Ok, here is the Starfinder version of the same spell
Lord Giveth, Lord Taketh M1–6
School necromancy
Casting Time 1 standard action
Range touch
Targets one living creature
Duration instantaneous
Saving Throw Will half ; Spell Resistance yes
With a touch, you steal the life from a creature in range and and invigorate a different target, restoring a number of Hit Points equal to the damage dealt. If the second target regains all of its Hit Points as a result of this spell, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.
Lord giveth, lord taketh damages the first target with a number of Hit Points of necrotic damage depending on the spell’s level.
1st: 1d4 + your Wisdom modifier
2nd: 3d4 + your Wisdom modifier
3rd: 5d4 + your Wisdom modifier
4th: 7d4 + your Wisdom modifier
5th: 9d4 + your Wisdom modifier
6th: 11d4 + your Wisdom modifier
Casting this spell doesn’t provoke attacks of opportunity.
Thoughts?