Ring Side Report: RPG Review of Pathfinder Lost Omens World Guide
Product– Pathfinder Lost Omens World Guide
System– Pathfinder 2nd Ed
Producer– Paizo
Price– $36.99 -here https://store.paizo.com/pathfinder-lost-omens-world-guide/
TL; DR– The best book you should buy and not read through. 100 %

Basics- TIME FOR GEOGRAPHY! Lost Omens World Guide is a section by section world guide introducing the basics of Pathfinder’s main setting. It’s over 100 pages and moves through the world describing different locations and events that set the stage for the current events.
Mechanics or Crunch: Surprisingly, there are mechanics in this book. Each area has backgrounds and an archetype that is specific to that section of the world. This book is by no means a splat book for any character, but it is nice to see the book build options for the characters. 5/5
Theme or Fluff– This is what this book is designed for. The world is built out and the histories explained providing a rich place to play in. The one issue is the sections are short. They have to be because in 130ish pages you have to explain the entire history of the world, the people, the geography, and the governments that shape the lives of billions. It’s a well done source book to understand the world at large. 5/5
Execution: Paizo does good books. I love the set up, layout, and text that’s here. It’s even hyperlinked to make it easier to navigate. Solid book. 5/5
Summary– This is the best book you should buy and not read cover to cover. Honestly, this book is best used as a refresher. If you run Pathfinder Society, you should read a section you need, and then run the game you are set to play. There is a lot here, and you won’t need it all the time. Come back as needed for the games you want to play, but definitely get this book. 100%
Daily Punch 2-27-26 Commander Splash commander splash feat for Pathfinder 2nd Ed
SEE THE FLAG!
Commander Splash Feat 2
Commander Splash
Frequency once per day
Duration up to one Minute
The flag STANDS! You gain the commander Commander’s Banner class feature that you can use once per day. The banner provides its bonus for up to one minute.
Thoughts?
Daily Punch 2-26-26 Envoy Splash envoy splash feat for Starfinder 2nd Ed
That one!
Envoy Splash Feat 2
Envoy Splash
Frequency once per day
Duration up to one Minute
That one!! You gain the envoy Get ‘Em ability. You can use this once per day, but you can sustain this ability for up to one minute against a single opponent by using one or two actions, depending on the version originally used, each round to do so.
Thoughts?
Daily Punch 2-25-26 Bardic Splash bard splash feat for Pathfinder 2nd Ed
Listen here!
Bardic Splash Feat 2
Bard Splash
Frequency once per day
Duration up to one Minute
Listen to me! You gain the Courageous Anthem spell. You can cast this once per day, and you can sustain this spell for up to one minute by using one action each round to do so.
Thoughts?
Daily Punch 2-24-26 Solarian Splash solarian feat for Starfinder 2nd ed
Summon aid
Solarian Splash Feat 2
Solarian Splash
Frequency once per day
Duration One Minute
The stars come to your aid. Choose a solarian solar manifestations. You can use that ability once per day and it lasts for one minute.
Thoughts?
Daily Punch 2-23-26 Alchemical Splash alchemist splash feat for Pathfinder 2nd Ed
Let’s make something!
Alchemical Splash Feat 2
Alchemist Splash
Frequency once per day
Let’s cook! You gain an alchemist’s quick alchemy ability to brew one alchemical item of a level equal to your level that is non uncommon. If the item not used within a minute, the item turns to water.
Thoughts?
Ring Side Report-Board Game Unboxing and Review of The Chef’s Apprentice
Ring Side Report: RPG Review of Pathfinder Society Scenario #7-08: The Haunted Corridor
Product– Pathfinder Society Scenario #7-08: The Haunted Corridor
System– Pathfinder 2nd Ed
Producer– Paizo
Price– $8.99-here https://store.paizo.com/pathfinder-society-scenario-7-08-the-haunted-corridor/
TL; DR– Good, ol’ dungeon crawl. 97%

Basics- Let bygons be bygons! The lodge, once destroyed by the elves, is being rebuilt with their blessing. Your job is to clear it out. What could be left in that old lodge?
Mechanics or Crunch: This is a straight-up dungeon crawl. There are places to explore, things to find, and people to kill along the way. There are social interactions, but it’s a bit simple. Not bad, but this will fill more time than some of the simple adventures we’ve seen before. 4.75/5
Theme or Fluff– I love some dungeon. No dragons in this one! But it’s still got a lot to explore. There are THREE different maps for players to get through. That’s honestly impressive, as I’ve played similar adventures where you only get through one. It’s jam-packed! 5/5
Execution: I love everything here, but I want them to include more. Paizo does this well, but they reference things not in the adventure. Those are online. It’s easy to find, but I’d still prefer to have it all in one place. 4.75/5
Summary– I love a dungeon crawl. It’s a fun way to run through combats, find things, and see ancient history. It’s a good time, and your players will enjoy it. I’d like a bit more in-depth social interactions, but dungeon crawls don’t have much social interaction. I’d like all the stuff in the book, but it’s easy to reference. It’s a simple adventure for players to explore, report, and work through together. 97%
Daily Punch 2-20-26 Divine Guardian champion splash feat for Pathfinder 2nd Ed
Angelic protectors!
Divine Guardian Feat 2
Champion Splash
Frequency twice per day
God protects! You gain the shields of the spirit spell as a champion of your level twice per day.
Thoughts?






