Lots of mental spells, so let’s get some mental protection!
How about some real dominate person?
More mental magic for DnD 5e!
Friends and Enemies
Product-Professor Evil and the Citadel of Time
Producer– Fun Forge
Price– $30.00 here https://www.amazon.com/Passport-Game-Studios-Professor-Citadel/dp/B06W56ZL3T/ref=sr_1_1?crid=2PIIRCWB14ZM3&keywords=professor+evil+and+the+citadel+of+time&qid=1557748520&s=gateway&sprefix=professor+evil+and+the%2Caps%2C153&sr=8-1
Set-up/Play/Clean-up– 30 to 45 minutes (2-4 players)
TL; DR-Let’s steal the Declaration of Independence -FOR JUSTICE! 97%
Basics- Saving relics in the knick of time! In Professor Evil and the Citadel of Time, players take the rolls of victorian themed heroes attempting to rescue items stolen across time by the evil PROFESSOR EVIL! This game isn’t subtle, but it is fun! This is a completely cooperative game, so each turn has a phase where the players help the team and a phase where the players hurt the team. During the phase where you help, you can are given three actions and a card action. The basic actions are move from room to room, deactivate traps, unlock doors, and rescue treasure. You can do any action you want multiple times. Also during this phase you draw two card from a deck specific for your character and you can use these special abilities to really help the team as a separate action! These powerful, specific cards vary a lot from having the ability to move the evil professor to turning off all the traps of one kind! The goal of this phase is to have all the traps off of all the types for a given treasure, be in the room with the item to save, and have an action left to save it. However, after you take your turn, you roll three dice to hurt your team. These dice advance the professor around his house kicking heroes out of his house, locking doors, resetting traps, or move time forward on the different treasures or all of them at once! Once a good hasn’t been rescued before its time is up, the good it put in the safe room where no player may go! However, all is not lost. As the game progresses, players unlock different global and personal abilities making it a much fairer fight! The goal of the game is to save four goods and return them to their own times before the dastardly professor can put four goods deep into his safe room.
Mechanics-This is a simple game, but that doesn’t make it any less fun. The basic turn of do good/do bad is a quick, easy, and fun way to do cooperative games and isn’t going away anytime soon. Those three actions and a card action get nearly surgical when you have to get to a treasure in time ramping up the tension and thought process in a fun way! I love this game, but the dice based nature of the bad action is very random, as dice should be. But, this makes it a bit harder to plan. Not a bad, but a different, and you can get absolutely wrecked on a bad day. Keep that bit in mind, and you will have a great time dealing with all your plans falling to pieces because the professor teleported into the room you NEEDED to be in the get that last treasure! 4.8/5
Theme- This game delivers its theme very much in the show don’t tell way. The characters and items all look like they belong to the same world, and the victorian/steampunk setting looks fun. I would like a bit more background as I’m very much a story driven gamer. That said, you do feel like a gentleman/gentlewoman sneaking around the manor of a madman hiding and stealing his ill gotten gains from across time. 4.5/5
Instructions– The instructions are six pages, full of pictures, and well written. When I cracked this box, I was playing in five minutes. That’s a great “opening box to playing” timeline! I also didn’t have to consult Board Game Geek to figure out any obscure rules. It’s a simple game with efficient, well written rules. 5/5
Execution-Quality components, quality box, quality art, and FULL CARDS make this a fun game. I like good quality cardboard, and this game delivers! This game is simply put together well. 5/5
Summary-Good co-op is a hard balance to find. Good, simple co-op is a much harder balance to find, and this game delivers in droves! It has good, simple mechanics, great art, quick to read rules, and great components. All these combine to make a fantastic gaming experience. The only word of caution is if you expect a 10 hour brain burning eurogame experience, keep walking. This is a fun, fast game in the tradition of Pandemic, but using dice, which have their own punishing randomness at times. If you’re looking for a great way to spend an hour with up to three buds, you can’t go wrong with this game. 97%
More psychic spells for DnD!
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
Choose a creature of at least Intelligence 4 that you can see within range. The target must succeed on a Charisma saving throw or be stunned for 1 round and take 1d6 psychic damage. As an action on each of your turns, you can reattempt the spell to reinflict the stun and damage on a target that failed its last Charisma saving throw.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you can target one additional target for each slot level above 1st.
How about some psychic damage at level 1 for your wizard?
Product– Keeping It Classy: The Barbarian
System-Dungeons and Dragons 5e
TL; DR– Fantastic Third Party Content! 99%
Basics-BARBARIAN! Can you solve the riddle of steel? Keeping it Classy: The Barbarian is exactly what it puts out to be-a barbarian splat book, but it’s even got a more for the rest of the table. Tons of new content for your barbarian characters and a bit of extra stuff for the non-barbarians out there with a new race, backgrounds, and some new toys. Let’s take a look at this book.
Mechanics or Crunch– This is a great book with lots of amazing content! The new paths are great. The new race is fun, and the new toys and backgrounds will fit anybody. Heck this one book has more barbarian content than almost all the current official DnD books out there! It’s not perfect as a few small issues crop up in wording on abilities, but you can easily look past that to see a phenomenal product. 4.9/5
Theme or Fluff-Your barb is not just a dumb meat shield. This book gives your hunk of muscle story from fun backgrounds to each path getting a full story treatment. Each path entry is short enough to not keep it in one world or setting, but long enough for it to be something to latch onto and build more of. This is the same for everything else here. Backgrounds? Not too long to wear out the welcome, but long enough to really get you hooked. Lizardperson race? Fun and full of enough story to make it something you want to read, but won’t lose interest in like an encyclopedia. Weapons? Pictures and descriptions for you to see in your minds eye. All told, this is a great product for the story based groups out there. 5/5
Execution– PDF? Check! Hyperlinked? CHECK! Great layout and ease of readability? CHECK! This is a product you can fly through, see the flow and major beats of in five minutes, and then dive back into for each section you want to really learn about. It’s a fun read that flies by. I also like the liberal use of pictures. Most of the pictures are free to use art, and that’s not bad! The pictures are related to the text, and the pictures break up the text while reinforcing the ease of readability. There is new art, and that is well done too! There are a few things I do think are a bit different such as weapons getting two sections instead of one describing the weapon and any special properties. Not wrong by any stretch, but it’s different. Also of note the book is five bucks for 40 pages. The core DnD book (which isn’t hyperlinked or a PDF!) is 293 pages for about 40 bucks originally, so this is below price for the content your are getting! All of this adds together to a well crafted, fun to read book. 5/5
Summary– I really like this book. It’s a quick read that’s a fun read while still being a satisfying read. It’s a barbarian splat book that doesn’t just have barbarian stuff in it. It’s got enough fun pieces that any players may want to pick this up. Have an hour and want to see a well produced book? Check this one out! 99%