Rock of Ages
Conrasu Heritage Feat 1
Conrasu
The nature of the universe manifest. Gain the cleric Splash feat and training in Arcana. If you are already trained in Arcana, gain training in a different skill.
Thoughts?
Rock of Ages
Conrasu
The nature of the universe manifest. Gain the cleric Splash feat and training in Arcana. If you are already trained in Arcana, gain training in a different skill.
Thoughts?
See true nature.
Khizar
Silence and Nature. Gain the Solarian feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Nature vs Nurture
Awakened Animal
An animal at heart. Gain the Barbarian Splash feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Product– Shadowrun, Sixth World Core Rulebook: City Edition: Hong Kong
System– Shadowrun 6th Edition
Producer– Catalyst Game Labs
Price– $19.99 here https://www.drivethrurpg.com//product/564634/shadowrun-sixth-world-core-rulebook-city-edition-hong-kong?affiliate_id=658618
TL; DR-Big question-do you need a core rulebook or have one? 98%

Basics- Ready to return to the Shadows? This is the newest version of the Shadowrun 6th Edition core book. The biggest changes are the addition of information regarding Hong Kong and what’s happening in this storied island’s history and future.
Mechanics or Crunch: Like 6th Ed? Then you will like this. This doesn’t change much in the mechanics lately. It’s not a massive change to the mechanics. In fact, I don’t see much. But if you need a core book for the rules, this will work well. 5/5
Theme or Fluff– Like the world of Shadowrun? Then this is your book. This book adds to Hong Kong, but doesn’t really change much else. 5/5
Execution: Oh Catalyst… This book fixes some errors, but introduces some small ones as well. It’s nothing horrible, and the book works decently. Just small things that even I noticed slipped through. I think a few things need a bit of polish to better explain some of the finer points of the rules. But it’s got the basic pieces with hyperlinks, I think, that are required for a book in 2026. 4.8/5
Summary: The big question to ask yourself today is, do you need a core rulebook? If you play at a con or online and are hooked, then this is an excellent place to start. If you own multiple core rulebooks for the 6th edition, then maybe this might not be for you. It’s solid, with a few minor issues, but very good. It’s more of a need question. Need a book? Start here. Have multiple? Then only the completionists need this one. 98%
Build yourself up
Automaton
The depth of history builds the future. Gain the Artificer Splash feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?
Traditions hold
Kasatha
Honor the balance. Gain the Solarian feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?
Weave a web
Anadi
Build the web of community. Gain the Druid Splash feat and training in Crafting. If you are already trained in Crafting, gain training in a different skill.
Thoughts?
Hello friend!
Kalo
Wave and word. Gain the Envoy feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Creativity in darkness
Wayang
Dark ingenuity. Gain the Ranger Splash feat and training in Crafting. If you are already trained in Crafting, gain training in a different skill.
Thoughts?