Daily Punch 3-31-20 Push Through idea for Delta Green

Delta Green doesn’t get as much love as I think it deserves.  This might be because Delta Green is Call of Cthulhu if it was somehow more depressing.

Something I don’t thing gets enough love willpower.  Let’s work on that.

 

Push Through

When you need to make a skill check, you can choose to before the roll roll a 1d2 and loose that much will power if able.  You may do that up to two times.  For each time you choose to lose willpower and do, you can increase your skill value by 1d10 for each time you choose to lose willpower.

You can choose to attempt to increase your skill value after a roll, but you must instead lose 1d4 willpower per 1d10 bonus to the skill value.

You must lose as much will power as you can.  If you can not lose as willpower as the die indicated, you lost as much as you can and do not gain the benefit of the bonus to skill value. You may still not succeed at the skill check after you roll the extra dice.

 

 

Thoughts?

Daily Punch 3-30-20 Once Again warlock invocation for DnD 5e

You swing a sword twice in a turn, so why not a spell.  Let’s give you a little gift from your old friend your patron….

 

Once Again

Prerequisite: level 12

Each turn as a bonus action you cast eldritch blast if you cast eldritch blast as an action.

 

 

Thoughts?

Daily Punch 3-23 and 3-24 Starship maneuvers for Starfinder

How about two ideas I’ve been kicking around.

 

Drift

The ship moves forward up to three quarters its speed  in a straight line and turns twice at the end of that movement.To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1 – 1/2 × your ship’s tier). If you fail this check, your starship moves forward half its speed but doesn’t rotate.

 

Hard Turn

The ship moves forward enough spaces to allow a turn and turns twice.  To perform this stunt, you must succeed at a Piloting check (DC = 15 + 1 – 1/2 × your ship’s tier). If you fail this check, your starship moves forward but doesn’t turn.

 

 

Thoughts?

Daily Punch 3-17-20 Return to Sender fighter feat for Pathfinder 2nd ed.

Lots of alchemy toys in Pathfinder 2nd ed as well.  Let’s bring the idea of deflecting those back at the thrower to old school fantasy!

 

Return to Sender [REACTION]FEAT 6

Fighter

Trigger An item is thrown at you are an ally within your melee reach.

Requirements You are wielding a melee weapon.

You may make a melee attack against the ranged attack result of the item.  If your attack roll equals or exceeds the ranged attack, you hit the item back at the enemy and the enemy is subject to the item instead.

 

Thoughts?

Daily Punch 3-16-20 Return To Sender combat feat for Starfinder

Love grenades in Starfinder.  Everybody is a wizard with fireball!  How about being able to return that back to whoever sent it your way?

 

Return to Sender (COMBAT)

If you swing just right, you can send what comes at you right back.

Benefit: As a reaction when a grenade is throw at you, you may make an melee attack.  If your attack value equals or exceeds the attack value of the person throwing the grenade, you can return the grenade to the targets square where it explodes.

 

Thoughts?

Daily Punch 3-12-20 Temporary Vigor spell for Shadowrun

There is agony, so why not a spell to give you a little boost when you are beaten.

Temporary Vigor
RANGE TYPE DURATION DV
LOS M S 3

This spell makes the subject not feel the pain it’s experiencing. When casting this spell, roll Sorcery + Magic with a threshold of (– total condition modifier). For each hit, temporarily remove one 1 box of Stun, Physical, or Overflow damage per net hit. Injuries can only be affected once by multiple castings of this spell, requiring separate castings and sustaining of this spell. When the spell ends, the target feels the full force of its injuries again.