Weave a web
Anadi Heritage Feat 1
Anadi
Build the web of community. Gain the Druid Splash feat and training in Crafting. If you are already trained in Crafting, gain training in a different skill.
Thoughts?
Weave a web
Anadi
Build the web of community. Gain the Druid Splash feat and training in Crafting. If you are already trained in Crafting, gain training in a different skill.
Thoughts?
Hello friend!
Kalo
Wave and word. Gain the Envoy feat and training in Nature. If you are already trained in Nature, gain training in a different skill.
Thoughts?
Creativity in darkness
Wayang
Dark ingenuity. Gain the Ranger Splash feat and training in Crafting. If you are already trained in Crafting, gain training in a different skill.
Thoughts?
Product– Dungeon Crawl Classics #109: Beneath the Isle of Serpents
System– DCC RPG
Producer– Goodman Games
Price– $7.99 here https://www.drivethrurpg.com//product/539156/dungeon-crawl-classics-109-beneath-the-isle-of-serpents?affiliate_id=658618
TL; DR– A solid picture of an adventure but the framing is muddy. 93%

Basics- Time to stop a war! Beneath the Isle of Serpents features a mysterious island off the coast where people disappear, and fights not only among the humans lead to horrors no one expected. This is an adventure for 2nd-level characters.
Mechanics or Crunch: This has classic Goodman Game polish for the crunch. It’s low crunch but fun with fights, social encounters, tables galore, and exploration across both dungeons and a mysterious island. The math is solid and fun. 5/5
Theme or Fluff– When we are on the island, stuff works, but getting there is a bit harder. The hooks of a war don’t really matter. Also, there is a bit of stuff happening between the intelligent monsters. Those things I feel are not as well developed. But the other parts and random things in the dungeon are all fun. The pieces on this island are fun, but the framing doesn’t quite line up. 4.5/5
Execution: This adventure has all the awesome parts of a classic Goodman Games adventure, but it also has the faults of one. Goodman Games harkens back to the old school adventures of ol’. But modern audiences might not like that layout and setup. I do, and I want more. But I respect the opinion that the layout is not user-friendly. 4.5/5
Summary: This is another solid Goodman Games adventure. The crunch is solid with fun fights, good social, and tables of such random materials that it’s a crazy fun time. The story in the crawl is fun, but getting there is a bit off. Not horrible, but a bit hard to fit into a perfect story. The execution is good, but it’s Goodman Games OGL style. If you love that, you will love this. I think this is a fun side crawl in The Caverns of Thracia campaign. 93%
This is gonna be funny!
Vanara
Come see what I just did. Gain the Oracle Splash feat and training in Acrobatics. If you are already trained in Acrobatics, gain training in a different skill.
Thoughts?
I won’t go back
Izalgunn
Hide who you were. Gain the Mystic Splash feat and training in Deception. If you are already trained in Deception, gain training in a different skill.
Thoughts?
Hide…
Tripkee
Hide and exploit. Gain the Ranger Splash feat and training in Stealth. If you are already trained in Stealth, gain training in a different skill.
Thoughts?
Savage recycling.
Ikeshti
Anger and creativity. Gain the Technomancer Splash feat and training in Intimidation. If you are already trained in Intimidation, gain training in a different skill.
Thoughts?
See the natural beauty.
Tengu
The world is beauty. Gain the Animist Splash feat and training in Society. If you are already trained in Society, gain training in a different skill.
Thoughts?