How about we put some edge in that magic?
You move spells in ways to keep your friends alive
• Cost: 5 Karma
• Game Effect: You gain an additional edge action-twist spell
Twist Spell: You move a spl around your friends in an area. Choose a target in an area of your spell. That target is unaffected by your spell. Cost: 2 Edge
More ideas for shadowrun!
You are just plain lucky!
• Cost: 25 Karma
• Game Effect: You can gain three luck, instead of the normal maximum of two, per turn.
Played some Shadowrun and had a player want to be a glutton for punishment. Let’s help!
Prepare and you can prevent anything!
• Cost: 10 Karma
• Game Effect: When you are attacked, you gain edge when your defense value is only three higher than the attack value instead of the normal four.
Let’s keep this idea alive with Shadowrun 6e!
You reel back and get ready to decimate your enemies with your strikes.
• Cost: 8 Karma
• Game Effect: You may spend any number of minor actions before a major action to do a melee attack. For each action spent this way, increase the damage and attack rating by one for each minor action spent.
More fun with edge!
Just don’t blow this because if you do, you will REALLY pay!
• Bonus: 10 Karma
• Game Effect: When you glitch on a roll, lose one edge. Critical glitches cost you two edge.
Some fun that came up from my last game.
Good judgment is the result of experience, and experience is the result of bad judgement.
• Cost: 12 Karma
• Game Effect: Choose a skill. When you fail using that skill or earn no net hits, gain a point of edge.
Why not throw one more version up here? Shadowrun doesn’t get enough love!
RANGE TYPE DURATION DV
Touch P Special 6
You touch a target and carve into it’s very well and flesh breaking spirit and spine in the process causing the target to lesson with this curse. The caster decides which attribute or skill to target before casting the spell. The caster rolls a Sorcery + Magic vs. Willpower+targeted attribute or Willpower + targeted skill. They can select how many net hits they actually apply to the target at a rate of 1 point of decrease per 2 net hits for a skill and 1 point decreased per 4 net hits for an attribute; for each net hit applied
beyond the second, the Drain Value of the spell increases by 1. A caster my not target the same attribute or skill but may target other attributes and skills later and other casters may target the same skill if they choose. This spell lasts for 30 days, you end the curse with a thought, or the caster of the spell dies.
How about more love for Shadowrun?
RANGE TYPE DURATION DV DAMAGE
LOS M I 5 SPECIAL
Life is balance, and with just a simple push you can destroy it plunging a creature’s internal chemistry into chaos. Roll Sorcery + Magic vs. Willpower +Body. The target takes chemical elemental damage required to the net hits and has its body is reduced by half the net hits. This counts as a corroded for effects that remove damage and effects and a target will only have its body reduced by the arrest effect of disrupt balance, not the cumulative effect of multiple castings. This damage to body is repaired normally over time or via magic.
Shadowrun 6e needs more love. How about an adept power?
Cost: 0.5 PP
Your just that hard to kill. Gain a point of Edge when you make a defensive test.
More love for Firing line!
The General if a battle field leader, leading from the front and using tactics to guide his warriors instead of brute force. General magicians tend to be distance but do celebrate with their soldiers. They play chess with men’s lives, but they play to win!
All: Edge Boosts cost 1 less for small unit tactics tests
Magician: Edge Boosts cost 1 less for spells, preparations, and rituals in the illusion category
Adept: 2 free levels of Attribute Boost (Logic)
You must succeed in a Willpower + Charisma (3) test to turn down a challenge of any kind.
Similar Archetypes: leader, mastermind