Its been a while, but today should be an Arcanis trait
Additional Training [Combat]
While training with your favorite weapon, you work the advanced combinations until they become basic skills
You may take this trait multiple times, when you do, choose a martial technique or weapon trick that is advanced and one tier lower then your current one. This ability is now considered a base ability.
How about a taste of the three fold law?
Karma-requires Witch class-when an enemy confirms a critical hit against you, your next three critical threat hits automatically confirm.
Watching some Sci-Fi and I thought of this
Improved Link-positive quality-10 bp-in any situation where you are in AR gaining a bonus to any computer related roll you may gain a bonus of up to 3 dice for your pool. However if you take any damage while in AR you opponent gains that much bonus to the damage amount.
Watching my cats made me think of this….
Arcane Pet-feat-you gain a familiar as if you were a wizard of your level.
I’m working on a build for a swordmage in Pathfinder, but I’ve seen a problem that many pathfinder players have told me they run into, here is the fix…
Exchange Archetype-Feat-You may take this feat multiple times. When you take this feat, choose one Archetype ability from any other Archetype then your own. This ability replaces the normal ability of your class and Archetype.
How about one more Pathfinder feat? Should other classes get bardic knowledge?
Historical Perspective-Feat-Based on your study of the histories, you see connections that other do not see-You may use a history check as any other knowledge check with a -4 penalty on the check. This functions in a similar fashion to bardic knowledge.
Saw something in Shadowrun that made me think of a trait for Pathfinder
Warriors Honor-Trait-Whenever you encounter another warrior in peace time, you want to challenge them to a nonlethal duel. The nature of the dual is a fight to first blood using nonlethal blows. If you Win the duel, you gain a +2 bonus to social checks with this character as you have proven yourself superior to them. If you fail, you gain a -2 penalty to social checks due to your overawe of the character. If the character will not duel you, you consider the person below you, which grants a +1 bonus in intimidate checks and a -1 penalty to diplomacy checks.