Jumping back into things! Here is a one that came up at the table for Savage Worlds!
Flatfooted [minor or major]
You are slow on the draw. A minor flatfooted character’s initiative is one number lower that indicated on his or her card. If this would put a character at one initiative, they must make an agility check or be stunned. If the character is already stunned and fails the check, they take one nonlethal damage.
A major flatfooted character’s initiative is reduced by one number and one suit. If the character draws a club, an agility check or be stunned. If the character is already stunned and fails the roll, they take one nonlethal damage. If this would put a character at one initiative, they must make an agility check or be stunned. If the character is already stunned and fails the check, they take one nonlethal damage. A character can be subjected to both these effects with a major hindrance.
Thoughts?