People Go where you put them.
Off you go!
Prerequisites: Character level 6th, vanguard, inversion aspect
Benefit: When you attempt to reposition an opponent, you move an opponent an additional five feat for every three you beat the KAC + 8 by .
Those who serve you truly give their all.
prerequisite: wizard, necromancy school
Life is a toy in your hands. Gain the following benefits:
- You can perform grim harvest on constructs and the undead.
- Double your class level and proficiency for any undead under your undead thralls class ability.
Bigger they are…
When you drop them, they stay down!
Prerequisites: Character level 6th, vanguard, exergy aspect
Benefit: When you attempt to trip an opponent, if you beat their KAC by 13 or more, you instantly pin the opponent with as in addition to tripping them.
Sell something that isn’t real!
prerequisite: wizard, illusionist school
It’s real if you want to believe it. Gain the following benefits:
- Your minor illusion cantrip adds your Intelligence modifier a second time to the spell save DC.
- You can manipulate your illusions with your malleable illusion class ability as a bonus action instead of an action.
Let’s break stuff and people
Lot’s of targets means lots of damage
Prerequisites: Character level 6th, vanguard, cascade aspect
Benefit: When you hit multiple creatures in a round, for each creature after the first add your half strength modifier another time to the damage dealt. As an example, adding half strength modifier for a second target and full strength modifier for a third and so on. If multiple creatures are struck at the same time, you determine which creature takes the additional damage in which order.
Time to hurt people!
prerequisite: wizard, evocation school
Why do fancy things when you can just break your enemies. Instead of using your sculp spells ability to protect other creatures, you can choose one target that is subjected to one of your evocation spell and impose disadvantage on the target’s saving throw. You can do this a number of times equal to your Intelligence modifier before you must take a long rest to regain the use of this ability.