Ring Side Report- Shadowrun Sixth World Beginner Box Set

Product– Shadowrun Sixth World Beginner Box Set

System-Shadowrun 6th Edition

Producer-Catalyst

Price– $30

TL; DR-Strong start to the six edition.  95%%

Basics-What’s old is new again!  Shadowrun celebrates its 30th anniversary with its 6th edition. Let’s dive deep into the new edition and see if its wizzer or hot drek.

base mechanics-attribute + skill, roll that many six sided dice, count 5s and 6s for good, over half 1s is bad.  Same dice pool mechanics you know and love and most likely won’t ever change under the current Shadowrun development team.

So What changed?

Edge– Edge is one of the two MASSIVE differences in 6th Ed.  In 5th Edition, you rerolled dice or rolled extra dice at the start of a pool.  Now, edge is more an ala cart menu where a character choices to reroll extra dice, add successes, or even change the critical glitch range of an opponent.  You can only choose one option each round, but now edge begins to flow a lot more. Gear, items, and even differences in ability between you and your opponent will earn you up to two edge an ACTION.  That means some people with impressive defences being fired at by multiple opponents will earn edge each attack, not each round! So edge is gonna flow quickly.

Combat-Combat keeps the spirit of the previous edition but massive changes to how actions work and the nature of killing each other.  For actions, there are two types of actions: minor and major. Minor are smaller actions like moving while major are your spellcasting and attacking.  This ties into initiative. Initiative is still reaction and initiative plus a d6. A character gets two minor action to start and one more minor action for each d6 beyond the first.  This ties into multiple attacks. Four minor actions can be converted to one major action meaning if you have 3d6 or more dice for initiative, you can make two attacks a round.

In addition, initiative isn’t rerolled nor do we ever remove counts as we go through a round of initiative.  Initiative is just rolled once, play moves from high to low, and goes back to the high. Just like most other RPGs.

Killing People– The bread and butter of Shadowrun is shooting people, and this is still strong in 6th Ed.  When you want to kill somebody, you now compare the attackers attack value (determined by the range of the weapon) vs. the defence value of the target’s armor.  If someone has an advantage of four or more in this comparison, that character earns one edge. In addition, both people may earn edge based on situational modifiers such as darkness and abilities.  The target of the attack rolls a number of d6s equal to the reaction and intuition while the attacker rolls a number of d6s equal to their agility and firearm skill with both sides counting fives and sixes as successes.  The side with more wins with ties now going to the attacker. If the attacker wins, the difference in hits is added to the attackers weapon damage. A massive change is now the defender only rolls a number of dice equal to its body attribute with the five and sixes reducing damage as in 5th edition.  Since the defender doesn’t have many dice to reduce the damage, weapon damage is also reduced as well.

Magic– Magic is also revamped.  When you cast a magic spell, you no longer choose a threshold as thresholds are no longer part of the game.  You roll a number of d6s equal to your magic and spellcasting attribute. Each spell has a number of success needed to cast the spell and expressly indicates how a target avoids the damage.  It’s clearly written and I not

Skills-Skills are massively reduced with multiple skills being rolled into one skill

Ok, now let’s look at my thoughts.

Mechanics or Crunch-The crux of the game is the d6 rolling system, and that doesn’t change.  I love the reduced skills and faster flow of the game. The flow of edge is fun as it provides more player control over the game and less like subjective story candy.  The nature of magic and matrix actions also works well. The one thing I’m kind of iffy on is the nature of armor. Armor and weapons having a separate state is ok, but I don’t like that armor is divorced from reducing damage.  That feels off. But otherwise, the nature of quick play becomes central to the gunfight nature of the game. I’m optimistic about the nature of the full game’s mechanics. 4.75/5

Theme or Fluff-It’s Shadowrun.  You like corporate dystopia and Tolken fantasy, you’re going to like what 6th edition still is.  This is more awesome future fantasy in Shadowrun 6th edition. 5/5

Execution-The box set is well put together.  I like the layout of the books. The character sheets teach the game well to new players.  The biggest issue I have with the quick start rules is I would like a few more pages of explanation to some of the materials.  I discussed the materials with a few other Shadowrun GMs and those discussions really helped me solidify the rules. Most people will not have that luxury.  The full rules will clear up those issues, but for now, a few more pages would help tie the material together. In addition the art looks amazing, so that gets me ready for a whole new attitude to play.  If you want to see a full breakdown of the product check out my unboxing here:https://youtu.be/ruxgYe5usLw   4.5/5

Summary-I’m looking forward to this edition.  The changes look good and thought out, for the most part.  I think it’s gonna take me a few games to come around on the armor thing.  It’s not bad, but it is different. Good different? We’ll see. The rest looks like well done, modern game design streamlining the process and avoiding the random crap that really don’t make a game fun.  The physical product is amazing as well. Solid cardboard and writing help get me into this one. I just need more of it to really make my life as a gamer easier. That said, I’m in. I’m invested in the 6th edition of Shadowrun. 95%

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Ring Side Report- Shadowrun: Chrome Flesh

Product– Shadowrun: Chrome Flesh

System– Shadowrun 5e

ProducerCatalyst Game labs

Price– $24.99 here https://www.drivethrurpg.com/product/151893/Shadowrun-Chrome-Flesh?term=chrome+flesh?affiliate_id=658618

TL; DR– Solid book for solid chrome! 95%

Basics– We can make you better, stronger, faster!  Chrome Flesh is the Shadowrun book focusing on our chromed out runners who are more machine than man.  This book provides several options that run the gambit from new metal to shove into your arm, living organism that live inside you, and the dreaded nanites!  This book also builds on the nanite CFD storyline that is forefront in Shadowrun 5e now while building out the world in general.

