Friends we haven’t met yet!
Shoony Heritage Feat 1
Shoony
Friend to all. Gain the Druid Splash feat and training in Diplomacy. If you are already trained in Diplomacy, gain training in a different skill.
Thoughts?
Friends we haven’t met yet!
Shoony
Friend to all. Gain the Druid Splash feat and training in Diplomacy. If you are already trained in Diplomacy, gain training in a different skill.
Thoughts?
We are friends.
Raxilite
Together we will achieve much. Gain the Technomancer Splash feat and training in Diplomacy. If you are already trained in Diplomacy, gain training in a different skill.
Thoughts?
We need no others
Shisk
Why look for the rest of the world when the family is here. Gain the Wizard Splash feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Product– Cthulhu Dreamt
System– Cthulhu Dreamt
Producer– QuasiReal Publishing
Price– $40.00 here https://www.backerkit.com/c/projects/quasireal-publishing/cthulhu-dreamt
TL; DR– Maybe not great Cthulhu himself, but still great. 95%

Basics: How far would you go for grief? Cthulhu Dreamt is a horror-based RPG where you join a military campaign to confront the horrors of a woman who went to the edge to end her sadness. Let’s break it down.
Basic Mechanics: This is a d10 system where you roll dice and attempt to hit a specific value on the dice called a TN. You can spend ability points from an ability pool to add to the roll. But if you spend more than two, you overexert yourself.
Specializations: When you build a character, you get a specialization. These function as feats and allow you to build your character in specific directions. These modify your rolls and function like feats in other systems.
Combat: Combat in this system is pretty simple. Combat is divided into three groups based on your current agility stat. Then, in each group, players go first, then monsters. Each turn, you get a major action like attacking, a minor action like moving, and free actions like opening a simple door without a lock. Players roll the dice in this one; the GM decides actions, but they roll to dodge or attack based on the monsters. Each weapon causes a specific amount of damage, and you have armor to reduce that amount of damage.
Damage: Damage is against your mental or physical pools. When you take damage, you reduce your pool by the amount of overexertion or damage. When a pool runs out, you start taking conditions. You get minor, serious, and severe wounds. These work like reverse specializations, causing you major issues as you attempt to survive.
Ok, now my thoughts.
Mechanics or Crunch: This is a rules-light horror game. I love what’s here. It’s quick and has some good ties to the theme. This is not Shadowrun Levels of crunch, but if you want a good horror game, this is even more rules-light than Call of Cthulhu. That’s not bad if you know what you are getting into. 5/5
Theme or Fluff– I like this one, but this feels more like “The Mist” and less like Call of Cthulhu. A major plot point is that a researcher opened up a hole to another universe, and bad came out. That is not bad; in fact, it’s awesome. There are Cthulhu ties in “The Mist”, but the overall theme feels a bit off. It’s not bad, but the Cthulhu feels lighter on this one. 4.75/5
Execution: I love what’s here but miss what’s not. This book has some solid stuff, and in all the best ways, it feels like an Alternative Rock Band ran away from home to start a horror Publishing company with song tracks made for the background of the built-in adventure. This book has a complete built-in adventure. Honestly, all the mechanics are here to serve that adventure. It’s got tons of built-in handouts for that adventure. All that is amazing. But you know what I can’t find? Character sheets. And to get really nitpicky, there is solid art in this book that is reused multiple times. I honestly like all the stuff here, but just give me a separate character sheet, use less reused art, and maybe have your pregens in a separate doc, as you do with the handouts, and this would be amazing. 4.5/5
Summary: I like this one. It is fun, and the music is a solid addition to the game. BUT, it doesn’t feel Cthulhu. It’s Lovecraftian, but that’s not as much fun. But I do want you to know I love what’s here. I think you should check this one out. But know that I have a few small issues. 95%
We are free.
Pahtra
The invaders are gone. Gain the Soldier Splash feat and training in Acrobatics. If you are already trained in Acrobatics, gain training in a different skill.
Thoughts?
Defend the herd
Sarangay
The family endures. Gain the Fighter Splash feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
We will endure
Osharu
The gods will protect. Gain the Mystic Splash feat and training in Religion. If you are already trained in Religion, gain training in a different skill.
Thoughts?
Wanna play?
Poppet
Hi, let’s play! Gain the bard Splash feat and training in Deception. If you are already trained in Deception, gain training in a different skill.
Thoughts?
Product– Pathfinder Society Scenario #7-20: The Strings of Hell
System– Pathfinder 2nd Ed
Producer– Paizo
Price– $5.99 here https://store.paizo.com/pathfinder-society-scenario-7-20-the-strings-of-hell/
TL; DR-Short, very short adventure. 87%

Basics- Where are the boys?! Many Minotaur young have gone missing. Can you find them in time? A VERY short adventure for levels 1-2.
Mechanics or Crunch: This adventure is short, but the crunch is ok. The basics are two fights and a haunt. It’s not bad, but its designed for the new streamlined adventures. It could use a bit more skill challenges, but overall it works. 4.5/5
Theme or Fluff– The theme is good, but abridged again. They introduce the four missing kids and even give them a handout. But beyond that, there really isn’t a reason to dig too deeply into their individuality. The story is good but not as developed as it could be. Even the minotaur village is a short stop in what could have been a longer interlude. 4/5
Execution: It’s short, but decently polished. The maps are all from one map. The stats are ok, even if they assume I am using the stats from online. There are pictures of most of the NPCs. It’s good, but still misses some of the old Paizo polish. 4.5/5
Summary: I don’t hate this, but this feels like a quest. It plays in under two hours. That was the goal, so that worked. But I expect more from the society adventures. It’s not bad. It works well with this new format. But I want more. Good, but held back by society’s new goals. 87%
The thoughts are too loud here.
Kashrashi
Let’s calm down now. Gain the Psychic Splash feat and training in Athletics. If you are already trained in Athletics, gain training in a different skill.
Thoughts?