Why stun when you can push? Here is a cantrip for 5e DnD!
Fist of Force
Casting Time: 1 action
Components: V, S
Turning your hips, rolling your sholders, and punching with excelent form knocks a creature far away from you. Make a melee spell attack against the target. On a hit, the target takes 1d8 force damage, and it is pushed 10 feet away from you.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Ok, let’s get back into the grove with an idea for Starfinder that is long coming…
MYSTIC RESTORE M2–6
School conjuration (healing)
Casting Time 1 standard action
Targets one creature
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
With a touch, you reinvigorate a target, restoring resolve points.
Mystic resolve restores a number of RP to your target depending on the spell’s level.
2nd: 1 RP
4th: 2 RP
6th: 3 RP
Let’s build off yesterday’s feat with an improved version.
Improved Quick Patch
You ain’t got time to bleed.
Prerequisite: Quick Patch
Benefit:When you use RP to regain stamina, you regain 1/2 your hit points as well. This amount does not stack with quick patch.
How about another quick feat for Starfinder? This time let’s play with RP and hit points.
You’re used to slapping on a patch over a wounds and moving instead of slowing down for real care.
Benefit:When you use RP to regain stamina, you regain 1/4 your hit points as well.
I’ve been thinking about RP in Starfinder lately. Let’s put some of that down on paper.
You’re second wind is stronger than most.
Benefit: Once per day when you rest for 10 minutes, instead of regaining stamina points you can regain resolve points equal to constitution modifier.
Let’s do more starfinder! Now for the operative!
For any defence against a combat maneuver like bull rush or grab, add your dexterity modifier to the defence a second time.
Let’s keep the Starfinder ideas flowing. Here’s another for dex!
Why force when you can finesse?
Benefit: You may use your dexterity modifier in stead of your strength modifier when adding extra damage to a melee attack to a weapon with the operative quality.