You have continued to train in your religion. Increase your training level in your religion, and gain training in the lore of your religion and the lore of a religion that is anathema to your religion. If you already have lore in either of those religions, gain training in the lore of anything you choose.
Basics: 4 Itchy tasty… Ink Ribbon is a love letter to old school Resident Evil. You play survivors in not Raccoon City as a pharmacy giant has a lab failure and the whole town is full of zombies or worse! Let’s break this down
Base Mechanics– This game is a d6 dice pool game with different target numbers. Simple targets are a 2. Hard targets are a 6. When you do something, you take a number of dice equal to an attribute and a number equal to your skill level in the thing you are doing, learn your target number, and roll! If you get at least one die equal to the target number, you succeed. Extra successes can be banked or even reduce your stress.
Advantages and disadvantages– Advantages and disadvantages represent times when you have good or bad circumstances for an attempt. You get +1 die for each advantage, and you get one less die for each disadvantage. Then you roll as normal.
Adrenaline– Adrenaline is the control the characters have. You have adrenaline points, and you can spend them before a roll to double your dice pool, or you can spend them after to reroll failures.
Stress and Horror- It wouldn’t be zombie horror without stressing out characters and the horror of it all. Stress represents strain on the characters. Stress measures how bad things are. For each point of stress, reduce your dice pool by one. Stress rises and falls as story events happen. Stress can even cause a panic roll. Here you experience a panic attack, and it might get better or a whole lot worse! Horror measures the story’s progress and crazy effects. It affects your search results. When the movie first starts and the horror is at 1, the characters find items that help, but nothing crazy. When the horror hits the fan at 5, the movie characters find rocket launchers and more! Horror affects how much good the characters have and what they find as the game continues.
Combat and damage– Combat is easy. The GM rolls a die, and either the players or monsters go first. Then it’s one character on a side till all characters go. When you attack, the mechanics are the same as the base mechanics. Every character and monster has a defense, which is the TN for the attack roll. You can use additional successes for additional damage added to your base weapon’s damage. Then the target subtracts armor from that damage. Damage first affects the target’s toughness. Then damage spills into an ECG tracker. As damage flows into the ECG, the target gets more stress and adrenaline. Go too low, and you die!
Ok, now the review .
Mechanics or Crunch: This game feels like Shadowrun and DnD had a baby. It’s a dice pool system with different target DCs. It’s fast and easy, but it’s got enough to build on that I am intrigued. I like what I see and enjoy how quick this one is. Solid, fast fun. 5/5
Theme or Fluff– I played RE on a PlayStation before it was called a PS One. This brings back memories from long ago. I love the games, and this honestly feels like less of an homage and more of a copy in some solid, fun, good ways. Honestly, I a surprised by how close this game gets to Resident Evil without copyright strikes. But, I love RE, so I love this one as well. 5/5
Execution: It’s free. That’s the first thing that I need to say, so check out the quick start. From there, you see this is an absolute labor of love. The game has four pregens, maps, a full four-hour adventure in a police station, and handouts. This is everything I want to see in a quickstart for money, but IT’S FREE! I honestly want to run this before the Kickstarter ends. It’s that well put together. 5/5
Summary: I entered the world of survival horror long ago. This quickstart has everything I want to take away and bring to the tabletop. It’s solid, quick gameplay. It has all the pieces I remember from long ago and from modern Resident Evil games. It’s well put together. This is just a solid product that is 100% free to try. I love what this is, and I can’t wait for more. 100%
Let the sea drink of you! A spell for the Sorcerer!
Soul Suck
You pull life from a target. You may spend your action and test SPIRIT DR12 to deal damage to 1 target and heal yourself for the same amount. Fumble: Reduces your health and heals the target. It ignores armor and deals: I.1d4 II.2d4 III.3d4
Your fire really is friendly as it guides your allies’ aim. Allies gain a +1 circumstance bonus against targets you inflicted the suppressed condition on.
You’ve learned how to add a bit extra to your healing vials. When you make a minor alchemical item, the item gives any character who consumes it regeneration 1 with a DC 11 flat check. Each round, a character attempts the DC 11 flat check, and if they succeed, the regeneration ends. When applied to a lesser elixir, the regeneration is regeneration 2, at moderate, regeneration 3, at greater, regeneration 4, at major, regeneration 5, and at true, regeneration 6.
Basics: A Star is born! Literally! The starfinder society is invited to watch the birth of a new star. What will happen as it enters our universe?
Mechanics or Crunch: This adventure is a short one. There is one fight, some skills, and a ship adventure. All the math works well, and things feel balanced. The crunch is good if a bit short. 5/5
Theme or Fluff– This is really good world-building in this adventure. The world of Starfinder needs adventures where Starfinders explore the galaxy. This adventure makes the society seem less like a mercenary group and more like Starfreet. Solid fun meeting people and exploring in this one. 5/5
Execution: The adventure is too short. It’s got solid adventure parts that Paizo knows how to publish, but this is just too short. The adventure has a social part: see the stuff that happens, fix the ship, fight, then evade the crazy space stuff. It’s all well done, but there is just not enough to do. This is about a solid hour of work if the players roll ok. This just needs more. 4/5
Summary: This is a tough one for me. I like all the pieces, but there is just not enough of them in this one. The adventure has solid universe building and mechanics. I just want more of them. For the price and the time goal, I don’t think you get enough. It’s a good adventure, but if you schedule this one, your eventing will be over pretty quickly. 93%