Daily Punch 12-19-25 Child of the Ship Kasatha ancestry feat for Starfinder 2nd Ed
The voyage taught you things.
Child of the Ship Feat 1
- Kasatha
You’ve spent much of your time on board the ships learning the ways of space. You gain the trained proficiency rank in Crafting and Piloting. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
You also gain the Additional Lore general feat for Kasatha Lore.
Daily Punch Subsonic Shot gunslinger feat for Pathfinder 2nd Ed
Shhh…I’m hunting…
Subsonic Shot [two-actions] Feat 1
- Gunslinger
Shoot from the shadows. For two actions you load less powder into a firearm and make a ranged attack with that firearm. Reduce all damage die from that firearm by 1 size on a hit, but firing the weapon does not reveal your location or presence to anyone.
Thoughts?
Daily Punch 12-17-25 Piercing Shot operative feat for Starfinder 2nd Ed
ready… aim…..
Piercing Shot [two-actions] Feat 10
- Operative
Requirements You’re wielding a gun.
You hinder your target with a shot. You Aim and then make a ranged Strike against your mark. If the Strike hits, the target gains Painful 1 (DC 15 flat check to end). If a target has the Painful condition, it does not increase.
Thoughts?
Daily Punch 12-16-25 Gaping Cut rogue feat for Pathfinder 2nd Ed
Real deep cuts!
Gaping Cut Feat 6
Rogue
Prerequisite: Deep Cut
Right into the joint! When you succeed on an attack on a target with the off-guard condition, you can reduce the sneak attack damage by 1d6 or 2d6 and the target gains Painful 1 or Painful 2 (DC 15 flat check reduce by 1). If a target has the Painful condition, it can increase up to Painful 2.
Thoughts?
Daily Punch 12-15-25 Three Finger Salute android ancestry feat for Starfinder 2nd Ed
Force the restart.
Three Finger Salute Reaction Feat 9
- Android
Frequency twice per day
Trigger you critically fail a save, are subjected to a critical hit, or you choose trigger this ability
CTRL+ALT+DEL for the soul. As a reaction, you can fall prone, negating a critical hit or a critical failure on a save to a regular hit, end all conditions affecting you, regain up to half your hit points. You gain the slow 1 condition. You can even do this when you are under mind effecting conditions or while being controlled by spells like dominate. You end those effects and spells.
Thoughts?
Ring Side Report-Board Game Unboxing and Review of Nature Natural Disasters!
Ring Side Report- RPG review of Pathfinder Adventure Path #184: The Ghouls Hunger (Blood Lords 4 of 6)
Product– Pathfinder Adventure Path #184: The Ghouls Hunger (Blood Lords 4 of 6)
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $26.99 here https://store.paizo.com/pathfinder-adventure-path-184-the-ghouls-hunger-blood-lords-4-of-6-p2/
TL; DR– Another good step in the Blood Lord’s Path! 97%

Basics– YOU’RE A BLOOD LORD HARRY! You finally become blood lords, and now the plot is really heating up. Someone is attempting to poison the food supply and you… you get to play honor guard to the ghouls from the underdark. All in a day’s work for the lowest ranked, most powerful people in the kingdom.
Mechanics or Crunch– The mechanics of this adventure are solid, but there is one thing that bothers me. The crunch works here. There is investigation, combat, exploration, and event influence all baked in. Multiple different skills are used, so no one feels left out. The last dungeon is a bit of a big jump in terms of difficulty, but overall the mechanics are solid. My one major issue is the groups. You earn points with each group that runs the country, but I still don’t have a solid grasp of why. You earn points, but there is not a direct explanation of what to do with those groups. And this adventure has you get more downtime abilities to use those factions and build up more intrigue. Why should I do that? I need a bit more, and then I would feel like that’s a good use of my gaming time. 4.5/5
Theme or Fluff– This story is fun here. Usually just having necromancers is enough to make a problem. But in this one, the story is that someone is messing with the money. It’s destabilizing the country and making the nearby ghoul kingdom angry. Your job is to fix relations and stop that little problem. It’s a solid story that draws the players into the world. It’s not only “kill the bad people”, but stop the geopolitical problems before they begin! Also this book introduces a whole new religion, so if you want a ghoul character who’s extra special, this is the book for them as well. 5/5
Execution– Paizo makes good books. I love what’s here. I love layout, the sections, and the worldbuilding. It’s another solid book from Paizo. 5/5
Summary– I liked this adventure. It’s got a fun story, and the difficulty builds up to challenge the players. The story builds. The small start and low levels are paying off as big powers are coming to play and the players are becoming big power houses too! The book is solidly constructed, and full of the Paizo polish I come to expect. The one issue I have is the factions. I still don’t honestly know why my players and I should care. Beyond that, this is a fun next step in the Blood Lords adventure. 97%
Daily Punch 12-11-25 Deep Cut rogue feat for pathfinder 2nd Ed
Let’s make a few changes….
Deep Cut Feat 6
Rogue
You’ve learned how to really cut into tendons and joints. When you succeed on an attack on a target with the off-guard condition, you can reduce the sneak attack damage by 1d6 and the target gains Painful 1 (DC 15 flat check to end). If a target has the Painful condition, it does not increase.
Thoughts?
Daily Punch 12-10-25 Reboot android feat for Starfinder 2nd Ed
I get knocked down….
Reboot Feat 5
- Android
Frequency once per day
Turn him off and back on again! When you are reduced to zero hit points, once per day, you regain 1/4, rounded down, of your maximum HP and end all conditions affecting you.








