How about another idea that come up over the weekend. LET’S STAB PEOPLE!
Deep Stab. As an action you can expend one superiority die to deeply stab your weapon into the target of a melee attack. If the attack is successful, you drive the weapon deep into the target. You are considered . As an action the target or a friendly target can attempt a Strength check (DC equal to your save DC) to remove the weapon. At the end of each round that a target has a weapon stuck inside of it, the target takes damage equal to your superiority die. The target is considered to have armor of the same material as your weapon for all effects a spells.
I like potions, and I think they don’t get the respect they deserve. Let’s build of that…
You can slam it down with the best of them! Gain the following:
- You can drink or use a potion as a bonus action
- When you drink a potion, you regain an extra 1d4 hit points for every 2d4 hit points the potion heals.
Why stun when you can push? Here is a cantrip for 5e DnD!
Fist of Force
Casting Time: 1 action
Components: V, S
Turning your hips, rolling your sholders, and punching with excelent form knocks a creature far away from you. Make a melee spell attack against the target. On a hit, the target takes 1d8 force damage, and it is pushed 10 feet away from you.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Ok, let’s get back into the grove with an idea for Starfinder that is long coming…
MYSTIC RESTORE M2–6
School conjuration (healing)
Casting Time 1 standard action
Targets one creature
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
With a touch, you reinvigorate a target, restoring resolve points.
Mystic resolve restores a number of RP to your target depending on the spell’s level.
2nd: 1 RP
4th: 2 RP
6th: 3 RP
Let’s build off yesterday’s feat with an improved version.
Improved Quick Patch
You ain’t got time to bleed.
Prerequisite: Quick Patch
Benefit:When you use RP to regain stamina, you regain 1/2 your hit points as well. This amount does not stack with quick patch.
How about another quick feat for Starfinder? This time let’s play with RP and hit points.
You’re used to slapping on a patch over a wounds and moving instead of slowing down for real care.
Benefit:When you use RP to regain stamina, you regain 1/4 your hit points as well.
I’ve been thinking about RP in Starfinder lately. Let’s put some of that down on paper.
You’re second wind is stronger than most.
Benefit: Once per day when you rest for 10 minutes, instead of regaining stamina points you can regain resolve points equal to constitution modifier.