Daily Punch 6-22-16 Kaiju Slayer monastic tradition for DnD 5e

As a kid, I always loved Kaiju and the superheroes who changed size to fight them.  Let’s make a monk who does that.


Kaiju Slayer

Be careful when you fight monsters, lest you become one.  As a kaiju slayer, you have been trained to harness power in yourself and use it to attack the monsters who threaten your people.


Path of the Kaiju

Starting when you choose this tradition at 3rd level, you can manipulate yourself using ki.  You can spend a ki point to increase your size, spending one ki point per size increased as a bonus action.  All objects you hold, wear, and wield increase in size as well.  Your unarmed damage increases as well, with each size increase modifying your damage by one step along this track.  1d4->1d6->1d8->1d10->2d6->2d8->2d10->2d12.  This size may be maintained for up to one hour, but you may end it at any time as a reaction.


Squish the Ant

At 6th level, you learn how to fight those smaller than yourself.  For each size category that you are larger than an enemy gain a +1 bonus to damage against that target.


Skin of the Beast

Beginning at 11th level, you learn to harness the abilities of the monsters you fight.  For each size category you increase your size, you gain a +1 bonus to your AC.


Kaiju Strike

At 17th level, you gain the ability to fully harness your kaiju power.  For each size category you increase yourself, increase your proficiency bonus for all weapon and unarmed attacks by +1.




Daily Punch 6-21-16 Gravity Crush cantrip for DnD 5e

If we’re going to have powers to fight giants, let’s use their size against them!


Gravity Crush

transmutation cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You cause the body to fold in upon it self.  The more body the creature has the more it crushes itself.  Chose a target in range and have them make a Constitution saving throw.  On  a failure, the target is dealt damage based on its size based on the chart below.

Size Bludgeoning Damage
Tiny 1
Small 1d3
Medium 1d6
Large 1d8
Huge 1d10
Gargantuan 1d12

This spell’s damage increases by 1 point (for tiny) or by one die when you reach 5th level , 11th level , and 17th level.



Daily Punch 6-20-16 Odysseus’ Phalanx for DnD 5e

Let’s keep writing about giants, this time let’s write about following an ancient hero and learning from his wisdom.  How about a archetype for fighters?


Odysseus’ Phalanx

Odysseus is an ancient hero to your people.  He survived things that would easily end most men.  You have dedicated yourself to following his principles and learned the ways to make and survive war!


Beginning when you choose this archetype at 3rd level, you increase your AC by +2, regardless armor.

Side by Side

Starting at 7th level, you make yourself the focus of attacks rather then your allies.  As an action, you can issue a command to all engaged enemies.  If an enemy attacks you, they receive a +2 bonus to the attack, but if they do not they receive a -2 penalty to the attack.  This lasts till you leave the engagement, are knocked unconscious, or until all commanded enemies are dead.  This is no limit to the number of times you an do this in a day.

Shield Wall

At 10th level, when you are engaged with a target with one or more allies, you increase the AC of each ally by +2.

Superior Survivor

Starting at 15th level, your bonus to AC from the Survivor class feature increases to +4.

Arrow through the Axes

At 18th level, you increase your proficiency with weapon attacks by +2.



Daily Punch 6-15-16 Thick Skin feat for DnD 5e

How about some damage mitigation for a character in DnD 5e?  How about a feat?


Thick Skin

You are a solid mass who takes hits, doesn’t care, and keeps moving.  Gain the following:

  • Increase your Constitution by 1, to a maximum of 20.
  • After damage reduction and damage immunity, reduce all damage by 1/4 of your level, to a minimum of one damage reduction.  This damage reduction applies to each single attack, but only once per attack.  An attack that does 5 poison and 5 fire damage is only reduced once, but three magic missiles each have their damage reduced.



Daily Punch 6-14-16 Magically Thick Skin positive quality for Shadowrun 5e

Been watching mages get smacked down by stun/physical damage and all that made me think of this…



Magically Thick Skin

Cost: 10 karma

Most people shake off the light love taps they get in a bar from an angry dwarf.  You shake off the light love taps of an angry reality straining under your force of will.  When you take damage from a drain roll, either physical or stun, reduce the damage by 1, to a minimum of 1.





Daily Punch 6-10-16 Cushion the Blow spell for Pathfinder

How about a Pathfinder version of the same spell?

Cushion the Blow

School abjuration; Level alchemist 3, bard 3, cleric/oracle 3, druid 4, inquisitor3, paladin 4, shaman 3, ranger 4, witch 4; Domain protection 3



Daily Punch 6-9-16 Cushion the Blow spell for DnD 5e

How about a spell to help with saves in DnD 5e?


Cushion the Blow

3rd-level abjuration

Casting Time: reaction
Range: 60 feet
Components: V
Duration: Instantaneous

As you call out words of dismay, you select a creature in range.  That creature gains protection against a single spell or ability.  If the creature receives half damage on a successful save of a spell of 2nd level or lower or an ability with a save DC of 12 or lower, the spell has no effect.  If the creature fails a saving throw against such a spell or effect, instead treat the creature as if it had succeed.  If the a saving throw does not reduce damage from the spell or effect, this spell has no effect.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the level of the spell or DC of the effect that can be targeted increases by 1 for each slot level above 3rd.

