Daily Punch 3-6-18 Buboes Explosion spell for DnD 5e

More fever dreams and mixing with my day job reading about biochemistry.  Why no necromancy fireball?  I GOT YA NECROMANCY FIREBALL!

 

Buboes Explosion

3rd-level necromancy

Casting Time: 1 action
Range: 100 feet
Components: V, S, M (a lymph node cut from a plague victim)
Duration: Concentration, up to one minute

You fling the dried lymph glad to a point in range and it explodes in a black mass of smoke.  Each creature in a 20-foot-radius sphere centered on that point must make a Constitution saving throw. A target instantly becomes infected with a pox if it fails the save becoming covered with boils and pustules.  Any creatures who make their save are unaffected.  Each turn an affected creature takes 3d6 necrotic damage at the start of its turn while affected.  Any ability that removes diseases ends the effect on an affected creature.  Creatures immune to disease are immune to this spell.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.

 

 

Thoughts?

Advertisements

Daily Punch 3-5-18 Plague Wind spell for DnD 5e

Still feeling like crap and having my friends avoid me means I only get to talk to myself and the magic elves I see from the cough syrup.  Here is another spell where you can make your friends sick!

 

Plague Wind

2nd-level necromancy

Casting Time: 1 action
Range: 30 feet cone
Components: V, S
Duration: Instantaneous

You cough out a vile purple mist that envelops all targets in range.  Any living target that breaths must attempt a Constitution saving throw.  If it fails, it’s lungs, mouth, and sinuses instantly fill with sickly brown mucus.  Each round, any affected targets must attempt a Constitution saving throw to breath and act normally.  If it fails, it falls prone losing all actions for that turn.  After succeeding at or failing two saving throws it successfully shacks coughs out the mucus returning to normal.

 

 

Thoughts?

Daily Punch 3-4-19 Wracking Cough spell for DnD 5e

I’ve been pretty sick this weekend.  CANCEL DND SICK!  But it does give me some ideas….

 

Wracking Cough

1st-level necromancy

Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour

You attempt to hamper a target in range with a debilitating cough.  Choose a target in range.  If it fails a Constitution saving throw,  it gains a debilitating cough.  Each round if it attempts to do more than just stay still and rest, it must make a Constitution saving throw.  On a failure it gains disadvantage to all attacks and skill checks for that round as well as saves made before the beginning of its next turn.   Any effect that removes a disease or magically heals damage removes this cough.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.

Daily Punch 2-28-18 Dreadnought Soldier Fighting Style for Starfinder

 

Alright, let’s get make a soldier Fighting Style.  I like heavy armor and hurting people, so here is a semi-fighter berserker.

 

 

Dreadnought

You are a wall of force.  You use heavy weapons and heavy armor to simply smash through everything around you.  Pain fuels your as much as the quest for glory

Unstoppable (Ex) 1st Level

When you are wearing heavy or power armor, remove any negative adjustments you have to speed.

Indomitable (Ex) 5th Level

Starting at 5th level,  you  you gain damage reduction to all damage equal to 1/2 your level minimum 2 .  If another effect give your DR, you add this damage reduction to the effect..

Relentless (Ex) 9th Level

If you take damage equal to your level in a round, you gain a +4 bonus to all attacks made the next round.

Armorer(Ex) 13th Level

You build and rebuild your weapons of war.  Your EAC and KAC increase by a +4 moral bonus.

Fuel to the Fire Within (Ex) 17th Level

You can pour all the anger of the last round into a single swing or shot.  Make a single attack as a full round action.  If you succeed, you add the total damage you would have taking including damage reduced by your indomitable ability that you took from the end of your last round to the start of this round, including effects that occur at the start of your turn, to that attack’s damage.

Daily Punch 2-26-19 Captain Training feat for Starfinder

Let’s do what the Captain Says! Here is a feat for Starfinder!

 

Captain Training

You know exactly what to do to get what you ant out of your crew.

Prerequisites: Diplomacy 5 ranks, Intimidate 5 ranks.

Benefit: When you take demand or encourage action, you increase the bonus your crew gets by +4.  When you take the Orders or Moving Speech action, you gain a +4 to your check to succeed on that action.

 

Thoughts?