General Skill Prerequisites trained in a chosen skill
You have learned how to focus under pressure by taking a breath. When you gain this feat, choose a skills you are trained in. When you make a skill check using the chosen skill that only requiring one action, you can instead take two actions instead. If you do, you gain a circumstance bonus to the check depending on your proficiency.
You have learned how to focus under pressure by taking a breath. When you gain this feat, choose a number of skills equal to your intelligence modifier. Perform skill check from one of the skill chosen that only requiring one action. You gain a bonus to the check depending on your proficiency.
Basics-What horrors lurk in the shadows? The Anatomical Guide to Lovecraftian Horrors is what would happen if a forensic pathologist was let loose into the world of Lovecraft and wrote a textbook of his or her findings. Monsters from across the mythos are given multi page write ups and each has detailed anatomy drawings showing how they tick. Let’s look at the pieces that are here!
Characters, Setting, and Story-This isn’t a story book. This is a textbook, but a textbook you will want to sit down and read. It’s one fan’s gruesome love letter to hard science and Lovecraft in one well done package. Monsters from across the mythos get pages that you can dig into and see how the creatures work at a detailed level, even down the musculature in some cases. This is just one Lovecraft lover’s take on things, but it is well done, detailed, and something that serious fans will enjoy. 5/5
Execution-PDF available? Yes! Hyperlinked? No… This is a well laid out book as the book itself reads easily, has nice pictures, and is a quick read. You can find your favorite monster, read about it, and get great pictures that you can use in any horror game you want to run. I do like what’s here, but I would like just a bit more. It’s short, but considering my main components are wanting more, I think this is a solid product. 4.5/5
Summary-I’m a scientist and I’ve had to read my fair share of textbooks. None are nearly as entertaining as this book. I also love Lovecraft, and I enjoy the two being put into one blender. If you don’t want detailed explanations of cosmic horrors, then avoid this book. If you want to see how one fan explains the things that go bump in the night and across the cosmos in an extremely well done manner, then pick up this book. 90%.
yes, I still like feat treats. But I have an idea festina lente- hurry slowly!
Don’t rush and you will be surprised how good you can be at something. As an action, you can focus on a task. If you do, the next skill check you make will gain a bonus to the roll equal to 1/2 your proficiency bonus.
prerequisite: focus feat
You’ve gotten good at focusing. Gain the following benefits:
Increase your Wisdom or Intelligence by 1 to a maximum of 20
Let’s build off yesterday’s idea with a feat. I want to fling fighters and rogues around areas with the greatest of ease!
You’ve gotten good at flinging yourself up high or across some distance! Gain the following benefits:
Increase your strength or dexterity by 1 to a maximum of 20.
When you move, you gain a fly speed equal to 1/4 your speed horizontal or equal to your speed vertically. You can use the dash action to do this again, but you must end your turn holding onto something or on a flat surface or you will fall as normal at the end of your turn.
You’ve learned to pull yourself using your enemy as your spring board. When you use the Hook and Swing feat, you can choose to jump equal to your move horizontally or move vertically equal to half your movement speed. If you do not end your turn out of the air, you fall as normal.
Basics– OVER THE WALL! Black Powder Rebellion – Firearms and Historical Campaigns is a third party book focusing on using historical settings and guns in Pathfinder 2nd Ed games. The book introduces guns from all across the history of firearms, history and settings information for players and GMs, and even character options to take any character and make it a gun toting hero.
Mechanics or Crunch– The goal of this book is to add guns and world history settings to Pathfinder, do so without magic being the major focus, and then give the players options to build characters in that world. And in that, it succeeds completely. There are LOTS of guns in this book with only one fake gun that I know of. That’s some dedication to realism across multiple time points in history. Character options are also solid crunch as archetypes are put to good use in this book allowing any class to pick up a gun and go to war. Solid crunch for any group that wants to add guns to their sessions as both a GM and a player. 5/5
Theme or Fluff– How much history do you know? I might not have majored in history in college, but I love to learn it. I also grew up teaching hunter safety in the US. There are gun things I learned from this book from across history that I have not heard yet! That is some solid dedication to the gun and world history. From old school single shot guns, to samurai with guns on horseback, to trench warfare, if you want some historical guns in your PF2 game and the story behind them, this is the accessory for you and your friends. 5/5
Execution– PDF? YEP! Hyperlinked? YES! This is a solid book that is well written, well laid out, and reads easily. It wasn’t a slog even though this is a history book. Heck, this book even hyperlinks out to other media to help you LEARN more. That’s good use of the medium! My complaints are, as always, pictures. A few more would make this read a bit easier to read in the text chunkier areas. Also, this book digs DEEP on some firearm types. I would like a few more pictures, so i know what the gun looks like. That said, for the price of less than seven bucks, this is a solid book and a good effort by the team. 4.75/5
Summary-Want some guns in PF2? Want to play historical games in PF2? This is the book you need. Solid options, solid themes, and solid equipment all make a solid book. I always want more pictures, but that is the ONLY complaint I have for this one. Another great book at a good price for this team. 98%
Doom Ancient Gods 2 is out. Got an idea in the first five minutes.
Hook and Swing Feat 2
Fighter Requirements You are wielding a melee weapon.
You hit an enemy and use the momentum to move yourself. Make a Strike with a melee weapon. If you hit, you may make an immediate stride that does not does not provoke reactions from your target. If the weapon has the disarm, shove, or trip trait, you can use the corresponding action instead of a Strike.