Ring Side Report: RPG Review of Shadowrun, Sixth World Core Rulebook: City Edition: Hong Kong 

Product– Shadowrun, Sixth World Core Rulebook: City Edition: Hong Kong

System– Shadowrun 6th Edition

Producer– Catalyst Game Labs

Price–  $19.99 here https://www.drivethrurpg.com//product/564634/shadowrun-sixth-world-core-rulebook-city-edition-hong-kong?affiliate_id=658618 

TL; DR-Big question-do you need a core rulebook or have one?  98%

Basics- Ready to return to the Shadows?  This is the newest version of the Shadowrun 6th Edition core book.  The biggest changes are the addition of information regarding Hong Kong and what’s happening in this storied island’s history and future.

Mechanics or Crunch: Like 6th Ed?  Then you will like this.  This doesn’t change much in the mechanics lately.  It’s not a massive change to the mechanics.  In fact, I don’t see much.  But if you need a core book for the rules, this will work well.  5/5

Theme or Fluff– Like the world of Shadowrun?  Then this is your book.  This book adds to Hong Kong, but doesn’t really change much else.  5/5

Execution: Oh Catalyst… This book fixes some errors, but introduces some small ones as well.  It’s nothing horrible, and the book works decently.  Just small things that even I noticed slipped through.  I think a few things need a bit of polish to better explain some of the finer points of the rules.  But it’s got the basic pieces with hyperlinks, I think, that are required for a book in 2026.   4.8/5

Summary: The big question to ask yourself today is, do you need a core rulebook?  If you play at a con or online and are hooked, then this is an excellent place to start.  If you own multiple core rulebooks for the 6th edition, then maybe this might not be for you.  It’s solid, with a few minor issues, but very good. It’s more of a need question.  Need a book?  Start here.  Have multiple?  Then only the completionists need this one.  98%

Daily Punch 7-10-25 Subsonic ammo for Shadowrun 6th Ed

You can tell Ed’s been buying guns and silencers, can’t you?

quite…

TYPES AR DV Cost Multiplier
subsonic -1 -1 rating x cost

This ammo allows you to make a silent attack. Anyone who attempts to find you via sounds gains a penalty equal to the rating of the ammo, up to rating 6, on the attempt to detect you.

Thoughts?

Daily Punch 5-1-25 Overcharge spell for Shadowrun 6th Ed

JUST DO IT NOW!

Overcharge
RANGE TYPE DURATION DV 
LOS P P 3
If you do it now, why worry about the cost? Roll Sorcery + Magic (2-Essence) test. For each net hit, the target gains a minor action on their next turn. However, on the turn after the next, they lose that many minor actions. If they do not normally have enough minor actions, major actions are reduced at the normal cost. If they still do not have enough actions, then they continue to lose actions on future turns.

Thoughts?