Let’s build off yesterday’s feat with an improved version.
Improved Quick Patch
You ain’t got time to bleed.
Prerequisite: Quick Patch
Benefit:When you use RP to regain stamina, you regain 1/2 your hit points as well. This amount does not stack with quick patch.
How about another quick feat for Starfinder? This time let’s play with RP and hit points.
You’re used to slapping on a patch over a wounds and moving instead of slowing down for real care.
Benefit:When you use RP to regain stamina, you regain 1/4 your hit points as well.
I’ve been thinking about RP in Starfinder lately. Let’s put some of that down on paper.
You’re second wind is stronger than most.
Benefit: Once per day when you rest for 10 minutes, instead of regaining stamina points you can regain resolve points equal to constitution modifier.
Let’s do more starfinder! Now for the operative!
For any defence against a combat maneuver like bull rush or grab, add your dexterity modifier to the defence a second time.
Let’s keep the Starfinder ideas flowing. Here’s another for dex!
Why force when you can finesse?
Benefit: You may use your dexterity modifier in stead of your strength modifier when adding extra damage to a melee attack to a weapon with the operative quality.
Alright, it’s time for some Starfinder feats that I thought about based on my time at GrandCon!
All in the Wrist(COMBAT)
Some throw hard. You throw with technique
Benefit: You use your dexterity ability modifier instead of your strength modifier when attacking with a thrown weapon.
Let’s flip the Shadowrun coin for being settled in the 6th world.
Bonus: 5 karma
You hate all this magic, tech, and spirit crap. You just want a simple life where dragons belong in books! When you resist a power from a creature or person, and the power isn’t a magic spell, attack in the physical roll, or hacking attempt, you have a -2 dice pool penalty on the resistance roll.