Ring Side Report: RPG Review of The Repentant: An Ash-Laden Pirate Borg Adventure

Product– The Repentant: An Ash-Laden Pirate Borg Adventure

System– Pirate Borg

Producer– Snapback Games

Price– $2.99 here: https://www.drivethrurpg.com/product/483785/the-repentant-an-ash-laden-pirate-borg-adventure?affiliate_id=658618

TL; DR– I solid ship to play on.  95%

Basics: We want a crew.  Why wouldn’t you join?  The Repentant is a ship-based adventure where the players join as crew, but the crew might need them for more than just workers.

Mechanics or Crunch: This book expands the game’s mechanics in fun ways.  The book is full of monsters, shanties, items, and other goodies.  The stuff here is well done and a fun addition to Pirate Borg.  5/5

Theme or Fluff– This is a great place to play, but not so much an adventure.  The book has solid hooks, but the onus of the adventure is on the players.  The players have to take the reins to really make stuff happen.  I love all the pieces the author made, but there isn’t a set story beyond how the players play in this sandbox.  4.25/5

Execution: I’m seeing a solid trend in Pirate Borg. The author releases art and picture packages with their PDF.  I love this.  The style may clutter the substance a bit, but it’s like the 80’s metal album covers obscured the song titles.  I’m ok with this, and it really sells the whole package. 5/5

Summary: This is a solid place to start a campaign.  You’ve got new toys for the Pirate Borg toolbox.  You’ve got fun things to fight, and you’ve got a whole ship to play with after the adventure.  I got the hooks I wanted for this adventure, but I’d like a bit more guidance on how to run this or some direct story to follow.  But if the main complaint is that I need more handholding, this is a good place to learn storytelling on my own.  95%

Daily Punch 11-6-26 Revelations prayer for Pirate Borg

See the future! A spell for the Zealot!

Revelations

Thou seekest the future from god. Roll three d20s. Thou take d4 damage. You can substitute any three dice rolls for the next of your dice rolls at any time, in order. Any person you can see must accept your dice roll over their own.

Thoughts?

Daily Punch 11-5-26 Drunken Boxing monk feat for Pathfinder 2nd Ed.

Right to the dome!

Drunken Boxing Feat 6

Mental Monk
Prerequisites Drunken Stance
Requirements You are in Drunken Stance.


You begin to strike your foes in ways that bring your own inebriation unto their clarity. When you hit an enemy while in your drunken stance, the foe becomes distracted 1. Your first attack that hits a distracted creature increases the creature’s distracted condition by 1. This cannot increase a distracted condition past 2.

Daily Punch 11-3-26 Drunken Stance monk feat for Pathfinder 2nd Ed

Who are you talking to?!


Drunken Stance [one-action]Feat 1

Monk Stance


You enter a highly flowing dance stance, stumbling and lumbering as you move. While in this stance, the only Strikes you can make are drunken bash unarmed attacks. These deal 1d10 bludgeoning damage, are in the brawling group, and have the agile and unarmed traits.

While in Drunken Stance, you gain a +1 circumstance bonus to Fortitude saves and your Fortitude DC, and you gain immunity to the sickened condition.

Ring Side Report: RPG Review of It Comes from the Deep!

Product– It Comes from the Deep!

System– Pirate Borg

Producer– Steven Gibbs

Price– $8.28 here   https://www.drivethrurpg.com/product/548032/it-comes-from-the-deep?affiliate_id=658618  

TL; DR– I need a hook, but it’s solid after the start! 97%

Basics: What lurks on the cursed island?  Factions battle for a god-forsaken volcanic rock.  All the Europeans want a piece, but so do men from the sea depths and their cult.  Can you stop the end?

Mechanics or Crunch: This is a deadly but solid adventure.  There are lots of different places and things to play with.  All of them will kill you, as this is a rough one, but a fun one.  The adventure has solid mechanics if the party knows not to get too attached to any character!  5/5

Theme or Fluff– I like the environment, but the story is a tad weak.  What I mean is, this is a location adventure.  The evil deep one cult is doing “stuff” that will make very bad “stuff” happen, but how you handle the bad and worse stuff is up to the players.  I’d like the adventure, or at least the start, spoon-fed to me as a GM, and my players might like a stronger hook to get involved.  This is more like finding someone else’s adventure and deciding to get involved.  4.5/5

Execution: This author did solid work.  This work includes all kinds of charts, maps, pieces for the players, and trinkets to play with.  The digital product is just FULL of art assets for you to throw out to the players.  Fantastic work. 5/5

Summary: My one complaint might be a bit universal- Pirate Borg expects a bit more of the GM and players with agency.  Many of these adventures assume a group has a goal to begin with.  I’d like a little bit more hand-holding at the start and middle.  That’s my one negative.  But everything else here is fantastic.  The author really cares and did a fantastic job on this one.  If you want an adventure-stopping horror from beyond time and space, this is the one for you!  97%

Daily Punch 10-29-26 Sonic Explosion arcane spell for Pathfinder 2nd Ed.

BOOM, THERE IT IS!


Sonic Explosion [two-actions]Spell 2

Concentrate Manipulate Sonic
Traditions arcane
Range 100 feet; Area 30-foot burst
Defense Fortitude


You cause a calamity of sound to erupt in an area. All creatures in the burst area must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The creature is distracted 1
Failure The creature is distracted 2.
Critical Failure The creature is distracted 3.

Thoughts?