Daily Punch 3-12-26 Universal Understanding mystic focus spell for Starfinder 2nd Ed

I want an arcane mystic, so let’s build one!

Universal Understanding cantrip 1

Uncommon Concentrate Focus Mystic Logic

Range 30 feet
Targets 1 creature
Defense Will
Duration sustained up to 1 minute


You gaze into the true understanding of a creature as you pull apart what makes it work and break at the subatomic level. The target must make a Will save.

Critical Success: The target is unaffected and can not be targeted by you with any spells or abilities, save physical attacks for one minute.
Success The target is unaffected.
Failure  The target suffers 1d4 force damage and has a -1 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.
Critical Failure The target suffers 2d4 force damage and has a -2 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.


Heightened (+1) The force damage increases by 1d4 or 2d4 for a critical failure.

Daily Punch 3-10-36 Gains skill feat for Pathfinder 2nd Ed

Get those gains!


Gains Feat 2

Skill


 You work out! You get one boost to attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Special: You can take this feat again, but if you do and apply it to the same attribute as you did before, you only get a partial boos.

Thoughts?

Ring Side Report: RPG Review of Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades

Product– Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades

System– Pathfinder 2nd Ed

Producer– Paizo  

Price– $8.99 -here  https://store.paizo.com/pfs-scenario-6-05/ 

TL; DR– A lot here that players won’t see! 100%

Basics- What’s up with the forest?  In this PFS adventure, the players enter a forest that normally isn’t a problem, but no one can leave now.  Why is that?

Mechanics or Crunch: This is an extremely random adventure.  The major events are the same, but the pieces move around a lot.  Heck, there are two different maps for the final dungeon crawl.  And that’s impressive!  The mechanics are as balanced as they can be, but most players will need multiple players to see all the monsters, all the traps, and all the places that are in this one.  But that is not bad!  I really enjoyed the crunch of this one.  5/5

Theme or Fluff– The major story beats don’t change, but the pieces move well.  There are two completely different end maps and three different end bosses.  All of these have their own completely novel stories to play with and through.  That’s a ton of effort that most won’t see.  I love the pieces the writer added to this story to keep it fresh. 5/5

Execution: It’s a PFS adventure, and it’s one of the older ones.  It’s solid.  Good pictures, good layout, good execution.  5/5

Summary– As an oldtaku, old anime geek, I love the steps into the Lantern Lodge.  This adventure is no different.  You have an evil corrupting a village, and the forest itself steps up to stop it.  You got lots of new evils, lots of places, and lots of traps, as well as an overarching story that ties those all together.  This scenario is a solid few hours of PFS fun. 100%

Daily Punch 3-5-26 Caltorp Backup armor upgrade for Starfinder 2nd Ed

Don’t follow!

Caltrop Backup Item 5

Tech Visual

Price 1600 credits

Usage installed in armor  

Bulk L


This small canister bolts of any set of armor. When you move, as a free action or as a reaction when a creature moves into the space you vacated, you can deploy the caltrops within that space. The creature moving into that space must deal with the caltrops as normal. After this item is used, you must spend two actions to reload new caltrops into the upgrade.

Thoughts?