Daily Punch 5-21-22 Home Cooked Meal spell for DnD 5e

I’m at home and sometimes you just want a home cooked meal.

Heroes’ Feast

3rd Level enchantment

Casting Time: 1 minutes

Range: 30 feet

Target: up to three willing creature

Components: V S M (A meal)

Duration: 8 hours

Classes: Cleric, Druid

You take a small meal and through a small investment of divine will, the meal is turned in to a feast from your childhood. Up to three targets can consume this meal. the food is affected by the spell purify food and drink. In addition, you gain advantage on Constitution saving throws for the duration of the spell and 1d8 temporary hit points.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the number of targets increases by 1 for each slot level above 3rd.

Ring Side Report-Board Game Review of Frog Logs

Product-Frog Logs

Product-Frog Logs

Producer– Guildmaster Games

Price-$29 on kickstarter soon!

Set-up/Play/Clean-up– 10 minutes

Type- Dexterity

Depth-light

TL; DR– Keep the fun running fast! 90%

Basics- Let’s get stacking!  In Frog Logs each player stacks a bent frog card on top of a log and another frog.  If your frog stays upright, then you score!  If it falls or knocks others off, then you don’t score that round.  First to six points or be out of frogs wins!

Mechanics–   This is just pure dexterity based fun. It’s a fast game of stacking the frogs to get the most points.  Simply a joy.  5/5

Theme-I like this game, but if you are looking for Gloomhaven levels of story, then you are out of luck.  That said, it’s funny frogs jumping on each other and a log.  For what it is, it’s solid. 4.5/5

Instructions–  The print and play simple rules are fun and quick enough to get playing in shorter time than it takes to cut the cards.  That said, the rules on the kickstarter do a better job of explaining exact car placement and finer rules points.  But keep in mind, this is not a game where your friends argue over small details for hours in deep minutiae. Stack the frog and win the points.  I think the rules in the box will do a much better job than the one page print and play files. 4.5/5

Execution– The game is put together well!  The print and play is a fantastic version that get you playing in 10 minutes with print time.  The physical version looks amazing and portable.  That said, the price might be a bit high.  The game is from Australia so prices and shipping will always be a bit higher.  4/5

Summary–  Frog Logs was part of a quick design challenge, and honestly that doesn’t show.  It feels like a solid, well designed dexterity game that doesn’t over stay its welcome.  It will not be the weekend killer game that you play 72 hours straight in one epic game session, but if you are at the bar with the buds and you want to play a simple game, this is it.  Or, if you and your friends finish a game before the other group of friends at the game night, this is an absolutely amazing filler game between the longer games to keep the fun rolling.  The price is a bit high, but not out of the realm of other similar games.  Honestly, if you have the extra cash, this would be a fine, quick game to add to your collection.  90%

Daily Punch 5-18-22 Master Magic I-III feat for Pathfinder 2nd Ed.

How about our idea in Pathfinder?

Master Magic I Feat 12

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic


Your good at what you do! Choose a 1st level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Master Magic II Feat 14

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic
Prerequisites Master Magic I

The best get better! Choose a 2nd level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Master Magic II Feat 16

Bard Cleric Druid Oracle Sorcerer Witch Wizard Metamagic
Prerequisites Master Magic II Your the best! Choose a 3rd level spell. Once per day, you can cast this spell without preparing this spell at your maximum spell level using the normal amount of actions required for that spell.

Daily Punch 5-17-22 Mastered Magic feat for DnD 5e

Time to be awesome!

Mastered Magic

Prerequisite: bard, cleric, druid, paladin, ranger, sorcerer, or wizard, level 12

You’ve done this so much, you’ve mastered it. Choose a 1st level spell. You can cast this spell as a spell of your current highest spell level once per short rest.

Note: You can take this feat multiple times. If taken a second time at level 16, you can choose a 2nd level spell. If taken a third time at level 19, you can choose a 3rd level spell.

Thoughts?

Daily Punch 5-12-22 Lesser Protection M1-6 mystic spell for Starfinder

Ok, one last version of this one.

Lesser Protection

Classes Mystic 1-6
School abjuration (force)
Casting Time 1 standard action
Range touch
Duration 10 minutes/level

Description

The target in enveloped in a warm, protective glow gain damage resistance depending on the level of the spell cast.

1st: When you cast lesser protection as a 1st level spell, the target gains DR 2.

2nd: When you cast lesser protection as a 2nd level spell, the target gains DR 4.

3rd: When you cast lesser protection as a 3rd level spell, the target gains DR 6.

4th: When you cast lesser protection as a 4th level spell, the target gains DR 8.

5th: When you cast lesser protection as a 5th level spell, the target gains DR 10.

6th: When you cast lesser protection as a 6th level spell, the target gains DR 12.

Daily Punch 5-10-22 Lesser Protection spell for DnD 5e

Been playing a priest in Pillars of Eternity. Yep, finally got around to that kickstarter! My favorite spell us the level 1 spell to block damage. Can I do that in DnD?

Lesser Protection

1st-level aberration

Casting Time:1 action
Range:Touch
Components:V, S, M (a shield)
Duration:Concentration, up to 1 minute

You touch up to three willing creatures. Until the spell ends, when the target takes nonmagical bludgeoning, piercing, and slashing damage, reduce the damage by 1d4.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st.

Thoughts?

Daily Punch Sack artifact for Pathfinder 2nd Ed.

It was fun for DnD, so how about my favorite item ever in Pathfinder 2nd Ed?

also, storyteller’s awesome so check this video again- https://www.dailymotion.com/video/x59yb47

Sack Item 20

Rare Artifact Magical Enchantment
Bulk 1


A black bag with a simple rope to tie in.

Activate 3 actions (Interact); 

Effect When the wielder says a creature or group of creatures they can see and should their name and “then get it in!” as an action, the Creature must make at DC 45 Will save. On a failure, the creature or group is sucked into the sack. The creature or group remains in the bag until the wielder lets them out. The wielder can talk to the creature in the bag. A creature that saves against the sack are immune to the effects for 24 hours.

Thoughts?

Daily Punch 5-5-22 Mobile Divinity Cleric Feat for Pathfinder 2nd Ed

My brother wanted to rush in to a room and slam HEAL into a bunch of undead. I think we need to help him.

Mobile Divinity 1, 2, or 3 Actions Feat 1

Cleric Flourish Open


You go where you god needs you. Stride and cast the heal or harm spell. You reduce the total number of actions needed for the spell by 1. You can use Mobile Divinity while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Thoughts? Too much for the one action version of heal/harm?

Daily Punch 5-4-22 Sack wondrous item for DnD 5e

My favorite item in all of fantasy is from a Russian story located here: https://www.dailymotion.com/video/x59yb47

How about the sack the caught death?

Sack

Wondrous item, legendary

This item looks like any other black bag with a rope to close it. However, when the wielder says a creature or group of creatures they can see and should their name and “then get it in!” as an action, the Creature must make at DC 20 will save. On a failure, the creature or group is sucked into the sack. the creature or group remains in the bag until the wielder lets them out the wielder can talk to the creature in the bag. A creature that saves against the sack are immune to the effects for 24 hours.

Thougths?