Daily Punch 6-14-17 Muscle Memory spell for Shadowrun 5e

Let’s move onto the active skills in Shadowrun
Muscle Memory

(Mental)

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Type: M Range: Self
Duration: S Drain: F+1

Coach
(Mental)

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Type: M Range: T
Duration: S Drain: F + 3
You know Kung-Fu.  When you cast this spell, you can choose one active skill and you gain temporary ranks in the skill for as long as you sustain the spell.  Muscle Memory focuses the spell on yourself, and Coach is the same spell focuses on another individual in range.

Thoughts?

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