Ring Side Report: RPG Review of The Sinking of C’Thagn
Product– The Sinking of C’Thagn
System– Pirate Borg
Producer– Limithron
Price– $3.44 here https://www.drivethrurpg.com/product/443392/the-sinking-of-c-thagn?affiliate_id=658618
TL; DR: A great city, not an adventure. 83%

Basics: Where are we going now? This adventure is a two-page city. It has multiple random tables and things that can happen while in the city.
Mechanics or Crunch: The crunch is good here. It’s got enemies, tables, and things to fight along the way. It works well 5/5
Theme or Fluff– What’s here is solid, but what’s here isn’t enough. The adventure is really more of a city description. There are groups, but it’s mostly a map and tables for random stuff to happen in town. If you have a plan, it’s good, but if you want an adventure and you get this five minutes before game night, you are stuck in the same boat you were before. 3.5/5
Execution: I like what’s here, but it’s expensive. Pirate Borg is less is more, so I understand not needing a hundred pages for an adventure, but this is two pages and costs more than most full adventures on DriveThru. That said, the art, layout, and city are well done. Just a bit pricey. 4/5
Summary: I love me some Pirate Borg, and I love me some Cthulhu. This has both. But its a city. A well-done city, but this is more of a location. That said, it’s a really good location if you wanted to do some city adventures or wanted a springboard for other stuff. Just don’t expect a canned adventure when you buy this one. 83%
Daily Punch 10-23-26 Distract cantrip for Pathfinder 2nd Ed
What is happening now?
Distract [two-actions] Cantrip 1
Canhtrip Concentrate Mental
Traditions arcane, , occult
Range 60 feet; Targets 1 creature
Defense Will; Duration 1 round
You overwhelm a foe’s senses. The jolt causes distracted 1, with a basic Will save. If the target critically fails the save, it is also distracted 2.
Heightened (+1) The target takes 1d4 mental damage in addition to distracted 1 or 2d4 with a critical failure.
Daily Punch 10-22-26 Sasquatch tall tale for Pirate Borg
Time for a tall tale monster!
Sasquatch
The world doesn’t believe you exist. Gain +2 Strength, +1 toughness, and -2 presence. You also stand over 8 feet tall, are covered in hair, and have a d8 melee damage attack. You also make stealth tests at -3 DR.
Thoughts?
Daily Punch 10-21-26 Superior Unfocused Fire Soldier feat for Starfinder 2nd Ed
What is going on!?
Superior Unfocused Fire Feat 16
- Soldier Suppressed
Prerequisites Improved Unfocused Fire
Pour more into them! When you suppress a target with one of your attacks, it must make a Will save equal to your class DC. On a failure, the target gains the distracted 3 condition. On a success, it gains the distracted 2 condition. If it critically fails, it gains the distracted 3 and stunned 1 conditions.
Daily Punch 10-20-26 Underfoot Swashbuckler ability for Pirate Borg
Where did you go? For the Swashbuckler!
Underfoot
Can’t hit what you can’t see. Rolls to hide are -2 DR. When you strike a foe who is unaware of you, do an additional d2 damage.
Thoughts?
Daily Punch 10-19-26 Improve Unfocused Fire Soldier Feat for Starfinder 2nd Ed.
MORE FIRE!
Improved Unfocused Fire Feat 10
- Soldier Suppressed
Prerequisites Unfocused Fire
You keep knocking the target around more and more. When you suppress a target with one of your attacks, it must make a Will Save equal to your class DC. On a failure, the target gains the distracted 2 condition. On a success, it gains the distracted 1 condition. If it critically fails, it gains the distracted 3 condition.
Ring Side Report: RPG Review of Cypher Character Rulebook
Product– Cypher Character Rulebook
System- Cypher System
Producer- Monte Cook Games
Price- $18.99 here https://www.drivethrurpg.com/en/product/575752/cypher-character-rulebook?affiliate_id=658618
TL; DR- Solid start to a “new” game. 99%

Basics: I’m still a BLANKING BLANK who BLANKS! Time for an update to the cypher system! Let’s look at the base mechanics.
Basics mechanics– Cypher is still d20 rolled to hit a DC. Things you are trying to do or kill have a level. The DC you are trying to hit is that DC times 3. That’s it. You have skills to reduce the DC by different levels. You have effort, where you spend points from your three different stats to reduce the DC. That’s it.
Hit Points- The basic Cypher system didn’t have hit points. You lost points from your different pools of ability points. Now you have different wound levels. Characters are a bit tankier now, and this system frees up your ability points for doing stuff instead of just being your HP.
Cyphers– The major change is cyphers are no longer just magic dodads that do “stuff”. Sometimes they are abilities you get for a bit, or spells cast on you, or something else strange. It’s more about having one-time abilities sometimes and less about carrying random magic stuff. You still cycle them and use the fast, but it changes the world differently.
Combat– Combat really didn’t change. Just like the base mechanics, its roll against level while spending ability points. You take damage when you fail a dodge or block roll, but you now fill out damage boxes of escalating problems.
Ok, that’s the base changed game; let’s look at my thoughts?
Mechanics or Crunch: I liked the old Cypher system, and this just builds on the good. You have the same strange player-only rolling that built the last one with amazingly simple mechanics. The biggest changes I see are to your last BLANK. These now act more like feat trees for a character. They are awesome and include a diagram showing how you gain and move between abilities as you level. As an old-school 3.5 DnD player, I love what’s here, and the changes feel like well-implemented feedback. 5/5
Theme or Fluff– I love the weirdness of the Cypher system. It’s just gonzo crazy stuff. That said, the book has to cover ALL the ground. Want realistic games? We got you. Want crazy cyberpunk? But of course! Want horror? There you go! But that means some things have some edges cut off. One reflection of this is the character sheets. These used to be a bit crazier. Now the character sheets look like Shadowrun or D20 Modern sheets. It’s not bad, but the change reflects a more centered stance on everything. But it’s all here and ready for playing. 4.9/5
Execution: This is a well-done book. It reads fast, skims easily, and has all the information you need right at your fingertips. Monte Cook knows how to make a quality product. 5/5
Summary: The opening of this book said it’s a new edition. I honestly don’t feel that. It feels like a solid update, but not really a new edition. The changes are all good from the first edition. They reflect the quality of play and life changes I am looking for. The options are solid, but this book has the buffet problem. You do everything decent, but it’s harder to do one thing amazingly. The individual books are built that well, but this book gives you way more than enough to make characters in any setting. I can’t wait to start playing this new edition. 99%
Daily Punch 10-16-26 Werewolf haunted soul for Pirate Borg
Howl at the moon! Haunted soul for Pirate Borg!
Werewolf
You have been infected by the fleshchange. You are not dealt normal damage daining an addition d2 armo in addition to any other armor. You also do. Ot die at zero hp unless you are struck by silver.
Gain +1 to strength.
During the full moon, you will lose all control and attack anyone except a leader werewolf. Any not killed by you are now cursed as well.
Daily Punch 10-15-26 Unfocused Fire Soldier feat for Starfinder 2nd Ed
SO MUCH HAPPENING!
Unfocused Fire Feat 2
When you pour on the firepower, they cower. Any target you caused the suppressed condition to also gains the distracted 1 condition.








