Daily Punch 10-7-20 Dwarf racial template for Star Crawl/DCC RPG

Why not bring the old races back!

Dwarf: Short, built, and hardy, dwarves are the bedrock of any group they are part of. Haling from under the earth, they find the transition to space hard, but fit in well into spaceships where a crew might not see open sky for months at a time.
Stat Adjustments: Stamina +2
Special Abilities: Burly(add 1/2 Level (minimum +1) to Fortitude Saves)

Thoughts?

Ring Side Report-RPG Review of Star Crawl

Product– Star Crawl

System- DCC RPG

Producer– Tuesday Night Fiend Club

Price– $10.00 here https://www.drivethrurpg.com/product/254637/Star-Crawl?affiliate_id=658618

TL; DR– DCC Starfinder!  88%

Basics– Need some space in your DCC RPG?  Want to play Starfinder and DCC?  Then Star Crawl is for you.  Let’s see what the new things are from DCC RPG.

Basics-Can you play DCC RPG?  Then you can play this.  Honestly that’s the big mechanics of this.  Seriously!  That’s not a bad thing.

Races-  Star Crawl introduces race templates.  You choose a race template that you add to a character at level 1 or 0.  It’s a few ability changes and a few extra abilities.  Nothing too crazy, but some solid additional crunch to the system.

Space ships-  You can’t have space opera without space ships.  This system adds in space much like Starfinder.  Basically, pilot checks determine who goes from low to high as you outmaneuver other ships.  It’s simple to keep in the flavor of DCCRPG.

This is’t a complete change so much as an incremental change.  Let’s look at my thoughts on this.

Mechanics or Crunch-This is both the high point and the low point of the book.  Why high?  The new stuff is great!  I love what’s here. Solid new classes.  Solid application of the basic ideas of DCC RPG.  Solid new races.  Everything here is great.  Why low?  It didn’t feel like enough. I want more spaceships.  I want  more space options.  It’s kind of a short book.  It was great, but I was just left wishing for more to help me build my space world. 

4.25/5

Theme or Fluff-I was looking for some Star Wars DCC RPG, and this delivers.  You get new settings to play, and the fluff to get there.  What I do need more of is world building.  It’s a solid intro book with the basic ideas of the universe, but I need more.  The included adventure builds that out, but I would have liked a bit more history, background, and details to draw me in and help me make it my own.  4.5/5

Execution–  PDF?  YEP!  Hyperlinked?  no…I can live without the hyperlinks, but they help, especially for an intro book.  The rest of the book is well done.  The art is simple, but charming.  The layout works well.  It reads easily, and is approachable.  Overall, this is a solid book, but I still want a few more tech toys.  4.5/5

Summary– My players and I are chomping at the bit to get into this.  I like this book and world.  The mechanics are good, but I need more toys for the sandbox.  The world is solid, but needs more to help me build and expand.  All in all,  for a small publisher, this is an amazing book that I really recommend to anyone who needs a bit more scifi in their fantasy.  If you want some space fun, throw your DCC RPG players into this space opera. 88%

Daily Punch 10-6-20 Gas Creature Race template for DCCRPG/Star Crawl

Reading Star Crawl, and I thought about this as I went through the race section.

Gas Creature: Some creatures are not beheld to a body. They exist as a creature of pure thought and molecules. These intelligent gasses are far harder to hurt then the simple protein based bodies of their kin, but lack the physical form to do much heavy lifting.
Stat Adjustments: Strength -2; Intelligence +2; Hit Die -1 Step (min d4)
Special Abilities: Gas Form (physical damage is reduced to minimum for all attacks), Space farer(does not need space suit in areas of no oxygen and is not harmed by environmental extreme cold or hot but take normal elemental damage from weapon, attack, or spell)

Thoughts?

Daily Punch 10-5-20 Don’t Die on Me! envoy improvisation for Starfinder

How about some more love for the Envoy?

12th Level

You must be at least 12th level to choose the following envoy improvisations.

Don’t Die on Me! (Ex) [language-dependentmind-affectingsense-dependent]

As a reaction, you can spend 2 Resolve Points to grant an ally within 60 feet who just fell to zero hit points 1 hit points and stamina equal to 1/4 their maximum preventing them dying. You can’t grant the same ally the benefits of this ability again until both you and your ally have recovered your Resolve Points after an 8-hour rest or its equivalent.

Daily Punch 10-1-20 Small Healing Word spell for Castles and Crusades

Small Healing Word , Level 1 cleric, 2 druid
CT Special R 30 feet D permanent
SV see below SR yes (h) Comp V, S, DF
When the caster points at a living creature in range, the target is healed for 1d4 hit points of damage. No saving throw is needed when the spell is cast by a cleric or druid. A cleric or druid may cast this spell against undead creatures and cause 1d4 hit points damage.
When this spell is cast, the caster may not move in a round, but may attack or cast another spell.

Thoughts?

Daily Punch 9-30-20 Parkour Feat for DnD 5e

If we’re doing the rounds, let’s do all the rounds! Had to double check the rules on this, but jump and climb is Athletics and solidly strength based. Let’s fix that!

Parkour

Why flex when you can flow? Gain the following benefits:

  • Increase your Dexterity by 1, to a maximum of 20.
  • You gain advantage on Strength(Athletics) and Dexterity(Athletics) checks to jump.
  • When you are prone at the start of your turn, you can return to standing without taking a penalty to movement.
  • You can use Dexterity(Athletics) in place of Strength(Athletics) for skill checks.

Thoughts?

Daily Punch 9-29-20 Parkour feat for Pathfinder 2nd ed.

If its good for one, it will be good for another!

PARKPOUR FEAT 1

General Skill

Prerequisite(s) trained in Acrobatics

Your more noble than muscles, so you move smoother instead of forceful. Choose high jump, long jump, or climb action. Instead of using Athletics for this skill, you can use Acrobatics instead.

Note-you can take this multiple times each time choosing a different action.

Thoughts?

Daily Punch 9-23-20 Mind Punch cantrip for Pathfinder 2nd Ed

How about some love for Pathfinder 2e?

MIND PUNCH CANTRIP

MENTAL Attack Cantrip Evocation

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range touch; Targets 1 creature


You whisper into your fist and punch into a creatures head a mind. Make a melee spell attack. If you hit, you deal 1d4 mental damage . On a critical success, the target is stupefied 1.

Heightened (3rd) The initial damage increases to 1d4 + your spellcasting ability modifier and the target is stupefied 1. On a critical success, the target is stunned 1.

Heightened (5th) The initial damage increases to 2d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 1. On a critical success, the target is stupefied 2 instead.

Heightened (7th) The initial damage increases to 3d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 2. On a critical success, the target is stunned 2 and stupefied 2 instead.

Heightened (9th) The initial damage increases to 4d4 + your spellcasting ability modifier and the target is stunned 1 and stupefied 2. On a critical success, the target is instead stunned 2 and stupefied 3.

Thoughts?

Daily Punch 9-22-20 General Mentor Spirit for Shadowrun 6e

More love for Firing line!

General
The General if a battle field leader, leading from the front and using tactics to guide his warriors instead of brute force. General magicians tend to be distance but do celebrate with their soldiers. They play chess with men’s lives, but they play to win!

Advantages
All:
Edge Boosts cost 1 less for small unit tactics tests
Magician: Edge Boosts cost 1 less for spells, preparations, and rituals in the illusion category
Adept: 2 free levels of Attribute Boost (Logic)
Disadvantages
You must succeed in a Willpower + Charisma (3) test to turn down a challenge of any kind.
Similar Archetypes: leader, mastermind