Product– Time Without Tide: Mirth & Misery in a World of Fog
System– Time Without Tide: Mirth & Misery in a World of Fog
Producer– Chaosium
Price– FREE preview here https://www.backerkit.com/c/projects/chaosium/time-without-tide-mirth-misery-in-a-world-of-fog/pre-launch?ref=bk-discover-homepage
TL; DR– Shadowrun mechanics meet Cypher System in Call of Cthulhu with a somewhat jovial tone! 100%

Basics: Welp, time to face the horrors of the fog again! The moon exploded, fog is everywhere, mutating people, and you hold a magic lantern that keeps the fog at bay as you explore. Let’s jump into the mechanics.
Basic Mechanics: This is a d6 pool system. You have three attributes and six statistics. When you do a thing, you combine an attribute and a skill and roll that many dice, counting fives and sixes. If you get enough successes, you get a success. If you get more, you get bonuses for the event.
Features and Adaptations: Characters become special through features they choose and adaptations they don’t choose. Both act as link feats for a character, but adaptations can be positive or negative.
Combat: This is very simple. When you get into a fight, every group and character rolls a d6 for initiative. From highest to lowest, characters get major and minor action. Minor is moving, and the like, while major is things that require tests like combat. Attacking is the base mechanic as above. Characters have armor that reduces their damage, but damage is applied to an attribute. When it drops to zero, life gets harder. You can keep acting, but if you fail a check while you are damaged again, you are dead!
Ok, now my thoughts.
Mechanics or Crunch: I love the simplicity of the Cyphter system, and the fun d6 dice pools of Shadowrun. This is both. It’s simple combat with crazy feats to help you. It’s also a simple mechanics that just provide just enough complexity for things to develop. I love this. 5/5
Theme or Fluff– Steampunk Cthulhu is with comedy is just The Amazing Screw-On Head. If you haven’t seen that, go check it out. But this is basically how every one of my Call of Cthulhu games runs, honestly. Players are goofballs, and I love it. This system is built for goofballs, and as one, I enjoy this so much. 5/5
Execution: This is an intro book, but it’s got a lot for free. The book explains the world and has enough to get running in a solid 5 minutes. Sure, you can read deep, but if it’s game day and the friends are done with pizza, you can get this to the table in five minutes flat. My discussion of the mechanics is honestly enough to get players playing. It’s solid layout, solid art, and a whole adventure with SIX PCs. That would be fine, but this has MAPS, HANDOUTS, AND EVEN PAPER MINIS. This is what I want out of a demo product, and well more than I could have honestly expected. 5/5
Summary: Serious time discussion of this product. If the RPG table is more sacred than church, and you want a horror experience where true depths of terror are evoked, then this is not for you. I have never had that EVER in a horror game. It’s always fart jokes and memes. And I LOVE IT! This game embraces the funny of Cthulhu and brings in steampunk to make a fun world for players to explore and enjoy. I am down for this game, and you need to check this one out. IT’S FREE SO DO IT! 100%








