Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.



That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.



Daily Punch 1-29-20 Practice Makes Perfect quality for Shadowrun 6e

Been a while, but we’re diving into Shadowrun 6e.  Here is something I think needs to exist.


Practice Makes Perfect
You spend the time putting in practice, and you just get quicker, better, and no longer requiring as much luck!
Cost: 8 Karma
Game Effect: Choose an edge action.  That edge action costs one less.



Daily Punch 1-28-20 Summon Weapon spell for Pathfinder 2nd Ed

Been a bit since I wrote some 2nd ed, but here is an idea that needs to be out in the world. Sometimes you just need a hammer when everyone else looks like a nail!

Summon Weapon


Conjuration Cantrip

Traditions arcane, divine, occult, primal

Cast [two-actions] verbal,somatic; Duration 1 minute

You summon a melee weapon made of base materials for the type. You must be proficient in the wapon. The weapon is not made of any special materials and possesses no special qualities aside from those it would normally have. Upon the spell ending or if the weapon gains the broken condition, the weapon disappears.


Daily Punch 1-24-20 Weapon Blanch spell for DnD

How about something to help against those critters who need a little extra to take down?

Weapon Blanch

1st-level conjuration

Casting Time: 1 bonus action
Range: Touch
Components: V, S
Duration: Concentration, up to 1 hour

You touch a nonmagical weapon and choose a material type. Until the spell ends, that weapon is coated in a thin layer of that material allowing the weapon to count as that material type to overcome damage resistance and immunity.

At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, you can touch one additional weapon for each spell slot above 1st. All weapons much be coated to the same material type.


Daily Punch 1-14-20 Unload! feat for Starfinder

You can double top for extra damage, but how about wailing away with those extra cartrages into the body!

Unload! (COMBAT)

Put more rounds center mass means that center mass hurts more!

Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.