Daily Punch 2-17-20 Twist Fate cantrip for DnD 5e

How about we go the other way with bonuses?

Twist Fate

Enchantment cantrip

Casting Time: reaction
Range: 50 feet
Components: V, S
Duration: next action

You curse one creature making an ability check. If the target fails a Wisdom saving throw, the target must roll a d2 and subtract the number rolled to the ability check.

Thoughts?

Daily Punch 2-11 and 2-12 Skill Cleric spells for DnD 5e

Played DnD last weekend. What does every cleric tell out before every skill check?

I CAST GUIDANCE!

Let’s help those helper clerics be a bit more versatile.

Rapid Assistance

Divination cantrip

Casting Time: reaction
Range: Touch
Components: V, S
Duration: next action

You touch one willing creature making an ability check. The target can roll a d2 and add the number rolled to the ability check.

That’s the cantrip. How about a 1st level one?

Additional Help

1st-level Divination

Casting Time: reaction
Range: Touch
Components: S
Duration: the current action

You touch one willing creature making an ability check. The target can roll a d6 and add the number rolled to the ability check.

Thoughts?

Daily Punch 2-6-20 Cook feat for DnD 5e

I think hit dice and temp HP don’t get enough love.  Let’s have a nice home cooked meal.

 

Cook

Nothing replaces a nice meal to help you start strong after a rest.  Gain the following benefits:

  • Increase your Constitution by 1, to a maximum of 20.
  • When you take a short or long rest, you can spend a ration or equivalent amount of food and cook.  You can’t do anything else during the rest, but you still count as resting for other purposes.  Any who eat of your prepared food can spend as many hit dice as they want instead gaining temporary hit points in addition to any hit dice spent to regain hit points as normal.  You can not spend more than half, rounded up, your hit dice to gain temporary hit points in this way.

 

Thoughts?

Daily Punch 2-3 to 2-5 Helping the Warlock Hide with a few tools!

How about a bunch of tools to help a warlock hide as a different spell caster?

 

First we got to fix the hex problem…

 

Agony

1st level Enchantment

Level: 1
Casting time: 1 Bonus Action
Range: 90 feet
Components: V, S
Duration: 1 minute


You cause a creature in range to feel the full furry of your anger.  Once each round, starting on your turn, and refreshing at the start of each of your turns when the target takes damage, add an additional 1d6 psychic damage tot he target.

A remove curse cast on the target ends this spell early.

 

So we can replace hex… now we got to fix eldritch blast…. with a eldritch invocation!

Malformed Arcana

Choose a spell you can cast and a spell you can not cast.  The spell you can cast looks to all observers like the spell you cannot cast.  No other parts of the spell are altered, and casting detect magic will reveal the deception as the spell type will not change.  Intelligence(arcana) checks on your spell will still normally show the spell you can normally not cast.

 

ok we got the bread and butter of a warlock figured out, so now we fit the final pieces together…with a feat!

 

Deceptive Warlock

prerequisite:  warlock

Some warlocks are open about the pack they made, and others hide it as their masters need deception.  You hide in plain site to further your dark purposes.  Gain the following benefits:

  • Increase your Charisma by 1, to a maximum of 20.
  • Gain two eldritch invocations that must both be malformed arcana.

 

First level Wizard that just happens to be a warlock behind the scenes is a go!

 

Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.

 

 

That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.

 

Thoughts?