Ok ok, one more version of this spell!
Illusion Casting 10 minutes (Material, Somatic, Verbal)
Range 10 feet; Targets all targets in range
Duration 10 minutes
You cast a spell that appears to be talking corpse in all forms except you control what the corpse says. Casting this spell prevents any future casting of talking corpse with this corpse. Any attempt to determine a false spell can be detected with a successful Religion, Occult, or Arcana check and a successful perception check. For each target, the effects of lying corpse are based on the target’s Will saving throw.
Success The target does not believe you cast the spell correctly and does not believe the corpse’s responses.
Critical Success The target knows you cast lying corpse and disbelieves the result of the spell.
Failure The target believe anything the corpse says as per the spell talking corpse.
Critical Failure Per failure, but the target’s is immediately subjected to the failed result of the suggestion spell.
M4 Death Ventriloquism
School Illusion (language-dependent)
Casting Time 10 minutes
Range 10 ft.
Targets all creatures that can hear you in range
Duration 1 minute/level
Saving Throw Will negates, see text; Spell Resistance yes
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attempt to determine the false nature of the spell can be detected with a successful mysticism check and a successful perception check. The DC to determine this effect for all checks is equal to 10 + 1/2 your level level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
How about something to make your blades sharp in the dark?
Casting Time: 1 action
Components: V, S
Duration: 1 hour
You touch a weapon. Until the spell ends, your weapon attacks score a critical hit on a roll of 19 or 20.
At Higher Levels: When you cast this spell using a spell slot of 6th level or higher, your weapon attacks score a critical hit on a roll of 18 or 20.
Been reading the latest DnD mod, so let’s make some city based content!
I Know A Guy
You know people, and it’s not what you know, but who you know! Gain the following:
- Increase your Charisma score by 1, to a maximum of 20.
- When you make a Charisma(persuasion) check to learn something in a social setting, to find an item, or to buy an item at a cheaper price, you gain advantage on the roll.
I want a real low level version of arcane sword for bard, wizards, and wizard rogues.
Casting Time: 1 action
Range: 10 feet
Components: V, M (a dagger)
Duration: 1 minute
You enchant a dagger to float within range. It lasts for the duration, and at the end, it returns to your hand or a holster for it by a mental command.
As a bonus action on your turn, you may make a melee spell attack against a target of your choice within 5 feet of the dagger. On a hit, the target takes 1d4 + spell casting modifier magic slashing damage. This is a purely mental action to command the dagger. You do have fine motor control of the dagger so this can be used to cut ropes on held people without a change of hurting the individual as if you were cutting with your hands. You may concentrate on other spells while this spell in in effect.
Its time for some druid fun!
STRONGER THAN MOST Druid FEAT 6
Prerequisites Wild Shape
When you a use a spell from a Druid Wild Order feat, you gain a +1 conditional bonus to attacks, to your AC, and you increase your HP by your level.
A few more operative exploits for Starfinder. Here is one to help the rogue who wants everything…
Dual Nature/Dual Solar (SP)
Prerequisite: 6th Level, Star Cutter
You gain the opposite level 1 solar manifestation of whatever you choose when you chose Star Cutter. This second manifestation can not be increased and manifests when you active your other power.