Sometimes the geekery cross pollinates. Here’s todays idea.
Bacterial Dampeners After swallowing this pill, your body is infused with a harmless bacteria. The bacteria expresses several proteins that are released under stress and damage that block the sensation of pain. Bacterial dampeners provide a bonus equal to its rating on your soak rolls.
BODYWARE RATING ESSENCE AVAILABILITY COST Bacterial Dampeners 1–3 Rating x 0.2 5 Rating x 15,000¥
Rot (Indirect Combat) RANGE TYPE DURATION DV DAMAGE LOS P I 5 P, Special Ruin (Indirect Combat, Area) RANGE TYPE DURATION DV DAMAGE LOS (A) P I 6 P, Special Why cut when you can decompose and break down walls and men? Rot and Ruin degrade objects on a person or in an area as well as flesh. Creatures resist as normal, but all objects in an areas make a resistance roll as normal except if the object’s net do not beat the spellcasters successes, the object takes additional damage equal to the number of successes in addition to the damage from the spell. Creatures in the area take damage as normal.
Played some Shadowrun and had a player want to be a glutton for punishment. Let’s help!
Defense Master Prepare and you can prevent anything! • Cost: 10 Karma • Game Effect: When you are attacked, you gain edge when your defense value is only three higher than the attack value instead of the normal four.
Build Up You reel back and get ready to decimate your enemies with your strikes. • Cost: 8 Karma • Game Effect: You may spend any number of minor actions before a major action to do a melee attack. For each action spent this way, increase the damage and attack rating by one for each minor action spent.
Experience Good judgment is the result of experience, and experience is the result of bad judgement. • Cost: 12 Karma • Game Effect: Choose a skill. When you fail using that skill or earn no net hits, gain a point of edge.
Why not throw one more version up here? Shadowrun doesn’t get enough love!
Disfigure RANGE TYPE DURATION DV Touch P Special 6 You touch a target and carve into it’s very well and flesh breaking spirit and spine in the process causing the target to lesson with this curse. The caster decides which attribute or skill to target before casting the spell. The caster rolls a Sorcery + Magic vs. Willpower+targeted attribute or Willpower + targeted skill. They can select how many net hits they actually apply to the target at a rate of 1 point of decrease per 2 net hits for a skill and 1 point decreased per 4 net hits for an attribute; for each net hit applied beyond the second, the Drain Value of the spell increases by 1. A caster my not target the same attribute or skill but may target other attributes and skills later and other casters may target the same skill if they choose. This spell lasts for 30 days, you end the curse with a thought, or the caster of the spell dies.