Ring Side Report: RPG Review of Cyberpunk: Edgerunners Mission Kit
Product– Cyberpunk: Edgerunners Mission Kit
System– Cyberpunk Red
Producer– R. Talsorian Games Inc.
Price– $7.50 here https://www.drivethrurpg.com//product/482282/cyberpunk-edgerunners-mission-kit?affiliate_id=658theb
TL; DR– Now I can play Cyberpunk the way I wanted! 100%

Basics- Have you watched the Netflix show or the game?! Cyberpunk: Edgerunners Mission kit is the 2077 update to the Cyberpunk Red RPG set in 2020. This is a quickstart product with an adventure, token, and everything a GM and players need for a game.
Mechanics or Crunch: Cyberpunk is a fun system, but it was missing something. That something was the video game’s wizard-like powers. This box set brings those to the game. And I couldn’t be happier. I LOVE that part of the video game and was disappointed when I couldn’t do that on the tabletop. Now I can. It’s a smaller list, but It’s also a quickstart for new players. There are also all the crunch you need for the show’s characters. So, if you loved the anime and game, you now have the tools you need to play that version of Cyberpunk 5/5
Theme or Fluff– Cyberpunk Edgerunners is Cyberpunk Red, but it’s got the anime stuff in the box. If you LOVED the anime, here is the fluff to Red you need to play. That’s what I wanted, so this is solid. And this has enough world-building to show you how the world works as well. It won’t and can’t be a whole internet of history, but there is enough here to get you deep enough into the world it will be hard to come up for air. 5/5
Execution: This box is amazing. Honestly, for the price, you get way more than you expect. Tokens, multiple books. Lots of inserts. Maps. This is the whole 9 yards. I love what’s here. The books themselves read easily, are organized into sections to guide and divide, and are hyperlinked because it is 2026. An awesome product. 5/5
Summary: I love this product. You get some solid stuff, amazingly executed, and the missing pieces to make the game and anime work on the tabletop. No notes, solid product. Just like the video game, a few years after it came out, this is honestly one of my favorite products in a long time. 100%
Daily Punch 6-19-26 Madrosarai Heritage feat for Madrosarai 2nd ed
The queens guide.
Madrosarai Heritage Feat 1
Madrosarai
Purge the daemon! Gain the Mystic feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?
Daily Punch 6-17-26 Conrasu Heritage feat for Pathfinder 2nd Ed
Rock of Ages
Conrasu Heritage Feat 1
Conrasu
The nature of the universe manifest. Gain the cleric Splash feat and training in Arcana. If you are already trained in Arcana, gain training in a different skill.
Thoughts?
Daily Punch 6-16-26 Khizar Heritage feat for Starfinder 2nd Ed
See true nature.
Khizar Heritage Feat 1
Khizar
Silence and Nature. Gain the Solarian feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Daily Punch 6-15-26 Awakened Animal feat for Pathfinder 2nd Ed
Nature vs Nurture
Awakened Animal Heritage Feat 1
Awakened Animal
An animal at heart. Gain the Barbarian Splash feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Ring Side Report-Board Game Unboxing and Review of Rules of the Sacred Realm!
Ring Side Report: RPG Review of Shadowrun, Sixth World Core Rulebook: City Edition: Hong Kong
Product– Shadowrun, Sixth World Core Rulebook: City Edition: Hong Kong
System– Shadowrun 6th Edition
Producer– Catalyst Game Labs
Price– $19.99 here https://www.drivethrurpg.com//product/564634/shadowrun-sixth-world-core-rulebook-city-edition-hong-kong?affiliate_id=658618
TL; DR-Big question-do you need a core rulebook or have one? 98%

Basics- Ready to return to the Shadows? This is the newest version of the Shadowrun 6th Edition core book. The biggest changes are the addition of information regarding Hong Kong and what’s happening in this storied island’s history and future.
Mechanics or Crunch: Like 6th Ed? Then you will like this. This doesn’t change much in the mechanics lately. It’s not a massive change to the mechanics. In fact, I don’t see much. But if you need a core book for the rules, this will work well. 5/5
Theme or Fluff– Like the world of Shadowrun? Then this is your book. This book adds to Hong Kong, but doesn’t really change much else. 5/5
Execution: Oh Catalyst… This book fixes some errors, but introduces some small ones as well. It’s nothing horrible, and the book works decently. Just small things that even I noticed slipped through. I think a few things need a bit of polish to better explain some of the finer points of the rules. But it’s got the basic pieces with hyperlinks, I think, that are required for a book in 2026. 4.8/5
Summary: The big question to ask yourself today is, do you need a core rulebook? If you play at a con or online and are hooked, then this is an excellent place to start. If you own multiple core rulebooks for the 6th edition, then maybe this might not be for you. It’s solid, with a few minor issues, but very good. It’s more of a need question. Need a book? Start here. Have multiple? Then only the completionists need this one. 98%
Daily Punch 6-12-26 Automaton Heritage feat for Pathfinder 2nd Ed
Build yourself up
Automaton Heritage Feat 1
Automaton
The depth of history builds the future. Gain the Artificer Splash feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?
Daily Punch 6-11-26 Kasatha Heritage feat for Starfinder 2nd Ed
Traditions hold
Kasatha Heritage Feat 1
Kasatha
Honor the balance. Gain the Solarian feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?







