Ring Side Report- GrandCon Day 3

This was the last day of the con.  The whole con just came off the high of day two, and it was a much lower key day.  I was scheduled to help run demos at the Passport press booth, but due to how slow it was I wasn’t needed.  Seeing as I had a free day at a con, I made the most of it.

 

First Game-Qin by R and R games-Qin is an area control game.  Each player has a number of pagodas that they play on the board when you connect at least two tiles of the same color.  Each turn you place a tile, see if you get to place a pagoda, and then see if you connected a larger area then your opponent and thus steal his land.  Connect five areas of the same color and you get to put a double pagoda that lets you keep an area permanently. When a player plays his last pagoda, he wins.  It’s a pretty simple game.  I won, but it wasn’t a runaway victory.  I had some fun and we played a three player game in less than 30 minutes.  Good simple design.  I may pick this one up.

 

I then checked the dealer room if I was needed, saw I wasn’t, and then proceeded to buy a crap ton of stuff.  The winner of this con has to be Passport games for me.  There were some amazing deals at this con.  From Passport games, I bought Castaways (based on my play the night before) and Trajen (which was a steal at $40 bucks!).  Then, from AEG, I picked up Trains (last copy for $10 off), and Guild Hall.  The last purchase was the Conquest of Kumanjaro from Mage Wars.  Honestly, if there was more Mage Wars, I would buy more stuff.  I think I will make it my goal to get this game rolling in Jackson.  I love the format of a non-random CCG.  Then the wife and I moved to our last game before heading home.

 

Last game of the Con-Guild Hall by AEG-It seems stupid to buy a game before you play, but I had played this before with some friends and my wife hadn’t.  The game is very simple but deep!  Each player places two cards each turn.  These cards give up special abilities that are based on the number of same card you have in your guild hall.  Get a full color set and you get to trade them in for points.  First to 20 wins.  What makes this game deep is the number of combos you can build based on a simple deck of cards.  I lost this one, but it’s still a great game that I can’t wait to play some more.

 

Final thoughts on GrandCon-First things first, this con can NOT be at the same place next year.  And that has nothing to do with the place!  The expected Saturday numbers were ~250.  Actual Saturday numbers?  1200-1500!  That is amazing for a first time con.  Then again, Ed Greenwood way playing charity Lords of Waterdeep all day, the Hickman’s (Is the plural of Hickman Hickmen?) were doing panels and signing autographs all the time.  It looked like the entire Pathfinder army was out in force.  The GenCon Game library was in town.  There was NEVER a chance to not do anything.  For three whole days I gamed!  That is amazing!  This is a win.  Now this might not be GenCon or Origins, but man I had fun.  Great venders with amazing deals.  Got to see a bunch of my friends from the major cons.  My wife was a little big traumatized by the sheer number of people, but that’s just because there were WAY too many people in the small area of the con.  That said, I can’t wait till next year. I’m going.  I may try to get there earlier to join the Mage Wars Tournament and game a whole lot more.  My regret this year was I didn’t play that many RPGs or do any demos.  Next, year I will fix this!  See you guys next year at GrandCon!

The strange was I didn’t see a DnD presence at all.  There was a few scattered 4e and 3.5 games, but no DnD Next.  Maybe it’s me, but this should be at cons like to keep the interest up.  Food for though.

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