BURN HERETIC! A prayer for Pirate Borg
Holy Fire
Test Spirit DR13, or DR8 if the target has done damage to thou ally: deal d10 + Spirit fire damage to
an enemy that thou sees.
Thoughts?
BURN HERETIC! A prayer for Pirate Borg
Holy Fire
Test Spirit DR13, or DR8 if the target has done damage to thou ally: deal d10 + Spirit fire damage to
an enemy that thou sees.
Thoughts?
Time to make some noise!
Uncommon Bard Cantrip Composition Concentrate Mental
Area 30-foot emanation
Duration 1 round
Defense Will
Enemies that fail their save are distracted 1. They can’t reduce their distracted value below 1 while they remain in the area.
Bit by bit… A spell for the Sorcerer!
You cause a target to break under the slightest touch. You may spend your action and test SPIRIT DR12. On a success, the target takes an additional d2 damage every time it takes damage for 1 minute.
Fumble: You are dealt an additonal d2 damage from all damage sources for one minute..
II.1d4 III.2d4
Thoughts?
Product– The Sinking of C’Thagn
System– Pirate Borg
Producer– Limithron
Price– $3.44 here https://www.drivethrurpg.com/product/443392/the-sinking-of-c-thagn?affiliate_id=658618
TL; DR: A great city, not an adventure. 83%

Basics: Where are we going now? This adventure is a two-page city. It has multiple random tables and things that can happen while in the city.
Mechanics or Crunch: The crunch is good here. It’s got enemies, tables, and things to fight along the way. It works well 5/5
Theme or Fluff– What’s here is solid, but what’s here isn’t enough. The adventure is really more of a city description. There are groups, but it’s mostly a map and tables for random stuff to happen in town. If you have a plan, it’s good, but if you want an adventure and you get this five minutes before game night, you are stuck in the same boat you were before. 3.5/5
Execution: I like what’s here, but it’s expensive. Pirate Borg is less is more, so I understand not needing a hundred pages for an adventure, but this is two pages and costs more than most full adventures on DriveThru. That said, the art, layout, and city are well done. Just a bit pricey. 4/5
Summary: I love me some Pirate Borg, and I love me some Cthulhu. This has both. But its a city. A well-done city, but this is more of a location. That said, it’s a really good location if you wanted to do some city adventures or wanted a springboard for other stuff. Just don’t expect a canned adventure when you buy this one. 83%
What is happening now?
Canhtrip Concentrate Mental
Traditions arcane, , occult
Range 60 feet; Targets 1 creature
Defense Will; Duration 1 round
You overwhelm a foe’s senses. The jolt causes distracted 1, with a basic Will save. If the target critically fails the save, it is also distracted 2.
Heightened (+1) The target takes 1d4 mental damage in addition to distracted 1 or 2d4 with a critical failure.
Time for a tall tale monster!
The world doesn’t believe you exist. Gain +2 Strength, +1 toughness, and -2 presence. You also stand over 8 feet tall, are covered in hair, and have a d8 melee damage attack. You also make stealth tests at -3 DR.
Thoughts?
What is going on!?
Prerequisites Improved Unfocused Fire
Pour more into them! When you suppress a target with one of your attacks, it must make a Will save equal to your class DC. On a failure, the target gains the distracted 3 condition. On a success, it gains the distracted 2 condition. If it critically fails, it gains the distracted 3 and stunned 1 conditions.
Where did you go? For the Swashbuckler!
Can’t hit what you can’t see. Rolls to hide are -2 DR. When you strike a foe who is unaware of you, do an additional d2 damage.
Thoughts?
MORE FIRE!
Prerequisites Unfocused Fire
You keep knocking the target around more and more. When you suppress a target with one of your attacks, it must make a Will Save equal to your class DC. On a failure, the target gains the distracted 2 condition. On a success, it gains the distracted 1 condition. If it critically fails, it gains the distracted 3 condition.