My brother is SUPER mad when he uses a heropoint and he fails. Let’s cushion that blow.
Can’t Fail! Feat 1
General
You’re a hero, so how can you miss!? When you fail a roll, use a hero point to reroll, and fail, you regain that hero point. You can not use this again for an hour in game time.
I’ve been playing Prey, and my favorite part of this Sci-Fi game is the ability to take apart creatures and make useful stuff from them. We can do this in starfinder too!
Recycler Grenade
This grenade causes bonds between atoms to brake and condense into a cube of cube of UPBs for all targets within range. This weapon does untyped damage to all creatures in the area. No damage resistance applies to this damage except for any creatures that lack a physical body of any kind. After the damage is delt to all targets and surrounding material and location, a number of UPBs are created equal to the total damage dealt.
I have players who what to run, kill, and run some more!
Fast and Focused (Combat)
You’re a nimble minx.
Prerequisites: Spring Attack, Shoot on the Run, or Agile Casting
Benefit: When a feat grants you the ability to use a full action to move and do another action in the middle of that move, that action now becomes a standard action instead.
Monk Archetype Martial Artist* Prerequisites Mountain Stance Requirements You are in Mountain Stance. * This archetype offers Rock Slide at a different level than displayed here.
You smash into a foe with the force of rock fall. Make a stride and then a melee attack using your mountain stance attack. If you hit, the target must make a Fortitude save. If it fails, the target moves a number of feet equal to half the distance you moved this turn, rounded down. On a critical failure, the target moves equal to the total distance you moved this turn. If you moved before using Rock Slide, add that distance to the total you moved this turn to calculate how far the target moves.
Special If you have this feat, while you are in Mountain Stance, you gain +2 status bonus to saves to avoid being forced to move or knocked prone.
No force can move you! As an bonus action, you can enter the stance of the mountain. You can only be in one stance at a time When you do, gain the following benefits:
Gain advantage on any saves to remain where you are, remain stationary, and remain upright. Enemies gain disadvantage on any attempts via attacks, spells, or abilities to remove you or knock you down.
When you are upright and have both feet on the ground, one attack you make each round gains bonus damage equal to 1/2 your level, rounded down.
Rare Divine Evocation Usage held in 1 hand; Bulk 1 Base Weapon any hammer
This hammer is the most prized possession of the second of command of a faith and is passed down as the new leader is chosen to the new second in command. The hammer is a +3 major striking holy/unholy cold iron hammer of whatever hammer the faith prefers carved to be a holy symbol for the faith. This weapon counts as a holy symbol for any spellcasting purposes.
Divine Wielder If you’re a character capable of casting divine spells, you also gain the following two benefits.
When you critically hit an enemy of your faith, the creature is slowed 1 and enfeebled 2 for 1 round.
You can activate the hammer in the following way.
Activate command; Frequency once per day; Action three actions; Requirements You hit an incapacitated creature three times using the hammer; Effect The creature is instantly destroyed and turned to ash. The creature can not be resurrected to live via any means. The creatures soul is freed from any bonds. oaths, or deals it made in life and is instead sent for judgement and sent to the correct afterlife as a normal soul. The also means that any deals the creature struck to avoid punishment or gain power in another live are also null and void. The only way to return the creature to life is via miracle cast by a 20th level cleric of the faith where the soul was sent to in its afterlife .
Basics– NO GM, NO PROBLEM!. Quest Calendar is a desk calendar that has a simple story that you walk through each day with puzzles, combat, and a solid story to draw you in. 2022 had a fantasy, world hopping adventure, and this year 2023 is a universe spanning Sci-Fi epic. let’s break it down!
Basics- Each day the calendar has a picture and a short story. The back of each previous day gives rules for combat, discussions and short side quests with towns folk, or puzzles for you to solve based on the story.
Dice- It wouldn’t be a RPG without dice! Each character has a bonus to hit, defense, damage dice, and hit points. Combat is simple where you roll to hit and if you hit you deal damage. Deal enough damage and the opponent is stunned. Don’t hit or don’t do enough, you are attacked. Depending on your defense, you take more or less damage. Other checks are the same as if you roll a d20, add the statistic used in the check, a number between 0 and +3 typically, and compare to the rules.
Powers and characters- There are multiple characters to choose from each with their own backstory. Each character has information from levels 1 to 6 as well as powers and abilities. Powers and abilities range from one per page things, constant bonuses to actions, or powers that have a limited number of uses before you must rest.
Ok, now my thoughts.
Mechanics or Crunch– This adventure a day calendar honestly is like a daily Shadow of the Demon Lord game. D20 + a number and compared to the results is a fantastically simple RPG that doesn’t get enough love. You do not get crazy complex here, because you can’t have crazy options since its a simple mechanic. But, it’s rolling dice everyday to have some fun and play through a story. 4.75/5
Theme or Fluff– This is a simple story that is executed well. First, the bad- you can’t have a crazy branching RPG when it’s a linear object. You’re playing through a story like Lord of the Rings, but you can’t really change what the fellowship does. That’s the inherent limits of this medium. That said, I loved the story of 2022 and can’t wait for 2023. Sure, it’s simple fantasy, but sometimes I just want to be a guy on a world saving quest in bite sized pieces. That’s what this is, and it is done well! 4.75/5
Execution– How much you love what is here will really depend on how much you spend. 30 gets you the calendar. That’s a bit high for a calendar, and the calendar is a bit small. It’s a desk calendar, so that’s a bit annoying and since it is small and thick, it can break the glue holding it easily. But that’s the end of the negatives. Solid art, easy to read, and a simple flow and layout make this a fun product. I love the character books and layout of them. I didn’t like the markers that the books came with, but they fixed that in the 2023 edition. I also LOVE the tiny dice. Those went right into my backpack at the end of the year when I got new ones. And this year its metal tiny dice! This product has a few small flaws, but it’s still something I love. 4.5/5
Summary– Will this be the greatest RPG you have ever played with branching story and complete autonomy with the most intricate character build options that you have ever seen? Absolutely not, but the important this is it is not trying to be. This is a short adventure every day that builds an interesting world and lets you play a quick game as a fun distraction while also being a calendar? YES! And its amazing at that goal. I continue to hate small things because of being clumsy, but if that is the worst complaint I have with the calendar, then you need this now. 2022 is done, but you have plenty of time to get onto the ground floor of 2023. I’ve bought myself and my wife calendars and I hope you have a fun adventure in space with me! 93%
Weapon (any hammer), legendary (requires attunement by a divine spell caster)
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The DC of any divine spell you cast increases by 3, and you gain a +3 bonus to spell attack rolls as well. This item functions as a holy symbol.
When an incapacitated creatures is struck three times (requiring three different attacks) on the head, The creature is instantly destroyed with no capacity for regeneration, resurrection, true resurrection, or returning to life in any capacity. The body instantly is reduced to ash with no heat, and the soul is freed from any binding contracts it made with alive. The soul is then instantly judged and sent to an afterlife based on its action in its life as would any moral in that situation with the soul being unable to use any negotiated contracts to forgo punishments or gain power post life. No outside force can prevent the transfer of this soul to its deserved afterlife.