Let’s cook! You gain an alchemist’s quick alchemy ability to brew one alchemical item of a level equal to your level that is non uncommon. If the item not used within a minute, the item turns to water.
Basics- Let bygons be bygons! The lodge, once destroyed by the elves, is being rebuilt with their blessing. Your job is to clear it out. What could be left in that old lodge?
Mechanics or Crunch: This is a straight-up dungeon crawl. There are places to explore, things to find, and people to kill along the way. There are social interactions, but it’s a bit simple. Not bad, but this will fill more time than some of the simple adventures we’ve seen before. 4.75/5
Theme or Fluff– I love some dungeon. No dragons in this one! But it’s still got a lot to explore. There are THREE different maps for players to get through. That’s honestly impressive, as I’ve played similar adventures where you only get through one. It’s jam-packed! 5/5
Execution: I love everything here, but I want them to include more. Paizo does this well, but they reference things not in the adventure. Those are online. It’s easy to find, but I’d still prefer to have it all in one place. 4.75/5
Summary– I love a dungeon crawl. It’s a fun way to run through combats, find things, and see ancient history. It’s a good time, and your players will enjoy it. I’d like a bit more in-depth social interactions, but dungeon crawls don’t have much social interaction. I’d like all the stuff in the book, but it’s easy to reference. It’s a simple adventure for players to explore, report, and work through together. 97%
ConcentrateManipulate Mental Traditions arcane, Occult Bloodlines aberrant, hag Range 500 feet; Area 20-foot burst Defense Will; Duration sustained, up to one minute
You aim pure psychic pain at an area. Any creature who fails a basic Will save in the area gains the painful 1 condition. This condition lasts for as long as you use an action to sustain it each turn. The target does not get another save or check to end the effect.