SO MUCH HAPPENING!
Unfocused Fire Feat 2
When you pour on the firepower, they cower. Any target you caused the suppressed condition to also gains the distracted 1 condition.
SO MUCH HAPPENING!
When you pour on the firepower, they cower. Any target you caused the suppressed condition to also gains the distracted 1 condition.
REPENT! A spell for the Zealot!
You force a target to repent for their actions. Test Spirit DR12. On a success, a target of your choice falls to their knees, repents to your god, and loses all actions that round. After the first success, as a free action on your turn, you can attempt a Spirit test with difficulty increasing by +1 each time. If you succeed, the target continues to lose actions. You may continue this indefinitely as long as you succeed on the Spirit test.
Thoughts?
YOU LOOK AT ME!
Barbarian Champion Fighter Guardian Swashbuckler
You swing at a target and grab their attention. Make a melee attack. If you hit, the target gains the Distracted 1 condition and has the condition penalty on all actions that do not involve you. If you critically hit, the target gains the Distracted 2 condition instead
Let’s use some knives! For the Swashbuckler!
If you throw enough, you will hit! Each attack after the first with a knife adds -1 DR cumulatively, and each second increases the critical range by 1. This continues between rounds, only ending when the combat ends.
Thoughts?
Product– Academia Arcana RPG
System– DCC RPG
Producer– Dragon Peak Publishing
Price– Free Quick Start here https://www.drivethrurpg.com/en/product/445345/academia-arcana-rpg-quickstart-dungeon-crawl-classics-dcc
TL; DR– A good game with a strange system. 97%
Basics: You’re a wizard, Harry! Academia Arcana RPG is a DCC expansion where the characters are students at a wizard school. What problems can you solve as you attempt to get a passing grade?
Mechanics or Crunch: This book expands the DCC world, but only up to level 5. The classes are basic wizard, wizard thief, familiar, and even a magical girl. Characters get backgrounds, build covens, and all the basic parts of the Harry Potter books. It works well. You do not get a funnel in this game, but the crunch of every Harry Potter book is here. 5/5
Theme or Fluff– DCC is a solid choice and a misstep for this book. The DCC mechanics are executed well, and all the pieces are here. I love what’s in this book in terms of theme. But you don’t have Dumbledore throw 4d4 students into the forbidden forest and have 2d3 return. The game is missing some of the strangeness that makes DCC DCC. What’s here is solid, but it misses the funk that makes DCC DCC. 4.5/5
Execution: This is pure DCC 3rd party in the best way. You have spells, abilities, a world, and more all built into this book. The book is modern RPG-ready with hyperlinks, art, and an easy-to-read flow. This book is well put together. 5/5
Summary: I liked Harry Potter when I was a kid, and I love DCC. This is a good combination of the two. I do miss the gonzo of standard DCC. That is the one part I don’t love about this system. But if you want a rules-light RPG, then DCC is the thing to choose. I do like all the other pieces here, and the fact that magical girl transformation enters the RPG is a solid, fun addition. Academia Arcana RPG is a good, semi-strange addition to the DCC line-up that I am glad I kickstarted. 97%
I have an idea for a new condition.
You just are not paying attention. The distracted condition always includes a value. You take a status penalty equal to this value to all your checks, saves, AC, and DCs. Unless specified otherwise, at the end of each of your turns, the value of your distracted condition decreases by 1.
We’re gonna build on this one in the next few weeks.
Thoughts?
LISTEN TO YE GODS! A spell for the Zealot!
You speak with the force of God! Reduce the DC of all social checks by -2 for 1 hour.
Thoughts?
Let’s make that a bit easier
Cantrip
Traditions arcane, occult
Targets Self
Trigger You are subject to an attack
You quickly brace for impact as the blow hits you. You gain damage resistance to all damage from that attack equal to your total level. You are then temporarily immune to this spell for 1 hour.
Thoughts?
You can’t see me… A spell for the Sorcerer!
You move the light around you. Test SPIRIT DR12 and you become invisible for :.
I.2 rounds II. 2d3 round III.3d4 rounds
Thoughts?