Daily Punch 1-17-20 Spring Step cantrip for DnD 5e

More breakdown of Haste!

Spring Step

Transmutation cantrip

Casting Time: bonus action as part of move
Range: self
Components: V, S
Duration: instantaneous

When you cast this spell you supernaturally spspeeding forward increasing your movement speed by 10 feet.

Thoughts?

Daily Punch 1-16-20 Sudden Slice cantrip for DnD 5e

How about we play with the haste spell? Whose up for a action trade?

Sudden Slice

Transmutation cantrip

Casting Time: 1 action
Range: touch
Components: V, S
Duration: 1 round

When you cast this spell you supernaturally speed up another. The target of the spell gains the ability to make an attack as a bonus action.

Thoughts?

Daily Punch 1-9-20 A Taste of Power elf racial feat for DnD 5e

Thinking of putting together an anti-devil book for DnD 5e.  Everybody needs something to fight the demons and devils.  Let’s look at the elves!

 

 

A Taste Of Power

Prerequisite: elf or fey

The fey live long enough for money to not matter.  The only way to corrupt them is via a taste of true power.  Three times per day you may reroll against a spells and other magical effect taking the higher result.

 

Thoughts?

Daily Punch 1-8-20 Dark One’s Touch human racial feat for DnD 5e

I’ve been under the weather, so let’s get some stuff out now that I haven’t passed out in the last bit.  Back to DnD with some anti devil or some pro devil shenanigans!

 

Dark One’s Touch

Prerequisite: human

You’re more human than human with a bit of fiend in your family.  You gain resistance to either acid or fire damage.  Once you choose, you can not change this choice.

Daily Punch 12-6-19 The Way of Anger monk monastic tradition for DnD 5e

I’ve been known to fly into a crazy rage and I’ve got a black belt. Let’s get some peanut butter into the chocolate!

The Way of Anger

Not all monks practice the art of silent meditation and delicate self-discipline. Some monks fuel their abilities on the anger that burns in their soul. These monks learn to harness that anger and release it at their enemies when the time arises.

The Way of Rage

Starting when you choose this tradition at 3rd level, you learn to harness your anger to move faster and hit harder. You enter a fugue state where only combat matters as a bonus action on your turn akin to a barbarian’s rage. You gain the following benefits

  • You have advantage on Dexterity checks and Dexterity saving throws.
  • When you use a bonus action to make an attack, you may make an additional unarmed attack. This stacks with bonus action attacks from ki point use.
  • Melee attacks against you are made at disadvantage.

If you are able to cast spells, you can’t cast them or concentrate on them while in this state.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.

You can do this a number of times per day equal to your level /3 + 1, minimum 2 per day. Once you have raged this number of times, you must finish a long rest before you can rage again.

Any effect, ability, or feat that would affect a barbarians rage also affect this ability as well.

All Out Attack

At 6th level, your training in focusing for combat bleeds into your ferocity during your rage. If you declare one target as the soul person you will attack this round at the start of your turn, you gain two ki points that you must spend this round in attacks against this target or in advancing on the target. If the target dies or is incapacitated during your round, you may not attack another target but may continue to attack the target’s body or remains.

Hatred

Beginning at 11th level, you now enter a state where you no longer experience the outside world during your rage state. During your rage, you gain resistance to psychic damage and have advantage on all Intelligence, Wisdom, and Charisma saving throws.

Only Violence

At 17th level, you gain the ability to literally let rage keep you alive. If you would be knocked out or killed while in a rage, you are allowed to stay conscious while making death saving throws. Increase the number of death saving throws you are allowed to make before dying by 3 while in a rage. Each round you automatically fail your death saving throw if you stay conscious in a rage. Critical hits on you increase the number of failed death saving throws you have failed by 2. While using this ability, you can not be healed or regain hit points. Each round you gain a number of ki points equal to your number of death saving throws you have currently failed. These addition ki point occur after abilities like perfect self have increased your ki pool. As a free action, you can voluntarily end your rage at the start of your turn and fall unconscious and stabilized at 2 death saving throws failed.

Thoughts?

Daily Punch 12-4-19  Path of the Brawler Barbarian primal path DnD 5e

I like barbarians who go with their hands. True, back to basics, run by instinct fighters. Let’s make that happen!

Path of the Brawler

Only the weak use weapons.  When the anger takes you, you drop the metal you are holding and fight with fist and fury.  You feel every crunch and pop of your foes bones and revel in the carnage you cause as the light leaves their eyes.

Fists of Fury

Starting when you choose this path a 3rd level, your unarmed attacks deal 1d6 damage.

When you enter a rage, treat your unarmed attack’s damage as equal to a monk of your level.

Spirits Fear Your Hate

Beginning at 6th level, for the duration of the rage your unarmed attacks count as magic and silver and you can use a bonus action each round to make an additional unarmed attack each round.

Up Close Violence

Beginning at 10th level, you master the art of crushing unarmed force. While raging, any unarmed attack you make can instead be a grapple attempt.

Any creature you have grappled automatically takes damage equal to a single unarmed attack from you at the start of its turns while you are raging.

Strangler of Great Beasts

Starting at 14th level, you can grapple up to two creatures at once and have no size restrictions nor penalties to grapple a creature while you are raging.  While you have a minimum of one limb free, you make all unarmed attacks as normal.

Thoughts?