ConcentrateManipulate Sonic Traditions arcane Range 100 feet; Area 30-foot burst Defense Fortitude
You cause a calamity of sound to erupt in an area. All creatures in the burst area must attempt a Fortitude save. Critical Success The creature is unaffected. Success The creature is distracted 1 Failure The creature is distracted 2. Critical Failure The creature is distracted 3.
You cause a target to break under the slightest touch. You may spend your action and test SPIRIT DR12. On a success, the target takes an additional d2 damage every time it takes damage for 1 minute. Fumble: You are dealt an additonal d2 damage from all damage sources for one minute.. II.1d4 III.2d4
Basics: Where are we going now? This adventure is a two-page city. It has multiple random tables and things that can happen while in the city.
Mechanics or Crunch: The crunch is good here. It’s got enemies, tables, and things to fight along the way. It works well 5/5
Theme or Fluff– What’s here is solid, but what’s here isn’t enough. The adventure is really more of a city description. There are groups, but it’s mostly a map and tables for random stuff to happen in town. If you have a plan, it’s good, but if you want an adventure and you get this five minutes before game night, you are stuck in the same boat you were before. 3.5/5
Execution: I like what’s here, but it’s expensive. Pirate Borg is less is more, so I understand not needing a hundred pages for an adventure, but this is two pages and costs more than most full adventures on DriveThru. That said, the art, layout, and city are well done. Just a bit pricey. 4/5
Summary: I love me some Pirate Borg, and I love me some Cthulhu. This has both. But its a city. A well-done city, but this is more of a location. That said, it’s a really good location if you wanted to do some city adventures or wanted a springboard for other stuff. Just don’t expect a canned adventure when you buy this one. 83%
The world doesn’t believe you exist. Gain +2 Strength, +1 toughness, and -2 presence. You also stand over 8 feet tall, are covered in hair, and have a d8 melee damage attack. You also make stealth tests at -3 DR.
Pour more into them! When you suppress a target with one of your attacks, it must make a Will save equal to your class DC. On a failure, the target gains the distracted 3 condition. On a success, it gains the distracted 2 condition. If it critically fails, it gains the distracted 3 and stunned 1 conditions.