If your next action is to use fast alchemy to create an item that is at least 2 ranks lower than the highest-rank item you can craft, it becomes a free action.
TL; DR– A good intro to the DCC RPG Organized play. 100%
Basics: Off to be heroes! But why are there wolves now?! The heroes run from a faceless horde and right into an abandoned tower. What horrors are in the tower?
Mechanics or Crunch: This is a short adventure with traps, exploration, and combat. It’s fun, but I will say it’s not a killer. I prefer more epic heroes and less killer game style, so this is a welcome change of pace. But if you want smashmouth killer gaming, you will be a bit disappointed. 5/5
Theme or Fluff– This is an intro adventure for a campaign. You get pieces of information that will be followed up later. You make friends, learn pieces, and get ready for the next puzzle piece to drop. I like it because it uses lots of environmental storytelling to make the game work. 5/5
Execution: Hands down my favorite map in DCC RPG! Why? DIFFERENT MAPS FOR PLAYERS AND GM! I love the old-school DCC RPG artwork, but most adventures have ONE map with all the secrets labeled. I can’t show that to the players! That’s a map with stuff for me and a map with stuff for them. DONE! Perfect. The rest is good too. It reads easily, the layout is good, and the price is right. 5/5
Summary: Time to be a hero! This book sets up an adventure path I look forward to running, and my players look forward to playing. It’s got con potential that will be fun, and I hope it follows all the other organized play I’ve seen and builds on it. I can’t wait for what’s next based on what’s here. 100%
My favorite class is always the swordmage from DnD 4e( ya I know already). I want something like that back. So here it is for DCC RPG!
Sword Sage
Knights of spell and sword, sword sages walk a thin line between the martial and the magical. They must dedicate their days to learning the crafts of war, and their nights to learning the arcane.
This class is a true sword and sorcery class. The character will be excellent at directly combating enemies and dealing with warlocks encountered along the way.
Hit points: A sword sage gains 1d10 hit points each level.
Weapon and Armor training: A sword sage is trained in the use of these weapons: battleaxe, club, crossbow, dagger, dart, flail, handaxe, javelin, lance, longbow, long sword, mace, polearm, shortbow, short sword, sling, spear, staff, two-handed sword, and warhammer. Due to movement limitations of larger armor, a sword sage can not wear any armor that has more than a -5 check penalty.
Alignment: Sword sages can be any alignment, but they more often align with the lawful due to the decades of dedicated martial training they receive. However, some complete their training among other chaotic races, which influences their alignments.
Attack Modifier and Shield Spell die: Unlike other classes, a spell sage do not use a static die for their attacks. The sword sage rolls a deed die and adds this to their attack roll and damage roll. This deed die is also applied exclusively to the spell shield. When this character has multiple action dice, the deed die is applied to all attack and shield spells cast in the same combat round.
Caster Level: For all other spells, a sword sage caster level is equal to their level.
Magic: Magic is powerful and unpredictable. The one constant is that a sword sage practices the shield spell daily until it is rote memorization. All sword sages start with the shield spell at level 1. For all other spells, a sword sage functions as a wizard for spells known, progression, and corruption.
Mighty Deed of Arms: Sword Sages have the mighty deed of arms ability as a warrior. However, a sword sage can not use an ability higher than a five on any mighty deed or arms table.
Supernatural Patrons: Sword Sages may choose to serve a master. A sword sage can choose to take a patron if they find the spell invoke patron as a wizard of their level. This will be one of the sword sage’s total spells, however.
Familiars: Sword sages can find friends along the way, and some of these can be animal familiars. A sword sage can cast the spell find familiar to obtain such a partner. This will be one of the sword sage’s total spells, however.
Luck: A sword sage applies to rolls for corruption and mercurial magic.
Languages: A sword sage knows one additional language for every point of Int modifier
You’ve learned to empower your arcane shield. When you cast the shield spell, you can gain damage resistance equal to half your maximum spell rank (minimum 1) while the shield is active.
Time to die! When you make an area attack that can cause the suppression trait, you can choose to expend all the ammo in the magazine or cartridge. If you do, you deal additional damage equal to the number of damage dice the weapon does to all targets in the area.