How about some quick love for a technomancer?
ROCKET JUMP T0
Casting Time part of move action
You cause your boots to help you run faster and jump higher. You increase your horizontal jump by 10 feet or increase your vertical jump by 5 feet as you cast this spell as part of a move action.
You can double top for extra damage, but how about wailing away with those extra cartrages into the body!
Put more rounds center mass means that center mass hurts more!
Benefit(s): Any time you use a weapon that allows you to fire multiple times before a reaload, you may spend one additional round or charge to add an additional die of damage to the damage upon a hit. As an example if a weapon does 1d4, this feat would allow you to do 2d4. If your weapon would do 5d4, you would do 6d4. You can do this as part of a burst, automatic, and full attack action, but you must choose to do so before you roll your attack.
Thinking of putting together an anti-devil book for DnD 5e. Everybody needs something to fight the demons and devils. Let’s look at the elves!
A Taste Of Power
Prerequisite: elf or fey
The fey live long enough for money to not matter. The only way to corrupt them is via a taste of true power. Three times per day you may reroll against a spells and other magical effect taking the higher result.
I’ve been under the weather, so let’s get some stuff out now that I haven’t passed out in the last bit. Back to DnD with some anti devil or some pro devil shenanigans!
Dark One’s Touch
You’re more human than human with a bit of fiend in your family. You gain resistance to either acid or fire damage. Once you choose, you can not change this choice.
I’ve been enamored with blast and automatic weapons lately, so WHY NOT MAKE THEM ALL AUTOMATIC!
FULL AUTO T1
Casting Time 1 standard action
Targets one weapon
Duration 1 round
Saving Throw none; Spell Resistance no
You supernaturally speed up the operation of a weapon. The weapon gains the automatic property for one round.
Sometimes ya got to dig deep to win.
RAPID RELOAD (COMBAT)
Your practiced hands just make the gun never run empty.
Benefit(s): As a free action after you fire all the ammunition a weapon holds, you can spend a Resolve Point reload the weapon instantly if you have more ammunition for the weapon.
People who focus on blasting shouldn’t take a penalty to blasting!
Blast Practice (COMBAT)
You know how to hold the big guns!
Prerequisites: Base attack bonus +4, weapon focus(weapon that can make a blast attack)
Benefit: You make an attack with a blast weapon, you do not take the -2 penalty.