Daily Punch 11-9-21 TEAMWORK=DREAMWORK(COMBAT) combat for Starfinder

Let’s work together! Now the Squad fighting fighting style!

TEAMWORK=DREAMWORK(COMBAT)

There is no I in team!.

Prerequisites: Character level 6th, soldier, squad fighting primary fighting style.

Benefit: Increase the bonus others get from your coordinated shot feat to +2. You may also use your quick backup ability twice before you must rest.

Thoughts?

Daily Punch 11-8-21 True Devotion feat for Dungeons and Dragons 5e

We’re on to the paladin! Now for the oath of devotion paladin!

True Devotion

prerequisite: Oath of devotion sacred oath

Your faith give your power. Gain the following benefits:

  • Double the range of your channel divinity abilities and effects.
  • Once you use your sacred weapon channel divinity ability, your weapon is affected by the light spell for up to eight hours. Fiends or undead who attempt a Dexterity(stealth) check while in the area of your light spell have disadvantage. You can end the effect s a free action.

Thoughts?

Daily Punch 11-3-24 DEADEYE(COMBAT) feat for Starfinder

There are a lot of soldier fighting styles! Now the Sharpshoot fighting style!

DEADEYE(COMBAT)

Just shoot once and get it done.

Prerequisites: Character level 6th, soldier, sharpshoot primary fighting style.

Benefit: Targets gain no bonus to AC from cover from your attacks, but you still cannot attack targets behind full cover. When you attack as a full round action, gain a +1 bonus to the second attack.

Thoughts?

Daily Punch 10-19-21 Dominate Undead spell for Pathfinder 2nd Ed.

How about taking over some undead in Pathfinder 2nd Ed?

Dominate Undead Spell 2

Necromancy
Traditions arcane, occult
Bloodlines undead
Cast

Two Actions

somatic, verbal
Range touch; Targets 1 mindless undead
Saving Throw Will; Duration varies


With a touch, you attempt to put your soul temporarily into an undead.. The target must attempt a Will save.


Success The target is unaffected.


Failure You immediately fall unconscious and you awake into the undead body. It has the hit points and abilities it had before and you maintain your mental faculties but can not use any abilities you normally have. The spell has a duration of 1 hour, your physical body takes any damage, the undead us destroyed, the undead moves more than one mile away from your body or leaves this plane, or you end this spell as an action .


Heightened (8th) You can

Daily Punch 10-18-21 Dominate Undead spell for DnD 5e

Had this come up in a dream. Thought it might be fun here.

Dominate Dead

3rd-level necromancy

Casting Time:1 action
Range:touch
Components:V, S, M (bone flute)
Duration: 1 hour

As you complete this spell you touch a mindless undead creature that you do not control. If that creature fails a Wisdom saving throw, you fall unconscious and your mind takes over the body of the creature. You pilot the creature’s body as if it were you own. If your body takes damage, you move more than one mile away, your body or the undead move to another plane, or the duration expires, you instantly snap back to your body. You are able to do all actions the creature could do before and you maintain you mental abilities, but you can not use abilities you posses like spell casting or speech if the creature you possesses does not have them.

Thoughts?

Daily Punch 10-11-21 Open Way feat for DnD 5e

We’ve finished toys for each fighter, so now we do toys for each monk. Let’s start with the way of the open hand.

Open Way

prerequisite: way of the open hand monastic tradition

You are an open book, and that should scare those who attempt to harm you. Gain the following benefits:

  • Increase the DC of your open hand technique to 10 + Wisdom modifier + proficiency.
  • You heal four times your monk level when you use wholeness of body.

Thoughts?

Daily Punch 10-6-21 RUN-N-GUN(COMBAT) feat for Starfinder

Onwards to the Hit-and-run Soldier!

RUN-N-GUN(COMBAT)

You are speed!

Prerequisites: Character level 6th, soldier, Hit-and-run primary fighting style.

Benefit: You may use opening volley for the first three turns of combat. When you use rapid recovery, you can ignore two sperate conditions instead of one. In addition, when you make a full attack, you can make either two guarded steps or move up to your full movement. This ability replaces the abilities of Nimble Fusillade.

Thoughts?