Daily Punch 9-21-20 Military Precision positive quality for Shadowrun 6e

How about some love for Shadowrun? Time to dig deeper into Firing Squad

Military Precision
You and your friends may have spent time either in the backwoods running drills or you spent time running drills in a military In either case, when you set up a team to move properly, the move properly!
Cost: 10 Karma
Game Effect: You gain an Edge on Small Unit Tactics tests to do a combat maneuver as a team.

Thoughts?

Daily Punch 8-27-20 Brittle Bones negative quality for Shadowrun 6e

Let’s switch it up a bit and hit Shadowrun 6e.

Brittle Bones
Your body just can’t take a hit. From a slap to a slug, you can hear more than feel each hit you take.
• Bonus: 10 Karma
• Game Effect: When you take any amount of damage, increase the damage by 1 box.

Thoughts?

Daily Punch 6-29-20 (Condition) Resistance positive quality for Shadowrun 6e

There are powers to resist damage. How about to resist conditions?

(Condition) Resistance
You been through a lot of pain in your life, and you’ve learned how to shrug off things that don’t just hurt, but cripple.
Cost: 12 Karma
Game Effect: When choosing this quality, select a status (p. 51). When under the effect of that status, gain a point of Edge before making a test for any test affected by that status and on tests to end that status.

Thoughts?

Daily Punch 3-12-20 Temporary Vigor spell for Shadowrun

There is agony, so why not a spell to give you a little boost when you are beaten.

Temporary Vigor
RANGE TYPE DURATION DV
LOS M S 3

This spell makes the subject not feel the pain it’s experiencing. When casting this spell, roll Sorcery + Magic with a threshold of (– total condition modifier). For each hit, temporarily remove one 1 box of Stun, Physical, or Overflow damage per net hit. Injuries can only be affected once by multiple castings of this spell, requiring separate castings and sustaining of this spell. When the spell ends, the target feels the full force of its injuries again.

Daily Punch 3-9-20 Plating Armor Modification for SR6

My review of Shadowrun 6th Ed is coming, but here is something I think will help.

MODIFICATION   CAPACITY    AVAIL               COST
Plating                   [Rating]        [Rating] x 2   Rating x 2000¥

 

Plating armors up a suit of armor. The armor increases the soak roll  by a value equal to its rating. Each time the suit of armor absorbs damage, reduce rating this modification by one.

 

 

Thoughts?

Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.

 

 

That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.

 

Thoughts?