Daily Punch 5-11-20 Heroic Bonus feat for Pathfinder 2nd Ed.

I like rerolls, but I also like Eberron’s hero points.  let’s see if we can merge these two…

 

 

Heroic Bonus  Feat 1

General

You know how to be a big damn hero!  When you spend a hero point, you can choose to reroll the die or can you choose to roll a d6 and add that amount to the total you rolled previously.

 

 

Thoughts?

Daily Punch 5-7-20 Pack Mule feat for Pathfinder 2nd Ed.

How about a quick general feat for Pathfinder 2nd ed.?

Pack Mule Feat 1

General
Prerequisites Strength 14


You’re a beast! You can carry up to your Strength modifier plus 7 bulk before you take any penalties, and you can carry up to 14 plus your Strength modifier bulk.

Thoughts?

Ring Side Report-RPG Review of Oracle of War- The Iron Titan

Product– EB-EP-01 The Iron Titan

System-DnD 5e

Producer– DMs Guild

Price– $4.99  here https://www.dmsguild.com/product/308553/EBEP01-The-Iron-Titan?affiliate_id=658618

TL; DR– Something for us all!  95%

308553

Basics–  Multi table event?  With my home group?  OH YES!  I’ve been part of lots of multi table events, but never one at home with a solo group.  The Iron Titan picks up with the players dealing with the giant they adventured under in the first Oracle of War adventure causing havoc in town.  How well does a multi table event translate to home?

Mechanics or Crunch– This adventure is pretty much the same event in both the multi table event and the single table.  The multitable event has rules for multiple tables, and it’s well written.  There are small sections added to this adventure that help you run it as a single table event.  The players honestly don’t get a different experience in terms of single table crunch vs a multi table event.  That’s quite frankly awesome.  5/5

Theme or Fluff– The story of this one is simple.  Zombies come.  You kill zombies.  Then Big Moe attacks, and you run around Big Moe killing pieces of him till you win.  Here is where something strange happens.  This is a battle interactive, and I liked it when I ran it with several other tables.  But I think I like it MORE as a single table event.  My players felt like they were the stars.  They blew up both arms then went for the head.  In the multitable event, you turn off a hand, but then another group does that as well.  That’s kind of strange…  It’s a fun story where everyone gets to play, but this multitable event actually runs better in single player mode!  4.5/5

Execution–  PDF?  Yep!  Hyperlinked?  No, but it doesn’t really matter (I’d still like it though).  This is well done.  I think the hyperlinks are needed more here than ever as this gets long and finding the sections you need on the fly is pretty important.  Overall I like what I see.  It reads fast, is well set up, and let’s you go from downloading to playing in about 10 minutes.  And you can play well after 10 minutes!  Solid execution in this one but I miss my hyperlinks.   4.8/5

 

Summary– I like this adventure, but this goes beyond me liking the adventure.  We’re in the middle of the plague.  Some people can’t make it to a regional con.  Some people have limitations on where they can play.  Some groups can’t travel.  Now every group playing the Oracle of War campaign can play this.  Of all the things I like about this adventure, that’s the best part-accessibility.  More groups will have the shared experience of this adventure.  You will enjoy this kaiju killing adventure, but the fact that any group anywhere can play this makes this a homerun I hope I keep seeing more of.  95%

Daily Punch 5-5-20 Tech Exploit Operative Exploit for Starfinder

How about we dip between classes a bit with the Operative?  Here would be a fun exploit for your operative to get a little bit of tech magic in their day.

Tech Exploit (EX)

Choose a technomancer spell based on your level and the chart below.  You can cast the spell two times per day.  All saves and attacks are based on your intelligence.  You cast this spell at the lowest level for that spell.  You may take this exploit multiple times.  Each time you do, choose another spell based on the chart below.

Times Exploit Taken Highest spell level Available Minimum Character Level to Take Exploit
1 1 2
2 2 6
3 3 10
4 4 12
5 5 14
6 6 18

 

Thoughts?

Ring Side Report-RPG Review of Oracle of War- The Night Land

Product– EB-01 The Night Land

System-DnD 5e

Producer– DMs Guild

Price– $4.99  here https://www.dmsguild.com/product/296403/EB01-The-Night-Land?affiliate_id=658618

TL; DR– Standard start to something great.  93%

296403

Basics–  Eberron?  In MY 5e?  OH YES!  Let’s hope in and look at the new TWENTY adventure long story for Eberron The Oracle of War Storyline called The Night Land.  You start by rolling into the town of Salvation on the Mournland border, and like all poor hungry souls, it’s time to find a job!  What’s the job board got today?

Mechanics or Crunch– This adventure is pretty balanced for crunch.  It is the same formula you’ve grown to love or maybe be annoyed with in this first adventure by Shawn.  Three small quests with some time between to rest up.  The party does some crazy stuff, rests, repeat.  The players learn how to be their characters, get a bit of a challenge, and then 4.5/5

Theme or Fluff– Standard well done 1st level adventure!  Shawn does 1st level adventure well.  Small packages to not kill the party day one.  It has a bit of Eberron feel, but like most things, it will require the DM to amp up the world feel.  You do hang with some goblins, changelings, and some horrors of the mournlands, so you get a good intro of the horrible things that want to eat you!  You can get a bit bored as your party might recognize a formula when they start.  But its level one!  You’re off to run errands and kill low level monsters, not take on the Lord of Blades day one!  4.5/5

Execution–  PDF?  Yep!  Hyperlinked?  No, but it doesn’t really matter (I’d still like it though).  This product has THREE PDFs.  One is the adventure in glorious color with lots of pictures that you run through the home printer.  The second is a slimmed down black and white no frills product that you run through the home printer.  Third is a newspaper to throw the players!  That’s some awesome world world building!  In addition, the adventure organizers have FULL PAGE sheets the players get after the adventure.  The things they check off let them know some serious crap is up.  Heck, I as a GM who isn’t fully aware of the campaign knows some crap is up, so I’m buying in too.  I also like the authors’ use of the DMs Guild to full effect by putting lots of pictures in.  These are pictures I’ve seen before, but it’s a nice touch to the other pictures that they throw in.  I like the art deco style of everything.  It honestly makes me feel more like we are between wars and I know something bad is coming….   4.9/5

 

Summary-I like Eberron, and The Wife LOVES Eberron.  This adventure brought her back to 5e and weekly gaming at the store.  That’s the sales pitch that I can give.  Now, is it perfect?  No.  It’s 1st level fare.  Small tapas portions of adventures as your cleric might be able to roll out two cure wounds and a real bad round of two crits can completely wreck a party.  Is that a problem?  No.  This is fun.  I’ll equate this to my favorite above average hibachi restaurant.  I know exactly what the chef is going to do there, but guess what?  I’m going to show up and be happy I went! 93%