Daily Punch 6-29-20 (Condition) Resistance positive quality for Shadowrun 6e

There are powers to resist damage. How about to resist conditions?

(Condition) Resistance
You been through a lot of pain in your life, and you’ve learned how to shrug off things that don’t just hurt, but cripple.
Cost: 12 Karma
Game Effect: When choosing this quality, select a status (p. 51). When under the effect of that status, gain a point of Edge before making a test for any test affected by that status and on tests to end that status.

Thoughts?

Daily Punch 6-27-20 Firebug positive quality for Shadowrun 6e

How about more love for conditions in Shadowrun 6e?

Firebug
Fire keeps us warm. Burning people keep you warmer.
Cost: 14 Karma
Game Effect: When when you inflict the burning status on a creature, increase the severity of the burning condition by 1.

Thoughts?

Daily Punch 3-12-20 Temporary Vigor spell for Shadowrun

There is agony, so why not a spell to give you a little boost when you are beaten.

Temporary Vigor
RANGE TYPE DURATION DV
LOS M S 3

This spell makes the subject not feel the pain it’s experiencing. When casting this spell, roll Sorcery + Magic with a threshold of (– total condition modifier). For each hit, temporarily remove one 1 box of Stun, Physical, or Overflow damage per net hit. Injuries can only be affected once by multiple castings of this spell, requiring separate castings and sustaining of this spell. When the spell ends, the target feels the full force of its injuries again.

Daily Punch 3-9-20 Plating Armor Modification for SR6

My review of Shadowrun 6th Ed is coming, but here is something I think will help.

MODIFICATION   CAPACITY    AVAIL               COST
Plating                   [Rating]        [Rating] x 2   Rating x 2000¥

 

Plating armors up a suit of armor. The armor increases the soak roll  by a value equal to its rating. Each time the suit of armor absorbs damage, reduce rating this modification by one.

 

 

Thoughts?

Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.

 

 

That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.

 

Thoughts?