Ring Side Report: RPG Review of Cypher Character Rulebook

Product– Cypher Character Rulebook

System- Cypher System

Producer- Monte Cook Games

Price- $18.99 here   https://www.drivethrurpg.com/en/product/575752/cypher-character-rulebook?affiliate_id=658618 

TL; DR- Solid start to a “new” game. 99%

Basics:  I’m still a BLANKING BLANK who BLANKS!  Time for an update to the cypher system!  Let’s look at the base mechanics.

Basics mechanics– Cypher is still d20 rolled to hit a DC. Things you are trying to do or kill have a level. The DC you are trying to hit is that DC times 3.  That’s it.  You have skills to reduce the DC by different levels.  You have effort, where you spend points from your three different stats to reduce the DC.  That’s it.

Hit Points- The basic Cypher system didn’t have hit points.  You lost points from your different pools of ability points. Now you have different wound levels.  Characters are a bit tankier now, and this system frees up your ability points for doing stuff instead of just being your HP.

Cyphers– The major change is cyphers are no longer just magic dodads that do “stuff”.  Sometimes they are abilities you get for a bit, or spells cast on you, or something else strange. It’s more about having one-time abilities sometimes and less about carrying random magic stuff.  You still cycle them and use the fast, but it changes the world differently.

Combat– Combat really didn’t change.  Just like the base mechanics, its roll against level while spending ability points.  You take damage when you fail a dodge or block roll, but you now fill out damage boxes of escalating problems.

Ok, that’s the base changed game; let’s look at my thoughts?

Mechanics or Crunch: I liked the old Cypher system, and this just builds on the good.  You have the same strange player-only rolling that built the last one with amazingly simple mechanics.  The biggest changes I see are to your last BLANK.  These now act more like feat trees for a character.  They are awesome and include a diagram showing how you gain and move between abilities as you level.  As an old-school 3.5 DnD player, I love what’s here, and the changes feel like well-implemented feedback.   5/5

Theme or Fluff– I love the weirdness of the Cypher system.  It’s just gonzo crazy stuff.  That said, the book has to cover ALL the ground.  Want realistic games?  We got you. Want crazy cyberpunk? But of course!  Want horror?  There you go!  But that means some things have some edges cut off.  One reflection of this is the character sheets.  These used to be a bit crazier.  Now the character sheets look like Shadowrun or D20 Modern sheets.  It’s not bad, but the change reflects a more centered stance on everything.  But it’s all here and ready for playing. 4.9/5

Execution: This is a well-done book.  It reads fast, skims easily, and has all the information you need right at your fingertips.  Monte Cook knows how to make a quality product.  5/5

Summary:  The opening of this book said it’s a new edition.  I honestly don’t feel that.  It feels like a solid update, but not really a new edition.  The changes are all good from the first edition.  They reflect the quality of play and life changes I am looking for.  The options are solid, but this book has the buffet problem.  You do everything decent, but it’s harder to do one thing amazingly.  The individual books are built that well, but this book gives you way more than enough to make characters in any setting. I can’t wait to start playing this new edition.   99%

Daily Punch 10-16-26  Werewolf haunted soul for Pirate Borg

Howl at the moon!  Haunted soul for Pirate Borg!

Werewolf

You have been infected by the fleshchange. You are not dealt normal damage daining an addition d2 armo in addition to any other armor. You also do. Ot die at zero hp unless you are struck by silver.
Gain +1 to strength.
During the full moon, you will lose all control and attack anyone except a leader werewolf.  Any not killed by you are now cursed as well.

Daily Punch 10-14-26 Penance prayer for Pirate Borg

REPENT! A spell for the Zealot!

Penance

You force a target to repent for their actions. Test Spirit DR12. On a success, a target of your choice falls to their knees, repents to your god, and loses all actions that round. After the first success, as a free action on your turn, you can attempt a Spirit test with difficulty increasing by +1 each time. If you succeed, the target continues to lose actions. You may continue this indefinitely as long as you succeed on the Spirit test.

Thoughts?

Ring Side Report: RPG Review of Academia Arcana RPG

Product– Academia Arcana RPG

System– DCC RPG

Producer– Dragon Peak Publishing

Price– Free Quick Start here   https://www.drivethrurpg.com/en/product/445345/academia-arcana-rpg-quickstart-dungeon-crawl-classics-dcc 

TL; DR– A good game with a strange system. 97%

Basics:  You’re a wizard, Harry!  Academia Arcana RPG is a DCC expansion where the characters are students at a wizard school.  What problems can you solve as you attempt to get a passing grade?

Mechanics or Crunch: This book expands the DCC world, but only up to level 5.  The classes are basic wizard, wizard thief, familiar, and even a magical girl. Characters get backgrounds, build covens, and all the basic parts of the Harry Potter books.  It works well.  You do not get a funnel in this game, but the crunch of every Harry Potter book is here.  5/5

Theme or Fluff– DCC is a solid choice and a misstep for this book.  The DCC mechanics are executed well, and all the pieces are here.  I love what’s in this book in terms of theme.  But you don’t have Dumbledore throw 4d4 students into the forbidden forest and have 2d3 return.  The game is missing some of the strangeness that makes DCC DCC.  What’s here is solid, but it misses the funk that makes DCC DCC. 4.5/5

Execution: This is pure DCC 3rd party in the best way.  You have spells, abilities, a world, and more all built into this book.  The book is modern RPG-ready with hyperlinks, art, and an easy-to-read flow.  This book is well put together.   5/5

Summary:  I liked Harry Potter when I was a kid, and I love DCC.  This is a good combination of the two.  I do miss the gonzo of standard DCC.  That is the one part I don’t love about this system.  But if you want a rules-light RPG, then DCC is the thing to choose.  I do like all the other pieces here, and the fact that magical girl transformation enters the RPG is a solid, fun addition.   Academia Arcana RPG is a good, semi-strange addition to the DCC line-up that I am glad I kickstarted.   97%

Daily Punch 10-9-26 Distracted condition for Pathfinder 2nd ed and Starfinder 2nd Ed

I have an idea for a new condition.

Distracted

You just are not paying attention. The distracted condition always includes a value. You take a status penalty equal to this value to all your checks, saves, AC, and DCs. Unless specified otherwise, at the end of each of your turns, the value of your distracted condition decreases by 1.

We’re gonna build on this one in the next few weeks.

Thoughts?