Daily Punch 6-8-16 Circle of the Tuatha De Danann druid circle for DnD 5e

Let’s keep going with the anti-giant druid circle of the Tuatha De Danann!




Circle of the Tuatha Dé Danann

You are a protector of nature and the guardian of and from the fey.  An enemy of both is the Fomoire,, a race of giants who may come from under the land or across the see.  Seeing your devotion against these monsters, the Tuatha De Danann, possibly gods among the fey and man, have blessed you in your fight with powers and gifts to fight this war against the giants in the dark.


Knowledge from the Land

When you choose this circle at 2nd level, they very lands aids you and teaches you.  You gain proficiency in Intelligence(nature) checks and can use your Wisdom score in place of Intelligence.  If you are already proficiency in Intelligence(nature) checks, gain expertise as a rogue with Intelligence(nature).

Blessing from the Stone of Fal

Starting at 2nd level, when you touch the ground you can access the blessing of the Stone of Fal.  As an action, while standing on the ground, you can spend as many hit dice as you want and heal as normal for each one.  These hit dice return as normal

Circle Spells

Your mystical connection to the gods who struggled against the Fomoire infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to extra spells.  Once you gain access to these spells, you always have them prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Druid Level Circle Spells
3rd enlarge/reduce, protection from poison
5th bestow curse, remove curse
7th conjure woodland beings, divination
9th commune with nature, hold monster

The Gift of Spear of Lugh

Starting at 6th level, Lugh blesses you with his guidance and his spear.  Instead of using Strength or Dexterity for spear attacks, you can now use Wisdom.  Also, you can enchant your spear using own magical power.  At the start of a day, you can expend two 2nd level spell slots to make any spear you wield a +1 magical enchanted weapon for 24 hours.  At later levels you can spend two 4th level spell slots to make the spear a +2 magical enchanted weapon or spend two 6th level spell slots to make the spear a +3 magical enchanted weapon.  You can spend higher level spell slots as if the were lower level slots for this effect.

In addition, against creatures with the giant creature type, any enchantment bonus your spear currently has is added as a bonus to your spell attack rolls and as a bonus to your spell save DC.

The Gift of Dagda’s Cauldron

When you reach 10th level from now on when you take a short or long rest you a.can create a stew that receives the blessing from Dagda’s Cauldron itself.  Up to eight creatures who eat from this stew increase their maximum hit points by a number equal to your level.  A character may be affected by other effects the increase their maximum hit points, but may only receive this bonus once per 24 hours, even from other creatures brewing the stew.  This increase last for 24 hours or until your next long rest.

A sliver of the Sword of Light

When you reach 14th level, you are blessed by Nuada to use a tiny piece of her sword.  As an action, you can raise your weapon into the air.  A enemies within 30 feet of you must make a Charisma saving throw (DC equal to your spell save DC) or be blinded by the power of the Sword of Light for one round.  Creatures with the giant type have disadvantage on this saving throw. You can use this feature twice. You regain expended uses when you finish a short or long rest.

You are also immune to damage from poison and the poisoned condition.




Daily Punch 6-7-16 Disciple of David cleric domain for DnD 5e

Keeping with our anti-giant theme, here is our cleric domain-the Disciple of David!


Disciple of David

Some heroes of old guide clerics almost as much as the gods you both follow.  You’ve chosen to follow an old hero who teaches that no matter how small you may be, you can stand tall against the odds.

Table: Disciple of David Domain Spells
Cleric Level Spells
1st true strike, shield of faith
3rd enhance ability, enlarge/reduce
5th haste, spirit guardians
7th guardians of faith, banishment
9th dispel good and evil, hold monster

Disciple of the Wise

While your chosen saint was young, he was a man of action.  When he was older, he was known for his Wisdom.  When you choose this domain at 1st level, you gain a +2 bonus to Wisdom, to a maximum of 20.

Channel Divinity: Divine Strike Guidance

Starting at 2nd level, you can use your Channel Divinity to ask your saint to guide your allies strikes.

As an action, you present your holy symbol and evoke the god’s to aid your allies.

Choose a number of creatures equal to your Wisdom modifier within 30 feet of you, and those creatures gain advantage on their next attack.

Blessed Defense

Beginning at 6th level, any ally you target with a spell gains a bonus to their defense equal to your Wisdom modifier for one turn.

Bend the Knee

At 8th level, you learn from your patron the secrets of fighting the tall.  Any spell you cast that does damage or weapon attack on a giant deals extra damage equal to your level.

Fighting Goliath

Starting at 17th level, you have mastered the art of fighting giants.  When you cast a spell or make an attack against a giant, you always have advantage on the strike.  Giants always have disadvantage on saving throws against your spells as well.