Daily Punch 10-31-17 Deep Stab Fighter Maneuver for DnD 5e

How about another idea that come up over the weekend.  LET’S STAB PEOPLE!

 

Deep Stab. As an action you can expend one superiority die to deeply stab your weapon into the target of a melee attack.  If the attack is successful, you drive the weapon deep into the target.  You are considered .  As an action the target or a friendly target can attempt a Strength check (DC equal to your save DC) to remove the weapon.  At the end of each round that a target has a weapon stuck inside of it, the target takes damage equal to your superiority die.  The target is considered to have armor of the same material as your weapon for all effects a spells.

 

 

Thoughts?

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Daily Punch 10-24-17 Fist of Force cantrip for 5e DnD

Why stun when you can push?  Here is a cantrip for 5e DnD!

 

Fist of Force

Evocation cantrip

Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous

Turning your hips, rolling your sholders, and punching with excelent form knocks a creature far away from you.  Make a melee spell attack against the target. On a hit, the target takes 1d8 force damage, and it is pushed 10 feet away from you.

The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

 

 

Thoughts?

Daily Punch 10-23-17 Mystic Restore spell for Starfinder

Ok, let’s get back into the grove with an idea for Starfinder that is long coming…

MYSTIC RESTORE M2–6

School conjuration (healing)

Casting Time 1 standard action

Range touch

Targets one creature

Duration instantaneous

Saving Throw Will half (harmless); Spell Resistance yes (harmless)

With a touch, you reinvigorate a target, restoring resolve points.

Mystic resolve restores a number of RP to your target depending on the spell’s level.

2nd: 1 RP

4th: 2 RP

6th: 3 RP