Daily Punch 9-30-26 Gradual Vials alchemist feat for Pathfinder 2nd Ed.

Help the alchemist heal over time!


Gradual Vials Feat 1

Alchemist


You’ve learned how to add a bit extra to your healing vials. When you make a minor alchemical item, the item gives any character who consumes it regeneration 1 with a DC 11 flat check. Each round, a character attempts the DC 11 flat check, and if they succeed, the regeneration ends. When applied to a lesser elixir, the regeneration is regeneration 2, at moderate, regeneration 3, at greater, regeneration 4, at major, regeneration 5, and at true, regeneration 6.

thoughts?

Ring Side Report: RPG Review of  Starfinder Society 2-02 Solar Shake Up

Product–  Starfinder Society 2-02 Solar Shake Up

System– Starfinder 2nd Ed

Producer– Paizo

Price– $5.99 here   https://store.paizo.com/starfinder-society-scenario-2-02-solar-shakeup/ 

TL; DR– Fun, but too short. 93%

Basics:  A Star is born!  Literally!  The starfinder society is invited to watch the birth of a new star.  What will happen as it enters our universe?

Mechanics or Crunch: This adventure is a short one.  There is one fight, some skills, and a ship adventure.  All the math works well, and things feel balanced.  The crunch is good if a bit short.  5/5

Theme or Fluff– This is really good world-building in this adventure.  The world of Starfinder needs adventures where Starfinders explore the galaxy.  This adventure makes the society seem less like a mercenary group and more like Starfreet.  Solid fun meeting people and exploring in this one.  5/5

Execution:  The adventure is too short.  It’s got solid adventure parts that Paizo knows how to publish, but this is just too short.  The adventure has a social part: see the stuff that happens, fix the ship, fight, then evade the crazy space stuff.  It’s all well done, but there is just not enough to do.  This is about a solid hour of work if the players roll ok.  This just needs more.  4/5

Summary:  This is a tough one for me.  I like all the pieces, but there is just not enough of them in this one.  The adventure has solid universe building and mechanics.  I just want more of them.  For the price and the time goal, I don’t think you get enough.  It’s a good adventure, but if you schedule this one, your eventing will be over pretty quickly. 93%

Daily Punch 9-22-26 Shield Generator grenade for Starfinder 2nd Ed

Get to safety anywhere!

Shield Generator Item 0+

Bulk L

Activate[one-action]Area


These grenades explode in a cloud of light, providing a damage-reducing force field for all creatures in a five-foot square for up to 1 minute or until it takes enough damage. It works as a force field, but is destroyed if reduced to 0 hit points before its regeneration each turn.

Shield Generator (Commercial)Item 0

Price 10 credits

Bulk L


The shield has 6 Hit Points and replenishes 2 Hit Points on your turn.

Shield Generator (Tactical)Item 2

Price 80 credits

Bulk L


The shield has 14 Hit Points and replenishes 3 Hit Points on your turn.

Shield Generator (Advanced)Item 4

Price 120 credits

Bulk L


The shield has 20 Hit Points and replenishes 4 Hit Points on your turn.

Shield Generator (Superior)Item 10

Price 1500 credits

Bulk L


The shield has 26 Hit Points and replenishes 5 Hit Points on your turn.

Shield Generator (Elite)Item 12

Price 3000 credits

Bulk L


The shield has 32 Hit Points and replenishes 6 Hit Points on your turn.

Shield Generator (Ultimate)Item 16

Price 13000 credits

Bulk L


The shield has 37 Hit Points and replenishes 7 Hit Points on your turn.

Frag Grenade (Paragon)Item 19

Price 50000 credits

Bulk L


The shield has 42 Hit Points and replenishes 8 Hit Points on your turn.