Daily Punch 11-6-19 Font of Pain spell for DnD 5e

Font of Pain

1st-level necromancy

Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous

All creatures within 30 feet of you suffer 1d6+ your spellcasting ability modifier necrotic damage if they fail a Constitution saving throw or half on a successful save.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.

Thoughts?

Daily Punch 11-5-19 Healing Font spell for Dnd 5e

How about a weak channel everyone can use?

Healing Font

1st-level evocation

Casting Time: 1 action
Range: 30 feet
Components: V
Duration: Instantaneous

All creatures within 30 feet of you regain hit points equal to 1d3 + your spellcasting ability modifier. This spell has no effect on undead or constructs.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d3 for each slot level above 1st

Thoughts?

Daily Punch 10-24-19 Wide Ricochet feat for Starfinder

I have some characters in my online game who just cant seem to hit! How about some love for our favorite losers?

Wide Rickchet (COMBAT)

You CAN win for losing! If you put enough ammo downrange something HAS to hit eventually!

Prerequisites: Base attack bonus +1.

Benefit: When you miss with a weapon attack, once per turn you may reroll the attack at a -5 penalty. If you hit on this reroll, you do 1/4 the damage of the normal attack, but do not cause any additional effects of the attack.

Thoughts?

Daily Punch 10-23-19 Minamoto’s Disciple Monk Monastic Tradition for DnD 5e

Back to killing demons and devils in DnD!

 

Minamoto’s Disciple

You follow a warrior of renown, know for protecting the innocent and leading his clan.  You have studied at the feet of masters of his clan and emerged as a top student.  You are now learning techniques and receiving gifts that only the most prestigious of demon and evil slayers are granted.

Liquor of the Gods

Starting when you choose this tradition at 3rd level, you are gifted a flask of the purest ale from heaven.  You can drink from the flask or throw a dose at a fiend within 30 feet by spending a ki point.  If you drink from the flask, you gain the effects of haste  for one turn.  If you throw a dose at a fiend, that creature must make a constitution saving throw.  On a failure, the fiend is stunned and loses it immunity to non-magic weapons and elemental damage till the end of your next turn.  It is a bonus action to throw a dose at a creature but a free action to drink from the flask yourself.

Armor of Heaven 

At 6th level, you gain the helm of your master.  From now on you gain immunity to critical hits unless the creature has advantage on the attack and scores two critical hits.

Kumo-Kiri

Beginning at 11th level, you are gifted Spider Slayer, a +2 fiend slaying katana.  This counts as a monk weapon and makes all your attacks, including unarmed ones, count as +2 fiend slaying attacks.  When you hit a fiend with any attack while wield the weapon, the fiend takes an extra 3d6 damage unless it succeeds a DC 15 Constitution saving throw or fall prone.

Quivering Palm

At 17th level, you gain the favor of heaven itself and are gifted champions from heaven.  As an action, you may spend up to four ki points.  For each ki point spent, you may cast guardian of faith summoning one guardian.  These guardians last as normal per the spell.

 

 

Thoughts?

Daily Punch 10-21-19 Measure Twice feat for DnD 5e

How about a way for non-magic characters to hurt some creatures with some solid resistances?

 

Measure Twice

You’re used to hitting the same place twice to really drive the point home and through. You gain the following benefits:

  • Increase your Strength or Dexterity by 1, to a maximum of 20.
  • When you hit a target more than once in a round, any resistances to your weapon’s bludgeoning, slashing, or piercing damage apply only to the first hit. Damage from other types of elements like fire damage are resisted as normally.  This does not effect immunity to weapon damage.

 

Thoughts?

Daily Punch 10-18-19 Red Cap Tooth wondrous item for DnD 5e

Listening to the Bone and Sickle podcast and I had an idea!

Red Cap Tooth

Wonderous item, rare

You have a gnarled, decayed tooth of a vile recap. The tooth though fills you with the luck of the Fey. As a reaction, you can reroll a single d20 you just rolled and are forced to take the second result, even if worse. You may do this two times per day, but if you attempt this a third time, the tooth crumbles to dust.

Thoughts?