Mechanics or Crunch– This book is pretty, but maybe a little to pricey regarding your soul.  I like what the book has on offer, but most of the new teck feels a bit too essence heavy or have too many drawbacks such as touching nanites at all.  The newer things suchs the biotech feel like there should be more new tech. I’d like more of the new and less of the old chrome. But, what is here I do like seeing. 4.5/5

Theme or Fluff-This is where Shadowrun books have always excelled and keep doing so.  The book reads like a reddit thread with chapters starting with a story, moving to a discussion by one person in the world, and then the hard crunch.  The fluff of the story and the discussion really make the world feel alive. Even details regarding the tech feel realistic. A solid story and character interaction and delivery really makes the book shine.  5/5

Execution–  This book looks pretty, has a good lay out, and has amazing tables that really help you use the old and new tech together and even find it!  But, there are a number of small errors that take away from the presentation like errors at the top of tables mislabeling essence and capacity.  Also, I love the story, but the repeated nature of a few of the stories and character discussion make this book run a little too long. Solid book with a few errors hurting the presentation.  4.8/5

Summary-A chromed out Street Sam is always a fun addition to a team.  Chromed Flesh adds lots of new toys for the metal men in your life.  Also, this book really makes you feel like you’re in the world of Shadowrun reading updates on Jackpoint.  It’s not completely perfect as some of the crunch needs more options to fill out the roster of available tech and some minor issues mare a great book.  However, most of these problems can be forgiving by the fact this this book provides updated tables showing where all the chrome toys are in the books. If you are looking for a solid book for a character who wants to trade essence to punch through an engine block, then this is the book for you. 95%

 

Daily Punch 4-3-19 Osteoblasted nanoware for Shadowrun 5e

Ed, haven’t seen much Shadowrun in a while, whats up?  LET’S FIX THAT!  TIME TO READ AND GET CAUGHT UP!

 

Nanoware                  Rating                 Availability                   Cost

Osteoblasted                1-6                         12F                             Rating x 7,500Y

 

Osteoblasted 
These cultured cells are designed to enhance a users bone structure by further building the hard bones of a user and increasing density and durability.

When installed, the Osteoblasted (TM) increase the armor rating an an individual by provides its rating in Armor.  This increase in armor can be applied to other things such as worn armor and other nanotech such as smartskin, but may not be applied to other bone density increasing armor ratings such as bone density augmentation.

Osteoblasted also provides a second benefit of increased unarmed melee damage.  The melee damage is equal to  (STR + rating/2 (rounded down))P damage.

 

 

Thoughts?

 

Daily Punch 9-12-17 Not Welcome Negative quality for Shadowrun 5e

Let’s flip the Shadowrun coin for being settled in the 6th world.

 

Not Welcome

Bonus: 5 karma

You hate all this magic, tech, and spirit crap.  You just want a simple life where dragons belong in books!  When you resist a power from a creature or person, and the power  isn’t a magic spell, attack in the physical roll, or hacking attempt, you have a -2 dice pool penalty  on the resistance roll.

 

Thoughts?

 

Daily Punch 9-11-17 In the 6th World Positive Quality for Shadowrun 5e

Played some Shadowrun over the weekend, and the players encountered some spirits.  How about being ready to handle the 6th world in all it’s glory!

 

In the 6th World

Cost: 10 karma

You don’t need to be welcomed to the 6th world, you’ve lived here all you life!  You’re ready for what is about to be thrown at you.  When you resist a power from a creature or person, and the power  isn’t a magic spell, attack in the physical roll, or hacking attempt, you gain a +2 bonus on the resistance roll.

 

 

Thoughts?

Daily Punch 7-12-17 You Got A History negative quality for Shadowrun 5e

I had a friend who wanted to have a character how had a real bad history like a shadowruner hunter for the Azzies in Shadowrun.  I like the idea, but feel bad rep doesn’t go far enough.  How about something new…

 

You Got a History
Bonus: 6 Karma per level
Some people did things that can’t get better.  Some people blow up people on accident.  Some poison the well and don’t look back.  Well you’re looking back, and you don’t like what you find.  And neither do other people.  Whatever you did, your start play with  3 points of Notoriety (p. 372) per level of this quality.  You can remove this using normal karma rules for buying off a quality as you do more and more good out in the community paying out your debts to society.

 

 

Thoughts?

Daily Punch 7-4-17 Basic Errors negative quality for Shadowrun 5e

How about some shadowrun fun?

 

Basic Errors
Bonus: 5 Karma
Some people  are good at the hard stuff, but choke when they get simple.  A character with Basic Errors suffers no penalties to clutch actions, but attempting to do an action when unhurried such as driving on easy roads or doing a simple computer search for dinner must attempt an edge check.  If  if the character does not get three successes, then the character fails the simple action resulting in a critical glitch.  How often this occurs is up to the GM, but should not occur more than twice per session.

 

Thoughts?