My brothers are playing Boarderlands, an I saw a character with multiple ethereal arms. Let’s make this happen!
ARMS OF THE GODDESS, Level 1 wizard, cleric, illusionist
CT 1 R see below D 1 min/lvl.
SV n/a SR no Comp V, S
Upon the incantation of this spell, a transparent, set of arms appears and float behind the caster. The arms may hold weapons and make attacks for the caster, but the caster gains no additional actions to make attacks and cast spells in the same action. When caster with this spell casts another spell, reduce the number of CT to cast the spell by 1.
Ok, something the new school has over the old is wizards and clerics with cantrips that make them a wizard, not a fighter with crappy stats. Let’s fix that!
FORCE PUNCH, Level 0 wizard, illusionist
CT 1 R 50 ft. D Permanent
SV none SR yes Comp V, S, M
A ball of force is throw from the casters extended finger at a single target. The caster must succeed with a ranged touch attack to hit the target. The force punch deals 2 +1 per 2 caster levels damage if it hits.
The material component for this spell is a pebble.
Alright, time to run some games of C and C, and I want some modern in my OSR. Here is spell for the clerics out there.
CHANNEL LIGHT DIVINITY*, Level 1 cleric , 2 druid , 2 illusionist
CT 1 R 30ft. D permanent
SV see below SR yes (h) Comp V, S, DF
When the caster yells a prayer to the heavens, all creatures in the areas are healed for 1d4 hit points of damage. No saving throw is needed when the spell is cast by a cleric or druid. All undead creatures may attempt a wisdom saving throw or take 1d4 hit points damage.
The illusionist version of the spell acts in the same manner with one important exception. The spell recipient of the spell must make an intelligence saving throw. If the creature fails the saving throw, the spell acts normally. If the creature makes the saving throw, the spell fails as the creature realizes that the spell is an illusion. An illusionist cannot cause damage to undead.
The reverse of the spell causes 1d4 hit points damage to living creatures. In those situations, a successful wisdom save indicates half damage if cast by a cleric or druid, or no damage if cast by an illusionist.