Daily Punch 1-9-20 A Taste of Power elf racial feat for DnD 5e

Thinking of putting together an anti-devil book for DnD 5e.  Everybody needs something to fight the demons and devils.  Let’s look at the elves!

 

 

A Taste Of Power

Prerequisite: elf or fey

The fey live long enough for money to not matter.  The only way to corrupt them is via a taste of true power.  Three times per day you may reroll against a spells and other magical effect taking the higher result.

 

Thoughts?

Daily Punch 1-8-20 Dark One’s Touch human racial feat for DnD 5e

I’ve been under the weather, so let’s get some stuff out now that I haven’t passed out in the last bit.  Back to DnD with some anti devil or some pro devil shenanigans!

 

Dark One’s Touch

Prerequisite: human

You’re more human than human with a bit of fiend in your family.  You gain resistance to either acid or fire damage.  Once you choose, you can not change this choice.

Daily Punch 1-3-20 Full Auto T1 technomancer spell for Starfinder

I’ve been enamored with blast and automatic weapons lately, so WHY NOT MAKE THEM ALL AUTOMATIC!

FULL AUTO T1

School transmutation

Casting Time 1 standard action

Range touch

Targets one weapon

Duration 1 round

Saving Throw none; Spell Resistance no

You supernaturally speed up the operation of a weapon. The weapon gains the automatic property for one round.

Thoughts?

Daily punch 12-31-19 Double Sweep feat for Starfinder

I’m learning to love the full auto and flamethrower weapons. Let’s work with those.

Double Sweep (COMBAT)

You spray enough at a target and eventually it!.

Prerequisites: Base attack bonus +1

Benefit: When you use a ranged weapon and make a blast attack such as a flamethrower or automatic attack, you can forgo hitting multiple targets and instead focus on one target. If you do, you may reroll the attack roll on the target taking the second result.

Thoughts?

Ring Side Report-RPG Review of Refractions of Glasston

Product– Refractions of Glasston

System-Call of Cthulhu, 7th ed

Producer– Taylor University PWR Press

Price– free! https://www.drivethrurpg.com/product/297601/Refractions-of-Glasston?affiliate_id=658618

TL; DR– A grade 297601college work!  90%

 

 

Basics-All is not well in the midwest….In a small glass making town in Indiana, something ancient and evil is stirring.  Can our heroes learn the horrific secrets in time or will fail and end up consumed by the glass as well? Let’s break this down!

Mechanics or Crunch– This is mechanically well done for an intro adventure.  Honestly, the only major tool in the CoC toy box that isn’t on display is a chase scene.  There are fights, ancient, evil books, spells, investigation, and lots of social interaction.  If you play your cards right, don’t lose your head, and look everywhere (all the parts of a smart CoC investigator), you can put down something TRULY evil, and it will feel natural when you do it.  5/5

Theme or Fluff-Here things suffer a bit.  The story is decent once you are in.  However, it’s a big rough getting the different investigators together, into the town, and working together.  That’s a pretty rough start other than “YOU SEEM TRUSTWORTHY! LET’S INVESTIGATE HORRORS BEYOND HUMAN KEN TOGETHER!”  But once you are past that part of the story, it opens up well and you will have a blast. 4.5/5

Execution–  PDF?  Yep! Hyperlinked?  no…. For a first outing by this team, I like what’s here.  Need my links, but it’s not bad. There are rough spots like there is a character that they characters will need up with who plays a major role in advancing the story, but she’s not in the Dramatis personæ at the back of the adventure, so that’s a minor problem.  Aside from minor issues like that, the adventure is solid. The pregenerated characters have a mix of types that are fun, but their skills are thought out enough that they compliment the problems you see well. I would like for pulp options in the next adventure like how that is handled in the larger adventures Chaosium puts out, but again, that’s going beyond in development.  What’s here is relatively solid and reads well out of the box. 4/5

 

Summary-I majored in the hard sciences in college, so I never did anything as cool as write a CoC adventure for credit.  But, if this is the quality I can expect going forward, I think I really missed something awesome. This is a good intro adventure with a fun variety of toys to spring on and for the adventurers.  The story has a harder start, but once it’s going, it takes off. The execution is decent. It’s not perfect, but the issues are minor enough that the players won’t know if you think on your feet as a keeper.  Good layout and text make this easy enough to read. I did enjoy the line about completely reading the adventure before you start because that NEVER happens. Overall, this is a fantastic intro adventure I feel like I can spring on any group of new players and get an amazing CoC experience that will hook them for decades to come.  90%