Daily Punch 1-15-20 Rocket Jump T0 Technomancer spell for Starfinder

How about some quick love for a technomancer?

ROCKET JUMP T0

School transmutation

Casting Time part of move action

Range personal

Duration instantaneous

You cause your boots to help you run faster and jump higher. You increase your horizontal jump by 10 feet or increase your vertical jump by 5 feet as you cast this spell as part of a move action.

Thoughts?

Daily Punch 1-14-20 Unload! feat for Starfinder

You can double top for extra damage, but how about wailing away with those extra cartrages into the body!

Unload! (COMBAT)

Put more rounds center mass means that center mass hurts more!

Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.

Thoughts

Daily Punch 1-9-20 A Taste of Power elf racial feat for DnD 5e

Thinking of putting together an anti-devil book for DnD 5e.  Everybody needs something to fight the demons and devils.  Let’s look at the elves!

 

 

A Taste Of Power

Prerequisite: elf or fey

The fey live long enough for money to not matter.  The only way to corrupt them is via a taste of true power.  Three times per day you may reroll against a spells and other magical effect taking the higher result.

 

Thoughts?

Daily Punch 1-8-20 Dark One’s Touch human racial feat for DnD 5e

I’ve been under the weather, so let’s get some stuff out now that I haven’t passed out in the last bit.  Back to DnD with some anti devil or some pro devil shenanigans!

 

Dark One’s Touch

Prerequisite: human

You’re more human than human with a bit of fiend in your family.  You gain resistance to either acid or fire damage.  Once you choose, you can not change this choice.

Daily Punch 1-3-20 Full Auto T1 technomancer spell for Starfinder

I’ve been enamored with blast and automatic weapons lately, so WHY NOT MAKE THEM ALL AUTOMATIC!

FULL AUTO T1

School transmutation

Casting Time 1 standard action

Range touch

Targets one weapon

Duration 1 round

Saving Throw none; Spell Resistance no

You supernaturally speed up the operation of a weapon. The weapon gains the automatic property for one round.

Thoughts?