We’re on to the paladin! Now for the oath of devotion paladin!
prerequisite: Oath of devotion sacred oath
Your faith give your power. Gain the following benefits:
Double the range of your channel divinity abilities and effects.
Once you use your sacred weapon channel divinity ability, your weapon is affected by the light spell for up to eight hours. Fiends or undead who attempt a Dexterity(stealth) check while in the area of your light spell have disadvantage. You can end the effect s a free action.
With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.
Success The target is unaffected.
Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .
As you complete this spell you touch a mindless undead creature that you do not control. If that creature fails a Wisdom saving throw, you fall unconscious and your mind takes over the body of the creature. You pilot the creature’s body as if it were you own. If your body takes damage, you move more than one mile away, your body or the undead move to another plane, or the duration expires, you instantly snap back to your body. You are able to do all actions the creature could do before and you maintain you mental abilities, but you can not use abilities you posses like spell casting or speech if the creature you possesses does not have them.
Prerequisites: Character level 6th, soldier, Hit-and-run primary fighting style.
Benefit: You may use opening volley for the first three turns of combat. When you use rapid recovery, you can ignore two sperate conditions instead of one. In addition, when you make a full attack, you can make either two guarded steps or move up to your full movement. This ability replaces the abilities of Nimble Fusillade.