to the targets square where it explodes.

 

Thoughts?

Daily Punch 2-19-20 Foul Blessing spell for DnD 5e

One last reaction spell for DnD 5e.

 

Foul Blessing

Casting Time: reaction
Range: 30 feet
Components: V
Duration: instantaneously

A creatures making an ability check that you can see within range must make Charisma saving throws.  If the target fails this saving throw makes, the target must roll a d8 and subtract the number rolled from the check.

 

 

 

Thought?

Daily Punch 12-5-19 Gloves of the Rock Crusher wonderous item for DnD 5e

Time to help those unarmed characters characters crank up some damage!

Gloves of the Rock Crusher

Wondrous Item, very rare

These warm leather work gloves betray the magic inside. While wearing these, you add double your Strength or Dexterity modifier to damage rolls you make with unarmed strikes and natural weapons. Such attacks are considered to be magical.

Thoughts?

Daily Punch 11-13-19 Force Punch spell for Castles and Crusades

Ok, something the new school has over the old is wizards and clerics with cantrips that make them a wizard, not a fighter with crappy stats.  Let’s fix that!

 

FORCE PUNCH, Level 0 wizard, illusionist
CT 1 R 50 ft. D Permanent
SV none SR yes Comp V, S, M
A ball of force is throw from the casters extended finger at  a single target. The caster must succeed with a ranged touch attack to hit the target. The force punch deals 2 +1 per 2 caster levels damage if it hits.
The material component for this spell is a pebble.

Daily Punch 11-12-19 Channel Light Divinity spell for Castles and Crusades

Alright, time to run some games of C and C, and I want some modern in my OSR.  Here is spell for the clerics out there.

 

 

CHANNEL LIGHT DIVINITY*, Level 1 cleric , 2 druid , 2 illusionist
CT 1 R 30ft. D permanent
SV see below SR yes (h) Comp V, S, DF
When the caster yells a prayer to the heavens, all creatures in the areas are healed  for 1d4 hit points of damage. No saving throw is needed when the spell is cast by a cleric or druid. All undead creatures may attempt a wisdom saving throw or take 1d4 hit points damage.

The illusionist version of the spell acts in the same manner with one important exception. The spell recipient of the spell must make an intelligence saving throw. If the creature fails the saving throw, the spell acts normally. If the creature makes the saving throw, the spell fails as the creature realizes that the spell is an illusion. An illusionist cannot cause damage to undead.

The reverse of the spell causes 1d4 hit points damage to living creatures. In those situations, a successful wisdom save indicates half damage if cast by a cleric or druid, or no damage if cast by an illusionist.

 

Thoughts?