Monday Combo 9-24-12

I’ve been watching some players and I think its time for some Pathfinder Feats

Agile Charge; Feat, Combat:  you may charge over difficult terrain as long as you have the movement for the charge.

Broken Charge; Feat, Combat; requires Agile Charge and +4BAB:  You may charge at a distance equal to your move after a normal move as a standard action.  You take the normal penalties to this charge.

Quick Charge; Feat; Combat; requires Broken Charge and +8 BAB:  You may charge at a distance of only 5 ft from an enemy.  You only receive a +1 to the attack but still take the normal penalty to defense.

Broken or should have been built into the system?  Thoughts?

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