It’s that time again! This goes out to my ranged ranger Beastmasters out there…
Ranged Hunter
Beast Action (11th Level): When you spend an action point to take an extra action, your beast companion marks one enemy in burst 5.
Hunters Targeting (11th Level): When your beast companion hits an enemy that you attacked with a range attack this turn or last turn, your beast companion does +2 damage (+4 at 21st level).
Beast Lure (16th level): When you make a ranged attack against an enemy marked by your beast companion, you gain a +1 bonus to your attack roll (+2 at 21st level).
Owlbear trap!
Encounter beast, martial
Immediate Interrupt; Melee 1
Trigger: An enemy moves adjacent to your character
Primary Attack: Reflex+4 (+6 at 21st level) vs. AC
Hit: 1d10 and target immobilized (save end). Beast may shift up to speed to move adjacent to the triggering enemy. you may shift your speed.
Beast Dodge
Daily Beast, martial
Free Action
Effect: Attacks against your beast companion from marked enemies take a -2 penalty until the end of the encounter.
Hunter’s Assault
Daily Beast, martial, weapon
Standard Action
Effect: Your beast companion marks an adjacent enemy until the end of the encounter, and you make a ranged basic attack against an enemy. If you hit, your beast companion makes a basic attack against an enemy. This second attack need not be against the same enemy. If your beast hits, you make a basic ranged attack against an enemy. This repeats until one of you miss or both you and your beast make five attacks.