How about some damage from the HAX!
Aimbot: +2 damage from all matrix actions that deal damage.
Thoughts?
How about some damage from the HAX!
Aimbot: +2 damage from all matrix actions that deal damage.
Thoughts?
What?
Going Deaf ( 1 to 4)
Be it just a bit or nearly everything, you’ve started to lose your hearing.
• Bonus: 2 Karma per level
• Game Effect: Characters attempting a stealth check against you gain a bonus to their dice pool equal your your ranks in this skill.. In addition, increase the invisibility and improved invisibility condition number of any character you attempt to perceive.
Thoughts?
Where is it?
Losing Sight ( 1 to 4)
Be it just a bit or nearly everything, you’ve started to lose your site.
• Bonus: 2 Karma per level
• Game Effect: For every physical visual based Perception test, you have a penalty equal the the number of ranks you have in this quality. Matrix and astral perception are unaffected.
Thoughts?
Who doesn’t love an aimbot!
Aided Aim
Take the time to line up the shot.
• Cost: 8 Karma
• Game Effect: You may perform a second aim minor action to gain another die on the attack roll.
Thoughts?
No stopping you!
Born Athlete
You are just that damn fast!
• Cost: 12 Karma
• Game Effect: When performing an Athletics test, you gain a point of Edge that must be spent on that test, or it goes away.
Thoughts?
Shadowrun 6e needs more love. How about an adept power?
Health Transfer
Cost: 1 PP
Activation: major action
Feel better! When you use this power, you touch a willing creature and transfer your health to them. For every one point of stun or physical you lose, the target gains two of the same.
Thoughts?
Your soul is mine!
Soul Drain
(direct combat)
RANGE TYPE DURATION DV Damage
LOS M I 6 P
Soul Trap
(direct combat, area)
RANGE TYPE DURATION DV Damage
LOS (A) P I 7 P
Drain your target’s very soul.. This spell deals damage as a normal direct damage spell, but for each point of damage dealt reduce the targets essence by 0.1.
Soul Drain targets individuals, while Soul Trap is area effect.
Thoughts?
Shadowrun 6e needs more love. How about an adept power?
Spirit Ray
Cost: 1 PP
Activation: major action
Punch them with your spirit! When you use this power, you make a magic+body check vs. willpower+reaction check. This counts as a direct damage spell with a range of LOS. Net hits +1/2 body are dealt as stun damage. This power has a drain value of 5.
Thoughts?
Push to the limit!
Over Caster
Never do things in halves.
• Cost: 12 Karma
• Game Effect: When you roll a drain resistance test for a spell that you amped up at least one, you gain 1 edge..
Thoughts?
Good values!
Value Conscious
You’ve learned to get the most from what you spend.
• Cost: 12 Karma
• Game Effect: Once per round, when you spend 1 edge to reroll one die, you can reroll two dice instead.
Thoughts?