Played some awesome Pathfinder this weekend, and I thought of this. Let’s make this happen.
Wand Holder (1 DP): The weapon has a build it holder for one wand in the handle. You can activate the wand normally, but you do not need a free hand to activate the wan as long as you hold the weapon’s handle.
Ok, one more quick Shadowrun idea for today.
Not everyone on the net is a L337 hacker, but you’e lucky. A character can spend a point of Edge to remove up to 4 points worth of penalties from a Hack on the Fly or Brute Force hacking attempt.
Been a bit since I wrote about Shadowrun. Let’s fix that!
Interrupt Action (-5 initiative score, 1 Edge)
Sometimes, when you gotta go, you gotta go. And sometimes, you want that to be before GOD tells you you gotta go! Taking this interrupt action immediately causes you to perform the Jack Out (P.240 SR5) action. You suffer dump shock as normal if you are link-locked.
If it’s good enough for Pathfinder, then it’s good enough for DnD!
Casting Time: 1 action
Range: 60 feet
Components: V, S
You throw a ball of pure force at an enemy. The ball hits unerringly, automatically hitting and dealing damage, unless the enemy is behind total cover or has a spell such as shield that blocks force spells. Choose one creature within range. That target takes 2 force damage.
This spell’s damage increases by 2 when you reach 5th level (4), 11th level (6), and 17th level (8).
How about a cantrip for Pathfinder?
School evocation [force]; Level magus 0, sorcerer/wizard 0
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Saving Throw none; Spell Resistance yes
You throw an unerring ball of force at a target in range. The target takes 1d2 points of force damage.
The ball strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Specific parts of a creature can’t be singled out. Objects are not damaged by the spell. However, spells like shield block the effects of the spell.
Ok, I love sacred flame for DnD 5e. Let’s make this in Dungeon World!
Light of the Lord LEVEL 1
You channel a piece of your god’s aura into light from your holy symbol to shine like a ray on your enemies. Deal 1d6 damage to one target.
I like elf clerics. Let’s add them to Dungeon World!
Your faith is ancient. When you commune, you are granted a special version of Revelation as a rote that you can use only to learn the history of the current place you are in.